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Iterated Function Systems for Real-Time Image Synthesis

Natural phenomena can be visually described with fractal-geometry methods, where iterative procedures rather than equations are used to model objects. With the development of better modelling algorithms, the efficiency of rendering, the realism of computer-generated scenes and the interactivity of visual stimuli are reaching astonishing levels. Iterated Function Systems for Real-Time Image Synthesis gives an explanation of iterated function systems and how to use them in generation of complex objects.

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AdvancED Flex 3

Divided into three parts. The first part discusses the architectural and design aspects of Flex 3 application development. It explains the internals of a Flex 3 application and advocates a few best practices to fine-tune your application to ensure maximum performance. It includes tutorials on creating custom components, data binding, and creating AIR-powered desktop applications. The second part concentrates on effectively integrating Flex 3 with server- and client-side technologies. Techniques for integration with Java and PHP are covered in detail, and content covering interaction with client-side technologies is also included. After reading the chapter on JavaScript integration, you will be ready to create applications that can use Ajax and Flex 3 together. The third and final part of the book is a unique and eclectic mix of some advanced topics like mash-ups, collaborative applications, 3D rendering, highly interactive visualization, and audio and video streaming.

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Manual Drafting for Interiors

An essential reference for interior designers learning how to manually draft scaled floor plans, elevations, sections, and three-dimensional drawings. Clearly explaining techniques and methods, it begins with an explanation of drafting tools and their various uses, and then presents instructions and illustrations that indicate how to complete increasingly more difficult drafting conventions. Additionally, readers will learn drawing techniques for indicating various materials, symbols for coordinating related drawings, and architectural lettering. Complemented with extensive drawings, inspiring examples, and tips for developing your own style of graphic expression, Manual Drafting for Interiors arms readers with essential skills they'll use throughout their career as a designer.

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Mack Scogin Merrill Elam : Knowlton Hall

Mack Scogin Merrill Elam Architects/Knowlton Hall provides a comprehensive look at this impressive new work using sketches, models, renderings, working drawings, and photographs. it is accompanied by commentaries from the architects and critics who explore both the technical and contextual elements of the work

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Light Shadow Space : Architectural Rendering with Cinema 4D®

The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools – both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D® software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D®, importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 version.

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Map-based Mobile Services : Design, Interaction and Usability

It addresses methods and techniques for topics that range from design and rendering, context modelling, personalisation, multimodal interaction to usability test. Instead of striving for a seamless coverage of all essential theoretical and technical issues with an equal depth and extent, we attempt to pinpoint a number of research highlights and representative development activities at universities, research institutions and so- ware industry. The operational prototypes and platforms reported in the book are on the one hand outcome and feasibility proof of various approaches. On the other hand, they serve as a new starting point for the refinement of user interfaces and iterative usability tests.

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Biotechnology for Odor and Air Pollution Control

An international board of authors from universities, research institutes, and industries describe various biotechnological methods ranging from laboratory, to pilot evaluation and to full-scale process implementation. Topics include bioprocesses for the treatment of odors and air pollutants in wastewater treatment plants, rendering plants, chemical production facilities, and food and flavor manufacturing facilities. In addition to the basic microbiological and engineering aspects, the design, modeling and control of bioreactors are also presented.

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Applied Geometry for Computer Graphics and CAD

Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). An introduction to transformations of the plane and three-dimensional space describes how objects can be constructed from geometric primitives and manipulated. This leads into a treatment of projections and the method of rendering objects on a computer screen by application of the complete viewing operation. Subsequently, the emphasis is on the two principal curve and surface representations, namely, Bézier and B-spline (including NURBS).

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Algebraic Geometry and Geometric Modeling

Algebraic Geometry provides an impressive theory targeting the understanding of geometric objects defined algebraically. Geometric Modeling uses every day, in order to solve practical and difficult problems, digital shapes based on algebraic models. In this book, we have collected articles bridging these two areas. The confrontation of the different points of view results in a better analysis of what the key challenges are and how they can be met. We focus on the following important classes of problems: implicitization, classification, and intersection. The combination of illustrative pictures, explicit computations and review articles will help the reader to handle these subjects.

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Advances in Multiresolution for Geometric Modelling

Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression, and digital transmission of 3D geometric objects.The book contains seven survey papers, providing a detailed overview of recent advances in the various fields within multiresolution modelling, and sixteen additional research papers. Each of the seven parts of the book starts with a survey paper, followed by the associated research papers in that area.

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