الصفحة 13
الصفحة 13
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Digital Libraries : International Collaboration and Cross-Fertilization; 7th International Conference on Asian Digital Libraries, ICADL 2004, Shanghai, China, December 13-17, 2004, Proceedings

The International Conference on Asian Digital Libraries (ICADL) is an annual international forum that provides opportunities for librarians, researchers and experts to exchange their research results, innovative ideas, service experiences and state-- the-art developments in the field of digital libraries. Building on the success of the first six ICADL conferences, the 7th ICADL conference hosted by the Shanghai Jiao Tong University and the Shanghai Library in Shanghai, China aimed to further strengthen the academic collaboration and strategic alliance in the Asia- Pacific Region in the development of digital libraries.

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Digital Human Modeling ; 1st International Conference, ICDHM 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings

Theis book includes human aspects of design and use of computing systems.It covers the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. It also contains thematic area of Digital Human Modeling, Shape and Movement Modeling and Anthropometry, Building and Applying Virtual Humans, Medical and Rehabilitation Applications, Industrial and Ergonomic Applications

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Differential Models : An Introduction with Mathcad

Differential equations are often used in mathematical models for technological processes or devices. However, the design of a differential mathematical model is crucial and difficult in engineering.

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Diagrammatic Representation and Inference ; 11th International Conference, Diagrams 2020, Tallinn, Estonia, August 24–28, 2020, Proceedings

This book constitutes the refereed proceedings of the 11th International Conference on the Theory and Application of Diagrams, Diagrams 2020, held in Tallinn, Estonia, in August 2020.* The 20 full papers and 16 short papers presented together with 18 posters were carefully reviewed and selected from 82 submissions. The papers are organized in the following topical sections: diagrams in mathematics; diagram design, principles, and classification; reasoning with diagrams; Euler and Venn diagrams; empirical studies and cognition; logic and diagrams; and posters.

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Developing Statistical Software in Fortran 95

"This book gives statisticians, biostatisticians and methodologically-oriented researchers the tools they need to develop high-quality statistical software. This book is for those who want to learn how to create statistical applications quickly and effectively. Prior experience with a programming language such as Basic, Fortran or C is helpful but not required. More experienced programmers will learn new strategies to harness the power of modern Fortran and the object-oriented paradigm. This may serve as a supplementary text for a graduate course on statistical computing."

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Deterministic and statistical methods in Machine Learning ; 1st International Workshop, Sheffield, UK, September 7-10, 2004. Revised Lectures

This book consitutes the refereed proceedings of the First International Workshop on Machine Learning held in Sheffield, UK, in September 2004. The 19 revised full papers presented were carefully reviewed and selected for inclusion in the book. They address all current issues in the rapidly maturing field of machine learning that aims to provide practical methods for data discovery, categorisation and modelling. The particular focus of the workshop was advanced research methods in machine learning and statistical signal processing.

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Designing Information : Human Factors and Common Sense in Information Design

It is a diagram of clarification, containing hundreds of examples of work by those who favor the communication of information over style and academic postulation—and those who don't. Many blurbs such as this are written without a thorough reading of the book. Not so in this case. I read it and love it. I suggest you do the same.

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Designing and evaluating e-management decision tools : The integration of decision and negotiation models into internet-multimedia technologies

Presents the most relevant concepts for designing intelligent decision tools in an Internet-based multimedia environment and assessing the tools using concepts of statistical design of experiments. The book covers : Decision modeling paradigms , Visual interactive decision modeling , Online preference elicitation , collaborative decision making , negotiation and conflict resolution , marketing decision optimization , and guidelines for designing and evaluating decision support tools. This book is designed for the following uses: 1) for researchers and engineers, who are seeking recent advances and who are developing e-management systems; 2) for practitioners and managers, who seek insights about ICT potential and using ICT for business intelligence management; and 3) for students, who seek theoretical and practical concepts of building and evaluating prototype decision tools.

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Designing a programming education system for children to program and simulate robots

JuniorCoders is an innovative educational platform designed to introduce programming and robotics concepts to kids and beginners. It provides an easy-to-use visual programming interface that allows users to create Arduino programs by dragging and dropping blocks of code. The system aims to make programming accessible and shareable, allowing them to create complex programs without having to learn a traditional programming language. Enables users to program and simulate robots using Arduino boards.

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Design, user experience, and usability interaction design ; 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.

