Electrochemical processes and corrosion in reinforced concrete
Some reinforced concrete structures prematurely corrode as they age, with significant financial implications, but it is not immediately clear why some are more durable than others. This book looks at the various mechanisms for corrosion and how what seemed to be a relatively simple matter has become more complex the further it is understood due to the properties of concrete, steel and the way reinforced concrete structures are constructed. The significance of electrochemical processes is identified with recent research using new technology discussed.
Durability of reinforced concrete structures
Reinforced concrete structures corrode as they age, with significant financial implications, but it is not immediately clear why some are more durable than others. This book looks at the mechanisms for corrosion and how corrosion engineering can be used for these problems to be minimized in future projects. Several different examples of reinforced concrete structures with corrosion problems are described and the various life enhancement solutions considered and applied are discussed. The book includes a chapter on the effectiveness of corrosion monitoring techniques and questions why the reality is at odds with current theory and standards.
Computers and Games ; 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.
Computers and Games ; 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.
Computational Commutative : Algebra 2
The main part of this book is a breathtaking passeggiata through the computational domains of graded rings and modules and their Hilbert functions. Besides Gröbner bases, we encounter Hilbert bases, border bases, SAGBI bases, and even SuperG bases. The tutorials traverse areas ranging from algebraic geometry and combinatorics to photogrammetry, magic squares, coding theory, statistics, and automatic theorem proving. Whereas in the first volume gardening and chess playing were not treated, in this volume they are. This is a book for learning, teaching, reading, and most of all, enjoying the topic at hand. The theories it describes can be applied to anything from children's toys to oil production. If you buy it, probably one spot on your desk will be lost forever!
Cathodic protection for reinforced concrete structures
For specialist contractors, large consultants and owners of corrosion damaged structures, and looks at international experience with this technique. It examines why corrosion is occurring, the differences in the application of CP with the stark dichotomy in its success and failure, and finally ways in which its performance can be improved on future installations.
Advances in Differential Evolution
Differential evolution is arguably one of the hottest topics in today's computational intelligence research. This book seeks to present a comprehensive study of the state of the art in this technology and also directions for future research.
Advances in computer games ; 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
Constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers.
Advanced Intelligent Paradigms in Computer Games
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: - COMMONS GAME in intelligent environment - Adaptive generation of dilemma-based interactive narratives - Computational intelligence in racing games - Evolutionary algorithms for board game players with domain knowledge - The ChessBrain project - Electronic market games - EVE’s entropy - Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.








