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The state of economics, the state of the world

The book begins with three sweeping essays by Nobel laureates Kenneth Arrow (in one of his last published works), Amartya Sen, and Joseph Stiglitz that offer a summary of the theoretical foundations of modern economics—the twin pillars of general equilibrium theory and welfare economics. Contributors then turn to macroeconomic stabilization and growth and, finally, new areas of research that depart from traditional theory, methodology, and concerns: climate change, behavioral economics, and evolutionary game theory.

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The Psychosocial Reality of Digital Travel : Being in Virtual Places

Takes a fresh look at the nature of the digital travel experience, at a time when more and more people are engaged in online social interaction, games, and other virtual experiences essentially involving online visits to other places. It examines whether these experiences can seem real to the virtual traveller and, if so, under what conditions and on what grounds. The book unpacks philosophical theories relevant to the feeling of being somewhere, emphasising the importance of perception and being-in-the-world.

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The Numerate Leader : How to Pull Game-Changing Insights from Statistical Data

The Numerate Leader: How to Pull Game-Changing Insights from Statistical Data is a cutting-edge book that helps the reader extract information from unfamiliar data sets. Combining introductory statistics with a few ideas from the philosophy of science, this work helps generalists find patterns that may be expected to recur in the future.

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The NeurIPS '18 Competition : From Machine Learning to Intelligent Conversations

This volume presents the results of the Neural Information Processing Systems Competition track at the 2018 NeurIPS conference. The competition follows the same format as the 2017 competition track for NIPS. Out of 21 submitted proposals, eight competition proposals were selected, spanning the area of Robotics, Health, Computer Vision, Natural Language Processing, Systems and Physics. Competitions have become an integral part of advancing state-of-the-art in artificial intelligence (AI). They exhibit one important difference to benchmarks: Competitions test a system end-to-end rather than evaluating only a single component; they assess the practicability of an algorithmic solution in addition to assessing feasibility.

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The Moral Wager : Evolution and Contract

This book illuminates and sharpens moral theory, by analyzing the evolutionary dynamics of interpersonal relations in a variety of games. We discover that successful players in evolutionary games operate as if following this piece of normative advice: Don't do unto others without their consent.

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The medical activity of salvadora persica

The human mouth is inhabited from birth by many types and numbers of microbes that are both beneficial and harmful to the health of the mouth and teeth. Either. Multiple factors in the oral environment contribute to the multiplication and diversity of microbes, including in particular the regularity of natural teeth. The cleanliness and maintenance of artificial dentures, the amount of integrity and vitality of gum tissue and ligaments around the age, as well as an important factor relates to food quality. In the mouth, saliva deposits protein-sugar compounds that form thin, transparent layers called pellicle. The surfaces of the teeth (enamels), which helps the oral microbes to adhere to these layers and thus multiply and accumulate in large quantities and in the form of thin organic layers known as microbial dental plaque on the surfaces of the teeth, above and below edge of the gum. It is scientifically proven that if the teeth are not cleaned well or regularly daily and if the accumulation of plaque continues.

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The Management of Continuous Product Development : Empirical Research in the Online Game Industry

Discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities and the constraints on development resources, and how companies can respond to these constraints. The objective of this book is to identify effective management practices in continuous product development. With the continuation of development activities, companies are required to constantly adapt their products to changes in the external environment. In continuous product development, the development process extends beyond product release, and interaction with the external environment is not limited to the planning stage but occurs multiple times throughout the process.

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The Innovation Game : A New Approach to Innovation Management and R&D

Management and management science mainly treat RandD and innovations as costs or budgets to be managed, an approach that is in stark contrast to their overwhelming importance. This and the very fact that RandD and innovation success is a by necessity a-priori unknown and thus uncertain ex-post definition is not at all being respected properly up to now.In The Innovation Game La Corre and Mishchke consider RandD and innovation as an inherently risky investment which should be profitable, at least on average. Applying a statistical filter model, the authors are able to describe the RandD- and the innovation-process in great detail, almost like a production process. As a metaphor, the book tries to describe it like the control laws of the "distillery for inno-success knowledge"

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The Game Makers Apprentice : Game Development for Beginners

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience.

