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Multimedia computing systems and virtual reality

Presents recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.

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Multimedia Cartography

The various sections of this book cover the theoretical backgrounds, applications and future developments of Multimedia Cartography. This second edition of Multimedia Cartography includes updated applications areas that are Internet-focussed. Since the release of Edition 1 in 1999 the focus of the delivery of Multimedia Cartography applications now includes the World Wide Web and mobile services, as well as discrete media. New chapters in the book reflect this. As well, the book includes additional chapters on 3D applications and Virtual Reality applications.

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Methods in consumer research ; Vol 2 : Alternative approaches and special applications

Brings together world leading experts in global consumer research who provide a fully comprehensive state-of-the-art coverage of emerging methodologies and their innovative application. The book puts consumer research in-context with coverage of immersive techniques and virtual reality, While also looking at health-related Issues in consumer science, Including sections on food intake and satiation. Other sections delve into physiological measurements within the context of consumer research and how to design studies for specific populations.

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Mathematics for Computer Graphics

In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.

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Introduction to Computer Graphics : Using Java 2D and 3D

This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory with practical examples and applications throughout. Its user-friendly approach enables the reader to gain understanding through the theory at work, via the many example programs provided. With only elementary knowledge of the programming language Java, the reader will be able to create their own images and animations immediately, using Java 2D and/or Java 3D.

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Interactive Curve Modeling : With Applications to Computer Graphics, Vision and Image Processing

Interactive curve modeling techniques and their applications are extremely useful in a number of academic and industrial settings, and specifically play a significant role in multidisciplinary problem solving, such as in font design, designing objects, CAD/CAM, medical operations, scientific data visualization, virtual reality, character recognition, and object recognition, etc. Various problems such as iris, fingerprint, and signature recognition, can also be intelligently solved and automated using curve techniques.

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Intelligent Paradigms for Assistive and Preventive Healthcare

Intelligent paradigms play a tremendous role in the field of Assistive and Preventive Healthcare (APH). This book presents some of the latest research in the field of APH by most prestigious researchers. The contributions include: Ubiquitous computing in APH Multimedia medical informatics in APH Virtual reality in APH Digital Talking books Electronic Locomotion Aids for the Blind Multimedia Communication System for the Blind Information Technology for Deaf People Gait Training System for Computer-Aided Rehabilitation

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Intelligent Media Technology for Communicative Intelligence ; 2nd International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004. Revised Selected Papers

The 2nd Workshop on Intelligent Media Technology for Communicative Intelligence commemorating the 10th anniversary of the Polish-Japanese Institute of Information Technology in Warsaw aimed to explore the current research topics in the ?eld of int- ligent media technologies for communicative intelligence. Communicative intelligence represents a new challenge towards building a sup- intelligence on the ubiquitous global network by accumulating a huge amount of - man andknowledgeresources.The term "communicativeintelligence"re?ects the view that communication is at the very core of intelligence and its creation. Communication permits novel ideas to emerge from intimate interactions by multiple agents, ranging from collaboration to competition. The recent advance of information and commu- cation technologies has established an information infrastructure that allows humans and artifacts to communicate with each other beyond space and time. It enables us to advance a step further to realize a communicative intelligence with many fruitful applications. Intelligentmediatechnologiesattempttocaptureandaugmentpeople’scommuni- tive activities by embedding computers into the environment to enhance interactions in an unobtrusive manner. The introduction of embodied conversational agents that might mediate conversations among people in a social context is the next step in the p- cess. The scope of intelligent media technologies includes design and development of intelligent supports for content production, distribution, and utilization, since rich c- tent is crucial for communication in many applications. The promising applications of intelligence media technologies include e-learning, knowledge management systems, e-democracy, and other communication-intensivesubject domains.

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Innovative Learning Environments in STEM Higher Education : Opportunities, Challenges, and Looking Forward

As explored in this book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students.

