Active Lighting and Its Application for Computer Vision : 40 Years of History of Active Lighting Techniques
Computer vision entails both passive and active illumination techniques. Whereas passive techniques observe the scene statically and analyse it as is, by contrast active techniques give the scene some actions and try to facilitate the analysis. In particular, active illumination techniques project specific light, for which the characteristics are known beforehand, to a target scene to enable stable and accurate analysis of the scene.
A Modern Approach to Intelligent Animation : Theory and Practice
Part of the new series, Advanced Topics in Science and Technology in China, this book discusses concepts, theory, and core technologies of intelligent theory and human animation, including video based human animation, and intelligent technology of motion data management and reusing. It introduces systems developed to demonstrate the technologies of video based animation. Each chapter is independent. Lively pictures and demos will be presented to make the theory and technologies more understandable.
3-D Shape Estimation and Image Restoration : Exploiting Defocus and Motion-Blur
Images contain information about the spatial properties of the scene they depict. When coupled with suitable assumptions, images can be used to infer three-dimensional information. This useful volume concentrates on motion blur and defocus, which can be exploited to infer the 3-D structure of a scene—as well as its radiance properties—and which in turn can be used to generate novel images with better quality. 3-D Shape Estimation and Image Restoration presents a coherent framework for the analysis and design of algorithms to estimate 3-D shape from defocused and motion blurred images, and to eliminate defocus and motion blur to yield "restored" images. It provides a collection of algorithms that are optimal with respect to the chosen model and estimation criterion.
3D Imaging, Analysis and Applications
This textbook is designed for postgraduate studies in the field of 3D Computer Vision. It also provides a useful reference for industrial practitioners; for example, in the areas of 3D data capture, computer-aided geometric modelling and industrial quality assurance. This second edition is a significant upgrade of existing topics with novel findings. Additionally, it has new material covering consumer-grade RGB-D cameras, 3D morphable models, deep learning on 3D datasets, as well as new applications in the 3D digitization of cultural heritage and the 3D phenotyping of crops.
3D Imaging for Safety and Security
This book is so far the first that covers the current state of the art in 3D imaging for safety and security. Special attention was given to advanced 3D imaging technologies in the context of safety and security applications. Comparative evaluation studies showing advantages of 3D imaging over traditional 2D imaging for a given computer vision or pattern recognition task were emphasized. Moreover, additional experts in the field of 3D imaging for safety and security were invited by the editors for a contribution to this book.
Map Projections : Cartographic Information Systems
In the context of Geographical Information Systems (GIS) the book offers a timely review of map projections (sphere, ellipsoid, rotational surfaces) and geodetic datum transformations. For the needs of photogrammetry, computer vision, and remote sensing space projective mappings are reviewed.
Applied Partial Differential Equations : A Visual Approach
This book presents selected topics in science and engineering from an applied-mathematics point of view. The described natural, socioeconomic, and engineering phenomena are modeled by partial differential equations that relate state variables.
Applied Graph Theory in Computer Vision and Pattern Recognition
It presents the application of graph theory to low-level processing of digital images, presents graph-theoretic learning algorithms for high-level computer vision and pattern recognition applications, and provides detailed descriptions of several applications of graph-based methods to real-world pattern recognition tasks.
Advances in Natural Multimodal Dialogue Systems
The chapters in this book jointly contribute to what we shall call the fieldof natural and multimodal interactive systems engineering. This is not yet awell-established field of research and commercial development but, rather, anemerging one in all respects. It brings together, in a process that, arguably, wasbound to happen, contributors from many different, and often far more estab-lished, fields of research and industrial development. To mention but a few,these include speech technology, computer graphics and computer vision. Thefield’s rapid expansion seems driven by a shared vision of the potential of newinteractive modalities of information representation and exchange for radicallytransforming the world of computer systems, networks, devices, applications,etc.
Advanced Man-Machine Interaction : Fundamentals and Implementation
Man-machine interaction is the gateway providing access to functions and services, which, due to the ever increasing complexity of smart systems, threatens to become a bottleneck. This book therefore introduces not only advanced interfacing concepts, but also gives insight into the related theoretical background.This refers mainly to the realization of video-based multimodal interaction via gesture, mimics, and speech, but also to interacting with virtual object in virtual environments, cooperating with local or remote robots, and user assistance. this book puts special emphasis on implementation aspects. To this end it is accompanied by software development environments for image processing, classification, and virtual environment implementation. In addition a test data base is included for gestures, head pose, facial expressions, full-body person recognition, and people tracking.









