الصفحة 1
الصفحة 1
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Image-Based Rendering

Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction. The potential for photorealistic visualization has tremendous appeal, especially for applications such as video games, virtual travel, and E-commerce, which stand to greatly benefit from this technology.

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Human motion : Understanding, modeling, capture and animation ; 2nd Workshop, HumanMotion 2007, Rio de Janeiro, Brazil, October 20, 2007, Proceedings

This LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and Animation. The accepted papers re?ect the state of the art in the ?eld and cover various topicsrelatedto humanmotiontrackingandanalysis.Thepapersinthisvolume have been classi?ed into three categories based on the topics they cover: human motion capture and pose estimation, body and limb tracking and segmentation, and activity recognition.

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Handbook of Digital Face Manipulation and Detection: From DeepFakes to Morphing Attacks

Provides the first comprehensive collection of studies dealing with the hot topic of digital face manipulation such as DeepFakes, Face Morphing, or Reenactment. It combines the research fields of biometrics and media forensics including contributions from academia and industry. Appealing to a broad readership, introductory chapters provide a comprehensive overview of the topic, which address readers wishing to gain a brief overview of the state-of-the-art. Subsequent chapters, which delve deeper into various research challenges, are oriented towards advanced readers. Moreover, the book provides a good starting point for young researchers as well as a reference guide pointing at further literature. Hence, the primary readership is academic institutions and industry currently involved in digital face manipulation and detection. The book could easily be used as a recommended text for courses in image processing, machine learning, media forensics, biometrics, and the general security area.

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Analysis, Synthesis, and Perception of Musical Sounds : The Sound of Music

Analysis, Synthesis, and Perception of Musical Sounds contains a detailed treatment of basic methods for analysis and synthesis of musical sounds, including the phase vocoder method, the McAulay-Quatieri frequency-tracking method, the constant-Q transform, and methods for pitch tracking with several examples shown. Various aspects of musical sound spectra such as spectral envelope, spectral centroid, spectral flux, and spectral irregularity are defined and discussed. One chapter is devoted to the control and synthesis of spectral envelopes. Two advanced methods of analysis/synthesis are given: "Sines Plus Transients Plus Noise" and "Spectrotemporal Reassignment" are covered. Methods for timbre morphing are given. The last two chapters discuss the perception of musical sounds based on discrimination and multidimensional scaling timbre models.

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