Designing virtual reality systems : The structured approach
Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, stereoscopic displays, multimodal interaction and processing, computer graphics and geometric modeling, dynamics and physical simulation, performance tuning, etc. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.
3D design reconstruction
This report will talk about a way to design and rebuild a cheap, true-to-the-truth 3D system using reverse engineering. The system provides the service of reconstructing objects into 3D models by placing the object in a predetermined place facing a set of sensors and cameras at a certain distance and at precise angles, using the angle of rotation for each image and combining the points of triangulation we can build a form of 3D modeling types. These models can be used in digital animation or printed with 3D printers for a wide variety of applications.

