This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
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This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
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RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
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RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
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As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by ...
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Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the ...
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The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...
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In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...
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This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation ...
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This book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer ...
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The fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises ...
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This book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already ...
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Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. This ...
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This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
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Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...
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Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
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This LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...
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This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered ...
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Full colour throughout, the book explores programming language developments from machine code to more natural language forms, ...
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Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...
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