Multimedia Forensics
Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred communications means for most users, it has also become integral part of most innovative applications in the digital information ecosystem that serves various sectors of society, from the entertainment, to journalism, to politics. Undoubtedly, the advances in deep learning and computational imaging contributed significantly to this outcome. The underlying technologies that drive this trend, however, also pose a profound challenge in establishing trust in what we see, hear, and read, and make media content the preferred target of malicious attacks.
Multimedia Encryption and Watermarking
Multimedia Encryption and Watermarking presents a comprehensive survey of contemporary multimedia encryption and watermarking techniques, which enable a secure exchange of multimedia intellectual property. Part I, Digital Rights Management (DRM) for Multimedia, introduces DRM concepts and models for multimedia content protection, and presents the key players. Part II, Multimedia Cryptography, provides an overview of modern cryptography, with the focus on modern image, video, speech, and audio encryption techniques. This book also provides an advanced concept of visual and audio sharing techniques. Part III, Digital Watermarking, introduces the concept of watermarking for multimedia, classifies watermarking applications, and evaluates various multimedia watermarking concepts and techniques, including digital watermarking techniques for binary images. Multimedia Encryption and Watermarking is designed for researchers and practitioners, as well as scientists and engineers who design and develop systems for the protection of digital multimedia content. This volume is also suitable as a textbook for graduate courses on multimedia security.
Multimedia Database Retrieval : A Human-Centered Approach
Multimedia Database Retrieval: A Human-Centered Approach presents the latest development in user-centered methods and the state-of-the-art in visual media retrieval. It includes discussion on perceptually inspired non-linear paradigm in user-controlled interactive retrieval (UCIR) systems. It also features a coherent approach which focuses on specific topics within content/concept-based retrievals via audio-visual information modeling of multimedia. Highlights include: * Exploring an adaptive machine that can learn from its environment * Optimizing the learning system by incorporating self-organizing adaptation into the retrieval process * Demonstrating state-of-the-art applications within small, medium, and large databases
Multimedia Data Mining and Knowledge Discovery
Multimedia Data Mining and Knowledge Discovery provides an overview of the current state-of-the-art in the field of multimedia data mining and knowledge discovery, and discusses the variety of hot topics in multimedia data mining research. Consisting of an introductory section and four topical parts, the book describes the objectives and current tendencies in multimedia data mining research and their applications.
Multimedia Content Representation, Classification and Security ; International Workshop, MRCS 2006, Istanbul, Turkey, September 11-13, 2006, Proceedings
This book constitutes the refereed proceedings of the International Workshop on Multimedia Content Representation, Classification and Security, MRCS 2006, held in Istanbul, Turkey in September 2006. The 100 revised papers presented together with 4 invited lectures were carefully reviewed and selected from more than 190 submissions. The papers are organized in topical sections on biometric recognition, multimedia content security, steganography, watermarking, authentication, classification for biometric recognition, digital watermarking, content analysis and representation, 3D object retrieval and classification, representation, analysis and retrieval in cultural heritage, content representation, indexing and retrieval, content analysis and classification, feature extraction and classification, multimodal signal processing, 3D video and free viewpoint video, multimedia content transmission and classification, video and image processing, as well as video analysis and representation.
Multimedia Content Analysis and Mining ; International Workshop, MCAM 2007, Weihai, China, June 30-July 1, 2007, Proceedings
The workshop gives a snapshot of the current wor- wide research in multimedia analysis. Through recent advances in computing, networking, and data storage, multimedia will create new interesting technical possibilities in a wide range of ?elds, such as entertainment, commerce, science, medicine, and public safety.
Multimedia computing systems and virtual reality
Presents recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.
Multimedia Cartography
The various sections of this book cover the theoretical backgrounds, applications and future developments of Multimedia Cartography. This second edition of Multimedia Cartography includes updated applications areas that are Internet-focussed. Since the release of Edition 1 in 1999 the focus of the delivery of Multimedia Cartography applications now includes the World Wide Web and mobile services, as well as discrete media. New chapters in the book reflect this. As well, the book includes additional chapters on 3D applications and Virtual Reality applications.
Multimedia big data computing for IoT applications : Concepts, paradigms and solutions
This book considers all aspects of managing the complexity of Multimedia Big Data Computing (MMBD) for IoT applications and develops a comprehensive taxonomy. It also discusses a process model that addresses a number of research challenges associated with MMBD, such as scalability, accessibility, reliability, heterogeneity, and Quality of Service (QoS) requirements, presenting case studies to demonstrate its application. Further, the book examines the layered architecture of MMBD computing and compares the life cycle of both big data and MMBD. Written by leading experts, it also includes numerous solved examples, technical descriptions, scenarios, procedures, and algorithms.
Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
Modular Programming Languages ; 7th Joint Modular Languages Conference, JMLC 2006, Oxford, UK, September 13-15, 2006, Proceedings
On behalf of the Steering Committee we are pleased to present the proceedings of the 2006 Joint Modular Languages Conference (JMLC), organized by Oxford Brookes University, Oxford, UK and held at Jesus College, Oxford. The mission of JMLC is to explore the concepts of well-structured programming languages and software and those of teaching good design and programming style. JMLC 2006 was the seventh in a series of successful conferences with themes including the construction of large and distributed software systems, and software en- neering aspects in new and dynamic application areas.
