الصفحة 5
الصفحة 5
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Decoupling Control

Decoupling or non-interactive control has attracted considerable research attention since the 1960s when control engineers started to deal with multivariable systems. The theory and design techniques for decoupling control have now, more or less matured for linear time-invariant systems, yet there is no single book which focuses on such an important topic. The present monograph fills this gap by presenting a fairly comprehensive and detailed treatment of decoupling theory and relevant design methods. Decoupling control under the framework of polynomial transfer function and frequency response settings, is included as well as the disturbance decoupling problem. The emphasis here is on special or relatively new compensation schemes such as (true and virtual) feedforward control and disturbance observers, rather than use of feedback control alone. The results are presented in a self-contained way and only the knowledge of basic linear systems theory is assumed of the reader.

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Data science on the Google cloud platform : Implementing end-to-end real-time data pipelines : From ingest to machine learning

Learn how easy it is to apply sophisticated statistical and machine learning methods to real-world problems when you build using Google Cloud Platform (GCP). This hands-on guide shows data engineers and data scientists how to implement an end-to-end data pipeline with cloud native tools on GCP. You'll work through a sample business decision by employing a variety of data science approaches. Follow along by building a data pipeline in your own project on GCP, and discover how to solve data science problems in a transformative and more collaborative way. Employ best practices in building highly scalable data and ML pipelines on Google Cloud Automate and schedule data ingest using Cloud Run Create and populate a dashboard in Data Studio Build a real-time analytics pipeline using Pub/Sub, Dataflow, and BigQuery Conduct interactive data exploration with BigQuery Create a Bayesian model with Spark on Cloud Dataproc Forecast time series and do anomaly detection with BigQuery ML Aggregate within time windows with Dataflow Train explainable machine learning models with Vertex AI Operationalize ML with Vertex AI Pipelines

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Covid-19 tracking application with user helping features

The era of mobile technology opens the windows to the mobile apps. The websites are vanishing and the mobile phones are emerging. In light of the development of applications on mobile and their widespread spread, especially Service (SOA) ones. It’s the time to change from conventional websites to apps, which has become the part of our daily routine. We are introducing “Covid 19 Tracker” “Covid 19 Tracker” is an interactive App used to assist the Ministry of Health to provide protection and health care for citizens and residents referred to domestic isolation or quarantine; to ensure their safety and enhance their recovery procedures.

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Control of Interactive Robotic Interfaces : A Port-Hamiltonian Approach

This monograph deals with energy based control of interactive robotic interfaces and the port-Hamiltonian framework is exploited both for modeling and controlling interactive robotic interfaces. Using the port-Hamiltonian framework, it is possible to identify the energetic properties that have to be controlled in order to achieve a desired interactive behavior and it is possible to build a port-Hamiltonian controller that properly regulates the robotic interface by shaping its energetic properties.

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Computer-Aided Design of User Interfaces V ; Proceedings of the 6th International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.

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Computer-Aided Design of User Interfaces IV

Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.

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Computer science logic ; Vol. 4207 ; 20th International Workshop, CSL 2006, 15th Annual Conference of the EACSL, Szeged, Hungary, September 25-29, 2006, Proceedings

Coverage includes automated deduction and interactive theorem proving, constructive mathematics and type theory, equational logic and term rewriting, automata and formal logics, modal and temporal logic, model checking, finite model theory, and more.

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Computer Music Modeling and Retrieval Vol. 3902 ; 3rd International Symposium, CMMR 2005, Pisa, Italy, September 26-28, 2005, Revised Papers

This book constitutes the thoroughly refereed post-proceedings of the Third International Computer Music Modeling and Retrieval Symposium, CMMR 2005. the papers address a broad variety of topics. The papers are organized in topical sections on sound synthesis; music perception and cognition; interactive music: interface, interaction, gestures and sensors, music composition; music retrieval: music performance, music analysis, music representation; as well as interdisciplinarity and computer music.

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Commercial investment complex

الهدف من المشروع إنشاء مجمع تجاري استثماري يخدم ثلاث مناطق حيوية في دمشق، هي كراجات العباسيين، وجوبر، والقابون، بهدف إنعاش هذه المناطق التي تضررت أو أصبحت خاملة في السنوات الأخيرة. كما يوفر فرصًا اقتصادية وتنموية هامة. ويتألف هذا المجمع من مول تجاري ، برج تجاري استثماري ، أكشاك متنوعة ، معارض دائمة ومؤقتة و الساحة الرئيسية التي تُعد جوهر المشروع لما تتمتع به من إرث تاريخي وثقافي، حيث تشرح للزوار المراحل التي مرت بها المنطقة. كما يناقش البحث منهجية جمع البيانات وتحليلها ودراستها بما ينعكس إيجاباً على المشروع المقدم.

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Collaboration Technologies and Social Computing ; 26th International Conference, CollabTech 2020, Tartu, Estonia, September 8–11, 2020, Proceedings

This book constitutes the proceedings of the 26th International Conference on Collaboration Technologies and Social Computing, CollabTech 2020. The conference was scheduled to take place in Tartu, Estonia, in September 2020. It was held virtually due to the COVID-19 pandemic. The 10 full and 5 work-in-progress papers presented in this volume were carefully reviewed and selected from 25 submissions.

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Cognition, Communication and Interaction : Transdisciplinary Perspectives on Interactive Technology

This book aims to provide a trans-disciplinary research framework and methodology for interaction design. The analysis directs attention to three human capacities that our engagement with interactive technology has made salient and open to constant redefinition.

