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Conceptual structural design : Bridging the gap between architects and engineers

Aims to 'bridge the gap' between engineers' and architects' understanding of structural form. It aims to inspire designers to develop innovative and viable structural forms. This book is presented in two parts. The first part is theoretical and investigates source of inspiration for developing structural form; learning from natural forms; applying our own intuition; seeking inspiration from precedents; applying understanding of structural principles; and developing design through physical models.

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Conceptual Modelling in Information Systems Engineering

Conceptual modeling has always been one of the cornerstones for information systems engineering as it describes the general knowledge of the system in the so-called conceptual schema.It contiant data modeling, goal-oriented modeling, agent-oriented modeling, and process-oriented modeling. Overall, the contributions reflect the most important developments and application areas of conceptual modeling in recent years, and they also pinpoint trends in conceptual modeling for the next decade.

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Conceptual Modeling of Information Systems

When designing an information system, conceptual modeling is the activity that elicits and describes the general knowledge the system needs to know. This description, called the conceptual schema, is necessary in order to develop an information system.textbook explains in detail the principles of conceptual modeling independently from particular methods and languages and shows how to apply them in real-world projects. It covers all aspects of the engineering process from structural modeling over behavioral modeling to meta-modeling, and completes the presentation with an extensive case study based on the osCommerce system, an online store-management software program freely available under the GNU General Public License. His presentation is based on well-known industry standards like UML and OCL as a particular conceptual modeling language, yet also delivers the basics of the formal logical language background.

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Conceptual Modeling - ER 2008 ; 27th International Conference on Conceptual Modeling, Barcelona, Spain, October 20-24, 2008. Proceedings

This book constitutes the refereed proceedings of the 27th International Conference on Conceptual Modeling, ER 2008, held in Barcelona, Spain, in October 2008.

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Conceptual Modeling - ER 2007 ; 26th International Conference on Conceptual Modeling, Auckland, New Zealand, November 5-9, 2007, Proceedings

Conceptual modeling is fundamental to the development of complex systems, because it provides the key communication means between systems developers, end-users and customers.Conceptua lmodeling provides languages,methods and tools to understand and represent the application domain;to elicitate,concepalize and formalize system requirements and user needs;to communicate systems designs to all stakeholders; to formally verify and validate system designs on high levels of abstractions; and to minimize ambiguities in system development. Initially, conceptual modeling mainly addressed data-intensive information s- tems and contributed to data modeling and database application engineering. The area of conceptual modeling has now matured to encompass all kinds of application areas such as e-applications (including e-business and e-learning), web-based systems (including the semantic web and ubiquitous systems), life science and geographic applications.

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Conceptual Modeling - ER 2006 ; 25th International Conference on Conceptual Modeling, Tucson, AZ, USA, November 6-9, 2006, Proceedings

The International Conference on Conceptual Modeling provides the premiere - rum for presenting and discussing current research and applications in which the - jor emphasis is on conceptual modeling. Topics of interest span the entire spectrum of conceptual modeling including research and practice in areas such as theories of c- cepts and ontologies underlying conceptual modeling, methods and tools for devel- ing and communicating conceptual models, and techniques for transforming conc- tual models into effective implementations.

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Conceptual Modeling - ER 2005

Conceptual modeling is fundamental to any domain where one must cope with complex real-world situations and systems because it fosters communication - tween technology experts and those who would bene?t from the application of those technologies. Conceptual modeling is the key mechanism for und- standing and representing the domains of information system and database - gineering but also increasingly for other domains including the new “virtual” e-environmentsandtheinformationsystemsthatsupportthem.Theimportance of conceptual modeling in software engineering is evidenced by recent interest in “model-drivenarchitecture”and“extremenon-programming”.Conceptualm- eling also plays a prominent rolein various technical disciplines and in the social sciences. The Annual International Conference on Conceptual Modeling (referred to as the ER Conference) provides a central forum for presenting and discussing current research and applications in which conceptual modeling is the major emphasis.

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Computing Characterizations of Drugs for Ion Channels and Receptors Using Markov Models

Flow of ions through voltage gated channels can be represented theoretically using stochastic differential equations where the gating mechanism is represented by a Markov model. The flow through a channel can be manipulated using various drugs, and the effect of a given drug can be reflected by changing the Markov model. These lecture notes provide an accessible introduction to the mathematical methods needed to deal with these models. They emphasize the use of numerical methods and provide sufficient details for the reader to implement the models and thereby study the effect of various drugs. Examples in the text include stochastic calcium release from internal storage systems in cells, as well as stochastic models of the transmembrane potential. Well known Markov models are studied and a systematic approach to including the effect of mutations is presented.