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Information Visualization : Beyond the Horizon

Information visualization is not only about creating graphical displays of complex and latent information structures; it contributes to a broader range of cognitive, social, and collaborative activities. This is the first book to examine information visualization from this perspective. This 2nd edition continues the unique and ambitious quest for setting information visualization and virtual environments in a unifying framework. Information Visualization: Beyond the Horizon pays special attention to the advances made over the last 5 years and potentially fruitful directions to pursue. It is particularly updated to meet the need for practitioners. The book is a valuable source for researchers and graduate students. This new edition is forwarded by Ben Shneiderman, University of Maryland.

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Information and communication technologies in tourism 2022 ; Proceedings of the ENTER 2022 eTourism Conference, January 11-14, 2022

The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality.

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Information and communication technologies in tourism 2021 ; Proceedings of the ENTER 2021 eTourism Conference, January 19–22, 2021

This book is the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 28th Annual International eTourism Conference, which assembles the latest research presented at the ENTER21@yourplace virtual conference January 19–22, 2021.

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ICCS 2007 ; Proceedings of the 15th International Workshops on Conceptual Structures

The 15th International Conference on Conceptual Structures (ICCS 2007) is the latest in a series of annual conferences that have been held in Europe, Australia, and North America since 1993. Some of the world's best minds in information technology, arts, humanities and social science converged to explore novel ways that information and communications technology (ICT) can augment human intelligence.

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Holonic and multi-agent systems for manufacturing ; 3rd International Conference on industrial applications of holonic and multi-agent systems, HoloMAS 2007, Regensburg, Germany, September 3-5, 2007, Proceedings

The research of holonic and agent-based systems is developing rapidly, as is the community around this R&D topic. Despite the fact that real-life practical implementations of such systems remain surprisingly rare, the leaders in different branches of industry feel that the holonic and agent-based systems represent the only way to manage and control very complex, highly distributed systems in the future.

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Heritage building conservation : Sustainable and digital modelling

Covers: The technology used to digitally document heritage buildings, including LIDAR, photogrammetry, Heritage Building Information Modelling (HBIM), and Virtual Reality (VR) technologies Introducing a Maintainability Index of Heritage Buildings (MIHB) to support the decision-making and prioritization process for the maintenance of heritage buildings The adaptive reuse of heritage buildings Modelling embodied and operational energy performance Using Chatbot and Blockchain technology to support the management and preservation of heritage buildings Ultimately, this book presents a useful tool for use in heritage management and highlights how the reusability of heritage buildings is critical to the creation and survival of sustainable communities.

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Haptics: Science, Technology, Applications ; 12th International Conference, EuroHaptics 2020, Leiden, The Netherlands, September 6–9, 2020, Proceedings

This book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020.

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Gesture in Human-Computer Interaction and Simulation ; 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected Papers

The international Gesture Workshops have become the leading interdisciplinary events for dissemination of the latest results on gesture-based communication. The goal of these workshops is to bring together researchers who want to meet and share ideas on advanced research on gesture related to multidisciplinary scienti?c ?elds. Depending on the ?elds, the objectives can be very di?erent. While physiology and biomechanics aim to extract fundamental knowledge of physical gesture, computer sciences try to capture di?erent aspects of gesture and extract features that help to identify, interpret or rebuild the underlying mechanisms of communication gestures. Other approaches and methodologies are followed by cognitive sciences and linguistics, bringing a complementary - derstanding of motor control and gesture meaning. The results can be enhanced by technological applications or demonstrations.

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GeomInt–Mechanical Integrity of Host Rocks

This book summarizes the results of the collaborative project “GeomInt: Geomechanical integrity of host and barrier rocks - experiment, modeling and analysis of discontinuities” within the Program: Geo Research for Sustainability (GEO: N) of the Federal Ministry of Education and Research (BMBF).

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Geometry for Computer Graphics : Formulae, Examples and Proofs

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

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Fundamentals of Multibody Dynamics : Theory and Applications

This textbook—a result of the author’s many years of research and teaching—brings together diverse concepts of dynamics, combining the efforts of many researchers in the field of mechanics. Bridging the gap between dynamics and engineering applications such as microrobotics, virtual reality simulation of interactive mechanical systems, nanomechanics, flexible biosystems, crash simulation, and biomechanics, the book puts into perspective the importance of modeling in the dynamic simulation and solution of problems in these fields.

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