Modern operating system
incorporates the latest developments and technologies in operating systems (OS) technologies. Author Andy Tanenbaum's clear and entertaining writing style outlines the concepts every OS designer needs to master. In-depth topic coverage includes processes, threads, memory management, file systems, I/O, deadlocks, interface design, multimedia, performance tradeoffs, and trends in OS design. Case studies explore popular OS and provide real-world context. Tanenbaum also provides information on current research based on his expe
Modeling and simulation tools for emerging telecommunication networks : Needs, trends, challenges and solutions
This book contains a selection of papers presented at a symposium organized under the aegis of COST Telecommunications Action 285. The main objective of the Action is to enhance existing tools and develop new modeling and simulation tools for research in emerging multi-service telecommunication networks in the areas of model performance improvements, multilayer traffic modeling, and the important issue of evaluation and validation of the new modeling tools.
Mobile Phone Programming and its Application to Wireless Networking
This book provides a solid overview of mobile phone programming targeting both academia and industry. Mobile Phone Programming covers all commercial realizations of Symbian, Windows Mobile and Linux platforms. Each programming language (JAVA, Python, C/C++) and a set of development environments are introduced “step by step” making developers familiar with current limitations, pitfalls, and challenges. Each chapter contains examples and source code to rapidly make developers familiar with the most important concepts. Examples cover peer to peer networks, cooperative networking, cross layer protocol design, key challenges such as power consumption, and sensor networks for which a full hardware and software implementation is provided. Whether you are an experienced developer or an advanced student Mobile Phone Programming will be your key reference for successfully entering the world of software development for mobile devices.
Mobile Information Systems ; Vol. 158 : IFIP TC 8 Working Conference on Mobile Information Systems (MOBIS) 15-17 September 2004, Oslo, Norway
This book contains the proceedings of the IFIP TC8 Working Conference on Mobile Information Systems, which was held in September 2004 in Oslo, Norway and sponsored by the International Federation for Information Processing (IFIP). Mobile Information Systems aims to: Clarify differences and similarities between the development of mobile vs. more traditional information system. Investigate the organizational impact of mobile information systems Investigate mCommerce relative to eCommerce Investigate mobile commerce applications combined with the advantages of mobile communications technologies, the drivers of which have been identified as ubiquity, reachability, security, convenience, localization, instant connectivity and personalization. Evaluate existing and newly developed approaches for analysis, design, implementation, and evolution of mobile information systems. Investigate technical issues and the constraints they pose on mobile information systems functionalities and design
Mobile and Wireless Communications Networks ; IFIP TC6 / WG6.8 Conference on Mobile and Wireless Communication Networks (MWCN 2004) October 25-27, 2004 Paris, France
Mobile Ad hoc NETworks (MANETs) has attracted great research interest in recent years. A Mobile Ad Hoc Network is a self-organizing multi-hop wireless network where all hosts (often called nodes) participate in the routing and data forwarding process. The dependence on nodes to relay data packets for others makes mobile ad hoc networks extremely susceptible to various malicious and selfish behaviors. This point is largely overlooked during the early stage of MANET research. Many works simply assume nodes are inherently cooperative and benign. However, experiences from the wired world manifest that the reverse is usually true; and many works [3] [10] [9] [8] [12] [19] have pointed out that the impact of malicious and selfish users must be carefully investigated. The goal of this research is to address the cooperation problem and related security issues in wireless ad hoc networks. As a rule of thumb, it is more desirable to include security mechanisms in the design phase rather than continually patching the system for security breaches. As pointed out in [2] [1], there can be both selfish and malicious nodes in a mobile ad hoc network. Selfish nodes are most concerned about their energy consumption and intentionally drop packets to save power. The purpose of malicious nodes, on the other hand, is to attack the network using various intrusive techniques. In general, nodes in an ad hoc network can exhibit Byzantine behaviors.
Mobile 3D Graphics
Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, small memory devices, plus there has been considerable confusion about the hardware’s abilities and restrictions. By addressing these issues this book provides: • A comprehensive explanation of 3D mobile graphics programming • Includes an extensive range of code samples in both C and Java • Combines 3D and 2D mobile graphics methods • Covers recent advances in mobile computer graphics techniques and applications. The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application programme interfaces behind the major wireless and mobile devices supporting 3D graphics applications. Advanced undergraduates and postgraduates, as well as mobile application and games developers, will find this an excellent reference source.
Metainformatics ; International Symposium, MIS 2004, Salzburg, Austria, September 15-18, 2004, Revised Selected Papers
Constitutes the refereed post-proceedings of the Metainformatics Symposium, MIS 2004, held in Salzburg, Austria. This book reviews 17 papers that are devoted to finding useful abstractions, analytical frameworks, and systems that improve the understanding of the underlying structure of disciplines and families of systems within computer science.
Medical terminology systems : A body systems approach
Create an immersive, multimedia experience that tracks each student’s progress until they’ve mastered the language of medicine. Established record of presenting medical word building principles based on competency based curricula. Because of the pedagogical success of previous editions, this edition continues its structural design as a textbook-workbook that complements all teaching formats, including traditional lecture, distance learning, and independent or self-paced study
Mathematics Education in Different Cultural Traditions- A Comparative Study of East Asia and the West : The 13th ICMI Study
The volume covers a very wide field including the contexts of mathematics education, the curriculum, teaching and learning, and teachers’ values and beliefs. Within these broad parameters some of the particular cross-cultural issues that are discussed include intuition and logical reasoning, influences of Confucianism and Ancient Greek traditions, basic skills and process abilities, learners’ perspectives, assessment practices, text books and ICT multimedia.



