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Computers Helping People with Special Needs ; 11th International Conference, ICCHP 2008, Linz, Austria, July 9-11, 2008. Proceedings

This book constitutes the refereed proceedings of the 11th International Conference on Computers Helping People with Special Needs, ICCHP 2008, held in Linz, Austria in July 2008.

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Computer-Human Interaction ; 8th Asia-Pacific Conference, APCHI 2008 Seoul, Korea, July 6-9, 2008 Proceedings

This book constitutes the refereed proceedings of the 8th Asia Pacific Conference on Computer Human Interaction, APCHI 2008, held in Seoul, Korea, in July 2008.

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Computer-based Design and Manufacturing

This book offers a comprehensive overview of the latest methods and state-of-the-art technologies in intelligent product design. Including but not limited to: - Discussion of applied methods developed in field of the product design - Discussion on the need and solutions for new engineering paradigm and philosophy required for product design - Coverage of advances in information systems and technology in support of CFPD - Discussion of how to use web-based design environments

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Computer-Aided Innovation (CAI) ; IFIP 20th World Computer Congress, Proceedings of the Second Topical Session on Computer-Aided Innovation, WG 5.4/TC 5 Computer-Aided Innovation, September 7-10, 2008, Milano, Italy

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

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Computer-Aided Highway Engineering

Aimed at developing professional knowledge in the field of highway engineering with adequate skills in planning, designing and implementation of the highway project with an exposure of hands on training of computer software in designing the worldwide road infrastructures. It discusses Digital Terrain Model (DTM) using satellite data including highway geometric, pavement and tunnel design, supported by relevant tutorials. Quantity estimation, cost estimation and production of various types of construction drawings are described in detail with theory and tutorials backed by real project data. Recognizes the role of information and computer technology in various aspects of highway design. Reviews different tasks for feasibility studies and DPR with software applications. Explores topographic survey, Digital Terrain Model (DTM) and highway geometrics and, pavement and drainage design. Discusses project estimations for various revisions of the engineering work. Includes HEADS Pro along with chapter wise tutorials containing design and field data, tutorial guides and various tutorial videos.

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Computer-Aided Design of User Interfaces V ; Proceedings of the 6th International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.

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Computer Vision and Internet of Things : Technologies and Applications

Explores the utilization of Internet of Things (IoT) with computer vision and its underlying technologies in different applications areas. Using a series of present and future applications – including business insights, indoor-outdoor securities, smart grids, human detection and tracking, intelligent traffic monitoring, e-health departments, and medical imaging – this book focuses on providing a detailed description of the utilization of IoT with computer vision and its underlying technologies in critical application areas, such as smart grids, emergency departments, intelligent traffic cams, insurance, and the automotive industry.

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Computer vision and graphics ; International Conference, ICCVG 2020, Warsaw, Poland, September 14–16, 2020, Proceedings

This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, held in Warsaw, Poland, in September 2020. The 20 full papers were selected from 49 submissions. The contributions cover topics such as: modelling of human visual perception; computational geometry; geometrical models of objects and scenes; illumination and reflection models and methods; image formation; image and video coding; image filtering and enhancement; biomedical image processing; biomedical graphics; colour image processing; multispectral image processing; pattern recognition in image processing

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Computer vision : Algorithms and applications

Explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

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Computer Supported Cooperative Work in Design IV ; 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected Papers

This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2007, held in Melbourne, Australia, in April 2007.

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Computer Supported Cooperative Work in Design III ; 10th International Conference, CSCWD 2006, Nanjing, China, May 3-5, 2006, Revised Selected Papers

The design of complex artifacts and systems requires the cooperation of multidiscip- nary design teams using multiple commercial and proprietary engineering software tools (e.g., CAD, modeling, simulation, visualization, and optimization), engineering databases, and knowledge-based systems. Individuals or individual groups of mult- isciplinary design teams usually work in parallel and separately with various en- neering software tools which are located at different sites. In addition, individual members may be working on different versions of a design or viewing the design from different perspectives, at different levels of detail. In order to accomplish the work, it is necessary to have effective and efficient c- laborative design environments. Such environments should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. CSCW (computer-supported coope- tive work) in design is concerned with the development of such environments.

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Computer Supported Cooperative Work in Design II ; 9th International Conference, CSCWD 2005, Coventry, UK, May 24-26, 2005, Revised Selected Papers

This book constitutes the thoroughly refereed post-proceedings of the 9th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2005. it contain expanded versions of the papers presented at the conference and are organized in topical sections on CSCW techniques and methods, Grids and Web services, agents and multi-agent systems, ontology and knowledge management, collaborative design and manufacturing, enterprise collaboration, workflows, and other related approaches and applications.

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