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Advances in Evolutionary Computing for System Design

Evolutionary computing paradigms offer robust and powerful adaptive search mechanisms for system design. This book includes thirteen chapters covering a wide area of topics in evolutionary computing and applications including: -Introduction to evolutionary computing in system design - Evolutionary neuro-fuzzy systems - Evolution of fuzzy controllers - Genetic algorithms for multi-classifier design -Evolutionary grooming of traffic -Evolutionary particle swarms -Fuzzy logic systems using genetic algorithms - Evolutionary algorithms and immune learning for neural network-based controller design - Distributed problem solving using evolutionary learning -Evolutionary computing within grid environment -Evolutionary game theory in wireless mesh networks - Hybrid multiobjective evolutionary algorithms for the sailor assignment problem - Evolutionary techniques in hardware optimization

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Advances in Evolutionary Algorithms : Theory, Design and Practice

The goal of this book is to provide effective optimization algorithms for solving a broad class of problems quickly, accurately, and reliably by employing evolutionary mechanisms. In this regard, five significant issues have been investigated: Bridging the gap between theory and practice of GEAs, thereby providing practical design guidelines. Demonstrating the practical use of the suggested road map. Offering a useful tool to significantly enhance the exploratory power in time-constrained and memory-limited applications. Providing a class of promising procedures that are capable of scalably solving hard problems in the continuous domain. Opening an important track for multiobjective GEA research that relies on decomposition principle.

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Advanced Intelligent Paradigms in Computer Games

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: - COMMONS GAME in intelligent environment - Adaptive generation of dilemma-based interactive narratives - Computational intelligence in racing games - Evolutionary algorithms for board game players with domain knowledge - The ChessBrain project - Electronic market games - EVE’s entropy - Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.

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Adaptive and Multilevel Metaheuristics

This volume presents recent advances in the area of adaptativeness in metaheuristic optimization, including up-to-date reviews of hyperheuristics and self-adaptation in evolutionary algorithms, as well as cutting edge works on adaptive, self-adaptive and multilevel metaheuristics, with application to both combinatorial and continuous optimization.

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