الصفحة 13
الصفحة 13
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Foundations of genetic algorithms ; 8th International Workshop, FOGA 2005, Aizu-Wakamatsu City, Japan, January 5-9, 2005, Revised Selected Papers

The8thWorkshopontheFoundationsofGeneticAlgorithms,FOGA-8,washeld at the University of Aizu in Aizu-Wakamatsu City, Japan, January 5–9, 2005. This series of workshops was initiated in 1990 to encourage further research on the theoretical aspects of genetic algorithms, and the workshops have been held biennially ever since. The papers presented at these workshops are revised, edited and published as volumes during the year following each workshop. This series of (now eight) volumes provides an outstanding source of reference for the theoretical work in this ?eld. At the same time this series of volumes provides a clear picture of how the theoretical research has grown and matured along with the ?eld to encompass many evolutionary computation paradigms including evolution strategies (ES), evolutionary programming (EP), and genetic programming (GP), as well as the continuing growthininteractionswith other ?elds suchas mathematics,physics, and biology.

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Foundations of F#

F# is much more than just an FP language. Every professional .NET programmer needs to learn about FP, and there's no better way to do it than by learning F#, and no easier way to learn F# than from Foundations of F#, and this is the first book to bring F# to the world.

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Foundations of C++/CLI : The Visual C++ Language for .NET 3.5

Foundations of C++/CLI: The Visual C++ Language for .NET 3.5 introduces C++/CLI, Microsoft's extensions to the C++ syntax that allow you to target the common language runtime, the key to the heart of the .NET Framework 3.5. This book gives you a small, fast–paced primer that will kick–start your journey into the world of C++/CLI. In 13 no–fluff chapters, Microsoft insiders take readers into the core of the C++/CLI language and explain both how the language elements work and how Microsoft intends them to be used. This book is a beginner's guide, but it assumes a familiarity with programming basics. And it concentrates on explaining the aspects of C++/CLI that make it the most powerful and fun language of the .NET Framework. As such, this book is ideal if you're thinking of migrating to C++/CLI from another language.

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Foundations of Atlas : Rapid Ajax Development with ASP.NET 2.0

This book introduces a fast-track path to understanding Atlas, and how this technology can increase the power and functionality of your code while conserving time and effort. The book begins with a bare-bones introduction that explains how Atlas relates to Ajax. Microsoft Atlas is a web-client framework that makes building Ajax-style applications easier. It provides a prewritten framework that gives you a structured environment in which to work. Atlas also provides you with an object model and standardized debugging to make development faster and simpler. Ajax is a way of combining a number of Web technologies including JavaScript, dynamic HTML, and a feature known as XMLHttp (which reduces the need for client browsers to constantly reconnect to the server every time new information is downloaded). But at the moment, people developing with Ajax have to write their code from the ground up, which is complex and time consuming.

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Foundations of AOP for J2EE Development

Foundations of AOP for J2EE Development covers a relatively new programming paradigm: aspect-oriented programming, or AOP. Presented are the core concepts of AOP: AspectJ 5, JBoss AOP, Spring AOP, and JAC. Specific features of these tools are compared. The book also explores the potential uses of AOP in everyday programming life, such as design patterns implementation, program testing, and application management. In the latter part of the book, the authors show how AOP can ease the task of J2EE application development (J2EE is known for being a rich and somewhat complicated framework).

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Foundations of 3D Graphics Programming : Using JOGL and Java3D ; 2nd ed.

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.

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Foundation XML for Flash

XML is a completely platform-agnostic data medium. Flash is able to make use of XML data, which is very useful when creating rich Internet applications. It allows you to populate Flash web interfaces with data from almost any source that supports XML as a data medium, be it databases, raw XML files, or more excitingly, .NET applications, Web Services, and even Microsoft Office applications like Excel and Word! In this book, Sas Jacobs first introduces XML itself—what it is, its syntax, its associated technologies (such as CSS and XSLT,) and how to get XML out of your applications in a format Flash can use. Then, she shows how to use the XML object to stream XML data into Flash, and how to use the XMLConnector component and XML Sockets to build advanced Flash/XML applications.

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Foundation ActionScript animation : Making things move!

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.