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Design Thinking for Visual Communication

Identifies methods and thought processes used by designers in order to start the process that eventually leads to a finished piece of work. Step-by-step guidance for each part of the process is highlighted by real-life case studies, enabling the student to see teaching in practice. This focus on ideas and methods eschews an abstract, academic approach in favour of a useable approach to design as a problem-solving activity. The new edition now includes contributions from a broader international range of design practices and adds depth to existing case studies by looking in greater detail at some of the processes used

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Design thinking : understanding how designers think and work

Detailed case studies provide commentary on specific examples of design innovation and development, with interspersed chapters providing research-based overviews of design cognition. This new edition expands on the previous book with more emphasis on teamwork and co-design, and updated and expanded case studies and examples - including the development of a Formula One car and a backpack for mountain biking - as well as a new glossary of key terms. Written for all those wanting to understand more about how good designers work, regardless of discipline

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Design Graphics : Drawing Techniques for Design Professionals

Combines–in a single volume–simple techniques and skills related to sketching, design-development, and the schematic or preliminary phase of design presentation. Emphasizing drawing as a mental as well as physical exercise, the text helps students draw designs on paper faster and easier, showing them how visual communication with clients can provide better, more economical design solutions. Practical, straightforward, and reader-friendly, Design Graphics provides more complete coverage of the basics, making concepts and techniques accessible to students with highly diversified educational and technical backgrounds.

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Design for visual communication : Challenges and priorities

Based on ideas discussed within the framework of the 2016 International Conference on Typography and Visual Communication (ICTVC). This event was initiated at the beginning of the new millennium and has since developed into an internationally respected event. The chapters included in this volume provide evidence of visual communication as an established discipline where critical research informs design practice, printing history lays the foundations for future projects, and professional practice benefits from cross-disciplinary collaborations.

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Design ethnography : Epistemology and methodology

This book describes methods for research on and research through design. It posits that ethnography is an appropriate method for design research because it constantly orients itself, like design projects, towards social realities.

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Design computing and cognition 08 ; Proceedings of the 3rd International conference on design computing and cognition

This is the third volume of the new conference series Design Computing and Cognition (DCC) that takes over from and subsumes the successful series Artificial Intelligence in Design (AID) published by Kluwer (now Springer) since 1992.

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Deploying .NET Applications : Learning MSBuild and ClickOnce

Whether building a console application, a web service, or a smart client, you eventually need to distribute your finished work. Deploying .NET Applications is a complete guide to delivering applications built with .NET. Packed with hands-on guidance, practical examples, and war stories from the authors many experiences with deployment scenarios, this book provides everything you need to know. The book begins by introducing the deployment problem, then examines why deployment is an engineering problem for organizations. Subsequent chapters provide detail about deploying each type of application, then discuss automated deployments.

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Dental anatomy and morphology

Conveys the practical knowledge of dental anatomy and the art of sculpting it in wax. The ideal anatomy of each dental structure is described in detail and the waxing techniques are beautifully illustrated step by step for visual reference. The author demonstrates that for every morphologic feature there is an explanation in nature, assigning significance to every minute feature of dental morphology. Organized by tooth and arch, this book views morphology through a clinical lens and repeatedly draws connections between anatomical features and clinical concepts. The fundamental knowledge presented in this text is essential for improving waxing and sculpting techniques and will be useful for students and specialists alike.

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Deep Learning to See : Towards New Foundations of Computer Vision

Topics and features: Presents a curiosity-driven approach, posing questions to stimulate readers to design novel computational models of vision Offers a rethinking of computer vision, arguing for an approach based on vision in nature, versus regarding visual signals as collections of images Provides an interdisciplinary commentary, aiming to unify computer vision, machine learning, human vision, and computational neuroscience Serving to inspire and stimulate critical reflection and discussion, yet requiring no prior advanced technical knowledge, the text can naturally be paired with classic textbooks on computer vision to better frame the current state of the art, open problems, and novel potential solutions.

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Deep fake detection

Deep learning has been successfully applied to solve various complex problems ranging from big data analytics to computer vision and human-level control. Deep learning advances however have also been employed to create software that can cause threats to privacy, democracy and national security. One of those deep learning-powered applications recently emerged is “deepfake”. Deepfake algorithms can create fake images and videos that humans cannot distinguish them from authentic ones. The proposal of technologies that can automatically detect and assess the integrity of digital visual media is therefore indispensable.

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