الصفحة 1
الصفحة 1
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Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, small memory devices, plus there has been considerable confusion about the hardware’s abilities and restrictions. By addressing these issues this book provides: • A comprehensive explanation of 3D mobile graphics programming • Includes an extensive range of code samples in both C and Java • Combines 3D and 2D mobile graphics methods • Covers recent advances in mobile computer graphics techniques and applications. The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application programme interfaces behind the major wireless and mobile devices supporting 3D graphics applications. Advanced undergraduates and postgraduates, as well as mobile application and games developers, will find this an excellent reference source.

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Mathematics for Computer Graphics

In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.

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Handbook of Mathematical Models in Computer Vision

In this edited volume we present the most prominent mathematical models that are considered in computational vision. To this end, tasks of increasing complexity are considered and we present the state-of-the-art methods to cope with such tasks. The volume consists of six thematic areas that provide answers to the most dominant questions of computational vision: Image reconstruction, Segmentation and object extraction, Shape modeling and registration, Motion analysis and tracking, 3D from images, geometry and reconstruction Applications in medical image analysis

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Fractals in Biology and Medicine : Beyond Planting Trees

This volume it highlights the potential that fractal geometry offers for elucidating and explaining the complex make-up of cells, tissues and biological organisms either in normal or in pathological conditions, including the structural changes that occur in tumours. It helps develop the concepts, questions and methods required in research on fractal biology and natural phenomena and to evidence the pitfalls of a too simplistic application of these principles in investigating topical subjects of biology and medicine. It discusses present and future applications of fractal geometry, bringing together cellular and molecular biology, engineering, mathematics, physics, medicine and other disciplines and allowing an interdisciplinary vision.

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Foundations of 3D Graphics Programming : Using JOGL and Java3D ; 2nd ed.

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.

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Foundation 3ds Max 8 Architectural Visualization

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of computer-aided design became the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.

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Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation: systematically describes the emerging data-driven techniques developed over the last ten years or so. Although data-driven 3D facial animation is used more and more in animation practice, to date there have been very few books that specifically address the techniques involved. Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field.

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Beginning Ubuntu Linux : From novice to professional

The book starts by introducing you to the world of Linux. Then, it outlines Ubuntu installation in illustrated steps, after which you'll learn how to configure every piece of everyday tech hardware such as your Internet connection, printers, 3D graphics cards, Bluetooth devices, and much more. Then you'll learn fun tasks such as listening to audio CDs and MP3s, watching movies, performing office tasks, and even image editing.

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Beginning J2ME : From novice to professional

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.

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Artificial general intelligence

This book focused on engineering general intelligence – autonomous, self-reflective, self-improving, commonsensical intelligence.Each author explains a specific aspect of AGI in detail in each chapter, while also investigating the common themes in the work of diverse groups, and posing the big, open questions in this vital area.

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Articulated motion and deformable objects ; 5th International Conference, AMDO 2008, Port d’Andratx, Mallorca, Spain, July 9-11, 2008. Proceedings

This book constitutes the refereed proceedings of the 5th International Conference on Articulated Motion and Deformable Objects, AMDO 2008, held in Port d'Andratx, Mallorca, Spain, in July 2008.

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Advances in Multiresolution for Geometric Modelling

Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression, and digital transmission of 3D geometric objects.The book contains seven survey papers, providing a detailed overview of recent advances in the various fields within multiresolution modelling, and sixteen additional research papers. Each of the seven parts of the book starts with a survey paper, followed by the associated research papers in that area.

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Advances in multimedia information processing - PCM 2005 Vol. 3768 ; 6th Pacific Rim conference on multimedia, Jeju Island, Korea, November 11-13, 2005, proceedings, Part II

The volume 3768 constitutes the refereed proceedings of the 6th Pacific Rim Conference on Multimedia, PCM 2005, The accepted papers cover a range of topics, including, Computer Applications Multimedia Information Systems Information Storage and Retrieval Computer Communication Networks Information Systems Applications (incl. Internet) Computer Graphics

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Advances in multimedia information processing - PCM 2005 Vol. 3767 ; 6th Pacific Rim conference on multimedia, Jeju Island, Korea, November 11-13, 2005, Proceedings, Part I

The volume 3767 constitutes the refereed proceedings of the 6th Pacific Rim Conference on Multimedia, PCM 2005, The accepted papers cover a range of topics, including, all aspects of multimedia, both technical and artistic perspectives and both theoretical and practical issues. Information Storage and Retrieval Computer Communication Networks Information Systems Applications (incl. Internet) Computer Graphics Image Processing and Computer Vision

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Advances in High Performance Computing and Computational Sciences ; The 1st Kazakh-German Advanced Research Workshop, Almaty, Kazakhstan, September 25 to October 1, 2005

The contributions range from computer science, mathematics and high performance computing to applications in computational fluid dynamics, combustion and industrial problems. They show a wealth of theoretical work and simulation experience with a potential of bringing together theoretical mathematical modelling and usage of high performance computing systems presenting the state of the art of computational technologies.

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