Object-Oriented Data Structures Using Java ; 4th ed.
an essential resource for students learning data structures using the Java programming language. It presents both the traditional and modern data structure topics with an emphasis on problem-solving and object-oriented software design. Beginning early and continuing throughout the text, it introduces and expands upon the use of many Java features such as classes, objects, generics, polymorphism, packages, interfaces, library classes, inheritance, exceptions, and threads.
Numerical Methods Using Java : For Data Science, Analysis, and Engineering
Covers a wide range of topics, including chapters on linear algebra, root finding, curve fitting, differentiation and integration, solving differential equations, random numbers and simulation, a whole suite of unconstrained and constrained optimization algorithms, statistics, regression and time series analysis. The mathematical concepts behind the algorithms are clearly explained, with plenty of code examples and illustrations to help even beginners get started. You will: Program in Java using a high-performance numerical library / Learn the mathematics for a wide range of numerical computing algorithms / Convert ideas and equations into code / Put together algorithms/ and classes to build your own engineering solution / Build solvers for industrial optimization problems / Do data analysis using basic and advanced statistics
Introduction to software design with Java
Provides an in-depth introduction to software design, with a focus on object-oriented design, and using the Java programming language. Its goal is to help readers learn software design by discovering the experience of the design process. To this end, the text follows a continuous narrative that introduces each element of design know-how in context, and explores alternative solutions in that context. This narrative is complemented by hundreds of code fragments and design diagrams.
Introduction to Operating System Design and Implementation : The OSP 2 Approach
This book exposes students to many essential features of operating systems while at the same time isolating them from low-level, machine-dependent concerns. With its accompanying software, the book contains enough projects for up to three semesters.
Integrated Graphic and Computer Modelling
Full colour throughout, the book explores programming language developments from machine code to more natural language forms, and the basic display operations and commands needed to create effective computer graphic systems. As the visual presentation of real and virtual environments becomes more and more the norm in application systems, a clear understanding of the theory that underpins these techniques is required of all students and practitioners studying and working on large computer systems.
Hands-On Software Architecture with Java - Learn key architectural techniques and strategies to design efficient and elegant Java applications
Starts with the fundamentals of architecture and takes you through the basic components of application architecture. You'll cover the different types of software architectural patterns and application integration patterns and learn about their most widespread implementation in Java. You'll then explore cloud-native architectures and best practices for enhancing existing applications to better suit a cloud-enabled world. Later, the book highlights some cross-cutting concerns and the importance of monitoring and tracing for planning the evolution of the software, foreseeing predictable maintenance, and troubleshooting. The book concludes with an analysis of the current status of software architectures in Java programming and offers insights into transforming your architecture to reduce technical debt.
Foundations of 3D Graphics Programming : Using JOGL and Java3D ; 2nd ed.
This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.
FM 2006: Formal Methods ; 14th International Symposium on Formal Methods, Hamilton, Canada, August 21-27, 2006, Proceedings
This book presents the refereed proceedings of the 14th International Symposium on Formal Methods, FM 2006, held in Hamilton, Canada, August 2006. The book presents 36 revised full papers together with 2 invited contributions and extended abstracts of 7 invited industrial presentations, organized in topical sections on interactive verification, formal modelling of systems, real time, industrial experience, specification and refinement, programming languages, algebra, formal modelling of systems, and more.
ECOOP 2006 - Object-Oriented Programming ; 20th European Conference, Nantes, France, July 3-7, 2006, Proceedings
This book constitutes the refereed proceedings of the 20th European Conference on Object-Oriented Programming, ECOOP 2006, held in Nantes, France in July 2006.20 revised full papers, together with 3 keynote papers were carefully reviewed and selected.
ECOOP 2005 - object-oriented programming ; 19th European Conference, Glasgow, UK, July 25-29, 2005. Proceedings
The 19th Annual Meeting of the European Conference on Object-Oriented Programming—ECOOP 2005—took place during the last week of July in Glasgow, Scotland, UK. This volume includes the refereed technical papers p- sented at the conference, and two invited papers. It is traditional to preface a volume of proceedings such as this with a note that emphasizes the importance of the conference in its respective ?eld. Although such self-evaluations should always be taken with a large grain of salt, ECOOP is undisputedly the pre- inent conference on object-orientation outside of the United States. In its turn, object-orientationis today’s principaltechnology not only for programming,but also for design, analysisand speci?cation of softwaresystems.
ECOOP 2002 - Object-Oriented Programming ; 16th European Conference Malaga, Spain, June 10-14, 2002 Proceedings
Constitutes the proceedings of the 16th European Conference on Object-Oriented Programming held in Spain in 2002. The 25 papers cover aspect-oriented software development, Java virtual machines, distributed systems, patterns and architectures, languages, optimization and more.
Java Illuminated ; 5th ed.
Provides learners with an interactive, user-friendly approach to learning the Java programming language. Comprehensive but accessible, the text takes a progressive approach to object-oriented programming, allowing students to build on established skills to develop new and increasingly complex classes. Java Illuminated follows an activity-based active learning approach that ensures student engagement and interest.
Java 17 for Absolute Beginners : Learn the Fundamentals of Java Programming
It teaches Java development in language anyone can understand, giving you the best possible start.
Beginning IntelliJ IDEA : Integrated development environment for Java programming
Shows you how to leverage IntelliJ’s tools to develop clean, efficient Java applications. The last portion of the book focuses on application testing and deployment, and language- and framework- specific guidelines. After reading this book and working through its freely available source code, you'll be up to speed with this powerful IDE for today's Java development. You will: Use IntelliJ IDEA to build Java applications / Set up your IDE and project / Work with source code / Extend your Java application to data science and other kinds of applications / Test and deploy your application and much more