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The EU and China in African Authoritarian Regimes : Domestic Politics and Governance Reforms

This open access book analyses the domestic politics of African dominant party regimes, most notably African governments’ survival strategies, to explain their variance of opinions and responses towards the reforming policies of the EU. The author discredits the widespread assumption that the growing presence of China in Africa has made the EU’s task of supporting governance reforms difficult, positing that the EU’s good governance strategies resonate better with the survival strategies of governments in some dominant party regimes more so than others, regardless of Chinese involvement. Hackenesch studies three African nations – Angola, Ethiopia and Rwanda – which all began engaging with the EU on governance reforms in the early 2000s. She argues that other factors generally identified in the literature, such as the EU’s good governance strategies or economic dependence of the target country on the EU, have set additional incentives for African governments to not engage on governance reforms.

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The Coupling of Climate and Economic Dynamics : Essays on Integrated Assessment

Deals with various aspects of the building of integrated assessment models, either by coupling economic growth and climate change modules, or using mathematical models of viability or dynamic game theory to represent the interactions between the world regions concerned. This book is the result of several years of joint research in an interdisciplinary project on the human dimension of climate change. It proposes innovative ways to include climate simulation modules in optimal economic growth models; it explores the possible use of computable general economic equilibrium models coupled with paradigms of game theory to assess the dividends of cooperation in climate policies; it reports on the building of multi-region dynamic energy-technology-environment models to assess the possible response of the world energy system to a global cap on GHG emissions, and it shows how to model the impacts of climate change at a regional level.

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The Buzz about Bees : Biology of a Superorganism

This comprehensive introduction to honeybee biology (originally published as Phänomen Honigbiene) explores such topics as how bees obtain and communicate information about flowers, “whole-animal gametes”, and the comb’s contributions to the sociophysiology of the colony. The book is profusely illustrated with Heilmann’s spectacular photos, which capture the full range of bee activities—including some, such as the living chains formed where combs are being built or repaired, whose function remains unknown.”

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The Age of Alternative Logics : Assessing Philosophy of Logic and Mathematics Today

This volume reflects the multi-dimensional nature of the interplay between logic and science. It presents contributions from the world's leading scholars.

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Technologies for Interactive Digital Storytelling and Entertainment ; 3rd International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings

Contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ‘storytelling’, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends.

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Technologies for E-Learning and Digital Entertainment: Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

Includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

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Technologies for E-Learning and Digital Entertainment ; 2nd International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings

A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.

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Technologies for E-Learning and Digital Entertainment ; 1st International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings

Constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence.

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Teaching Graphic Design : Approaches, Insights, the Role of Listening. 24 Interviews with Inspirational Educators

How do I teach design? Why is listening so important? What can we learn from other disciplines and cultures and from each other? Answers to these and other questions are offered by Sven Ingmar Thies and his 24 interviewees, who are all united by a single wish: that their students should experiment, experience, and grow as designers. This book allows teachers of graphic design, design theory, game development, industrial design, and behavioral research from China, Germany, Great Britain, Japan, Austria, and the USA to each have their say. The in-depth conversations are complemented by a comprehensive reflection and sample assignments.

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Taking Your iPod touch to the Max

Fast and fun to read, Taking Your iPod touch to the Max gives you all the tips and techniques you could ever think of to make the most of your Apple iPod touch. Erica Sadun is an expert at hacking devices to discover undocumented tricks, and this book reveals everything and more about the functionality of the iPod Touch. But before that, Sadun will give you the best, most efficient, and fun–to–read introduction to the basics of using the iPod touch that you will ever find.

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Taking Your iPhone to the Max

Unleash your iPhone and take it to the limit using secret tips and techniques from gadget hacker Erica Sadun. Fast and fun to read, Taking Your iPhone to the Max will show you how get the most out of Apple’s iPhone. You’ll find all the best, and undocumented, tricks as well as the most efficient and enjoyable introduction to the iPhone you’ll ever find.

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