Completely self-contained and heavily illustrated, this introduction to basic concepts and methodologies for digital image ...
Continue readingThis modern, self-contained, textbook explains the fundamental algorithms of digital image processing through practical examples ...
Continue readingDigital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise ...
Continue readingThis book constitutes the refereed proceedings of the 6th International Workshop, IWDW 2007, held in Guangzhou, China, in ...
Continue readingThis book constitutes the refereed proceedings of the 12th International Conference on Discrete Geometry for Computer Imagery, ...
Continue readingThis book constitutes the refereed proceedings of the 14th IAPR TC-18 International Conference on Discrete Geometry for Computer ...
Continue readinghe Encyclopedia of Multimedia provides in-depth coverage of the important concepts, issues and technology trends in the field ...
Continue readingRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
Continue readingRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
Continue readingDespite the availability of cheap, fast, accurate and usable eye trackers, there is still little information available on ...
Continue readingDespite the availability of cheap, fast, accurate and usable eye trackers, there is still little information available on ...
Continue readingIn this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
Continue readingFoundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...
Continue readingThis thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
Continue readingThis book constitutes the refereed proceedings of the Second International Frontiers of Algorithmics Workshop, FAW 2008, ...
Continue readingThe central object of this book is the measure of geometric quantities describing N a subset of the Euclidean space (E ,), ...
Continue readingThe first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated ...
Continue readingGeometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...
Continue readingThe 16th International Symposium on Graph Drawing (GD 2008) was held in Hersonissos, near Heraklion, Crete, Greece, September ...
Continue readingThis book constitutes the thoroughly refereed post-conference proceedings of the 34th International Workshop on Graph-Theoretic ...
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