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Code : The Hidden Language of Computer Hardware and Software ; 2nd ed

The classic guide to how computers work, updated with new chapters and interactive graphics Computers are everywhere --- most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? Explores more deeply the bit-by-bit, gate-by-gate construction of the heart of every smart device ― the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Along with new chapters, Petzold created a new website, CodeHiddenLanguage.com, that uses animated interactive graphics to make computers even easier to comprehend.

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Mathematical Knowledge Management ; Vol. 4108 ; 5th International Conference, MKM 2006, Wokingham, UK, August 11-12, 2006, Proceedings

This book constitutes the refereed proceedings of the 5th International Conference on Mathematical Knowledge Management, MKM 2006, held in Wokingham, UK in August 2006 as official satellite event of the International Congress of Mathematicians, ICM 2006. The 22 revised full papers presented were carefully selected during two rounds of reviewing and improvement. The papers in this volume cover the whole area of mathematical knowledge management in the intersection of mathematics, computer science, library science, and scientific publishing. The papers are organized in topical sections on proof representations, proof processing, knowledge extraction, knowledge representation, as well as systems and tools.

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Mathematical Knowledge Management ; Vol. 3863 ; 4th International Conference, MKM 2005, Bremen, Germany, July 15-17, 2005, Revised Selected Papers

This volume contains the proceedings of the Fourth International Conference on Mathematical Knowledge Management MKM 2005 held July 15–17, 2005 at - ternational University Bremen, Germany.

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Mathematica for Theoretical Physics : Electrodynamics, Quantum Mechanics, General Relativity, and Fractals

Mathematica for Theoretical Physics: Electrodynamics, Quantum Mechanics, General Relativity, and Fractals This second edition of Baumann's Mathematica® in Theoretical Physics shows readers how to solve physical problems and deal with their underlying theoretical concepts while using Mathematica® to derive numeric and symbolic solutions. Each example and calculation can be evaluated by the reader, and the reader can change the example calculations and adopt the given code to related or similar problems. The second edition has been completely revised and expanded into two volumes: The first volume covers classical mechanics and nonlinear dynamics. Both topics are the basis of a regular mechanics course. The second volume covers electrodynamics, quantum mechanics, relativity, and fractals and fractional calculus. New examples have been added and the representation has been reworked to provide a more interactive problem-solving presentation. This book can be used as a textbook or as a reference work, by students and researchers alike. A brief glossary of terms and functions is contained in the appendices.

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Mathematica for Theoretical Physics : Classical Mechanics and Nonlinear Dynamics

Mathematica for Theoretical Physics: Classical Mechanics and Nonlinear Dynamics This second edition of Baumann's Mathematica® in Theoretical Physics shows readers how to solve physical problems and deal with their underlying theoretical concepts while using Mathematica® to derive numeric and symbolic solutions. Each example and calculation can be evaluated by the reader, and the reader can change the example calculations and adopt the given code to related or similar problems. The second edition has been completely revised and expanded into two volumes: The first volume covers classical mechanics and nonlinear dynamics. Both topics are the basis of a regular mechanics course. The second volume covers electrodynamics, quantum mechanics, relativity, and fractals and fractional calculus. New examples have been added and the representation has been reworked to provide a more interactive problem-solving presentation. This book can be used as a textbook or as a reference work, by students and researchers alike. A brief glossary of terms and functions is contained in the appendices.

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Machine Learning for Multimodal Interaction ; Vol.3361 : 1st International Workshop, MLMI 2004, Martigny, Switzerland, June 21-23, 2004, Revised Selected Papers

his book contains a selection of refereed papers presented at the 1st Wo- shop on Machine Learning for Multimodal Interaction (MLMI 2004), held at the “Centre du Parc,” Martigny, Switzerland, during June 21–23, 2004. The workshop was organized and sponsored jointly by three European projects, – AMI, Augmented Multiparty Interaction, http://www.amiproject.org – PASCAL, Pattern Analysis, Statistical Modeling and Computational Learning, http://www.pascal-network.org – M4, Multi-modal Meeting Manager, http://www.m4project.org as well as the Swiss National Centre of Competence in Research (NCCR): – IM2: Interactive Multimodal Information Management, http://www.im2.ch MLMI 2004 was thus sponsored by the European Commission and the Swiss National Science Foundation.

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Machine Learning for Multimodal Interaction ; 5th International Workshop, MLMI 2008, Utrecht, The Netherlands, September 8-10, 2008. Proceedings

The 12 revised full papers and 15 revised poster papers presented together with 5 papers of a special session on user requirements and evaluation of multimodal meeting browsers/assistants were carefully reviewed and selected from 47 submissions. The papers cover a wide range of topics related to human-human communication modeling and processing, as well as to human-computer interaction, using several communication modalities. Special focus is given to the analysis of non-verbal communication cues and social signal processing, the analysis of communicative content, audio-visual scene analysis, speech processing, interactive systems and applications.

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Logical foundations of computer science ; International Symposium, LFCS 2007, New York, NY, USA, June 4-7, 2007, Proceedings

Constitutes the refereed proceedings of the International Symposium on Logical Foundations of Computer Science, LFCS 2007, held in New York, NY, USA in June 2007. The volume presents 36 revised refereed papers that address all current aspects of logic in computer science.

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Liquidity, markets and trading in action : An interdisciplinary perspective

This book addresses four standard business school subjects: microeconomics, macroeconomics, finance and information systems as they relate to trading, liquidity, and market structure. It provides a detailed examination of the impact of trading costs and other impediments of trading that the authors call “frictions”. It also presents an interactive simulation model of equity market trading, TraderEx, that enables students to implement trading decisions in different market scenarios and structures. Addressing these topics shines a bright light on how a real-world financial market operates, and the simulation provides students with an experiential learning opportunity that is informative and fun.

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