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Foundation ActionScript 3.0 with Flash CS3 and Flex

If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data. ActionScript 3.0, the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, you'll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML.

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Foundation ActionScript 3 Animation : Making Things Move!

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics.

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Fostering innovation : How to build an amazing IT team

In Fostering Innovation: How to Build an Amazing IT Team, accomplished technology strategist, executive, and leader Andrew Laudato delivers an eye-opening exploration of how to design, build, staff, and run a high-performing IT department. The book is filled with universally applicable strategies and techniques that can transform any IT team into an all-star cast perfectly aligned with your organization’s objectives.

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Formalizing the Shadow Economy in Serbia : Policy Measures and Growth Effects

The main objective of this book is to develop a strategy and policy measures to enhance the formalization of the shadow economy in order to improve the competitiveness of the economy and contribute to economic growth; it explores these issues with special reference to Serbia. The size and development of the shadow economy in Serbia and other Central and Eastern European countries are estimated using two different methods (the MIMIC method and household-tax-compliance method). Micro-estimates are based on a special survey of business entities in Serbia, which for the first time allows us to explore the shadow economy from the perspective of enterprises and entrepreneurs.

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Formal techniques for distributed objects, components, and systems ; 40th IFIP WG 6.1 International conference, FORTE 2020, Held as Part of the 15th International Federated Conference on distributed computing techniques, DisCoTec 2020, Valletta, Malta, June 15–19, 2020, Proceedings

This book constitutes the proceedings of the 40th IFIP WG 6.1 International Conference on Formal Techniques for Distributed Objects, Components, and Systems, FORTE 2020, held in Valletta, Malta, in June 2020, as part of the 15th International Federated Conference on Distributed Computing Techniques, DisCoTec 2020.*

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Formal Modelling in Electronic Commerce

Advances in automation for electronic commerce require improved understanding and formalization of the objects, processes, and policies of commerce itself. These include business objects such as bills of lading and contracts; processes such as workflows and trade procedures; and policies covering such problems as contract or procedure validation and strategic behaviour. This book is about theory, formalization, and proof-of-concept implementation of these and related matters. In addition to presenting state-of-the-art results, the book places this work in the context of nearly twenty years of developments in formal modelling for electronic commerce. A comprehensive bibliography and index are provided.

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Formal Methods for Open Object-Based Distributed Systems ; Vol. 4037 ; 8th IFIP WG 6.1 International Conference, FMOODS 2006, Bologna, Italy, June 14-16, 2006, Proceedings

This book constitutes the refereed proceedings of the 8th IFIP WG 6.1 International Conference on Formal Methods for Open Object-Based Distributed Systems, FMOODS 2006, held in Bologna, Italy, June 2006. The book presents 16 revised full papers together with an invited paper and abstracts of 2 invited talks. Coverage includes component- and model-based design, service-oriented computing, software quality, modeling languages implementation, formal specification, verification, validation, testing, and service-oriented systems.

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Formal Methods for Open Object-Based Distributed Systems ; Vol. 3535 ; 7th IFIP WG 6.1 International Conference, FMOODS 2005, Athens, Greece, June 15-17, 2005, Proceedings

This volume contains the proceedings of FMOODS2005, the 7th IFIPWG6. 1 International Conference on Formal Methods for Open Object-Based Distributed Systems. The conference was held in Athens, Greece on June 15-17, 2005. The eventwasthe seventh meeting ofthis conference series, whichis held roughly every year and a half, with the earlier events held respectively in Paris, Canterbury, Florence, Stanford, Twente, and Paris. The goal of the FMOOD Sseries of conferences is to bring together researchers whose work encompasses three important and related fields: - formal methods; - distributed systems; - object-based technology. Sucha convergenceis representative of recent advances in the field of distributed systems, and provides links between several scientific and technological communities, as represented by the conferences FORTE, CONCUR, and ECOOP. The objective of FMOODS is to provide an integrated forum for the pres- tation of research in the above-mentioned fields, and the exchange of ideas and experiences in the topics concerned with the formal methods support for open object-based distributed systems.

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Formal Methods for Open Object-Based Distributed Systems ; 9th IFIP WG 6.1 International Conference, FMOODS 2007, Paphos, Cyprus, June 6-8, 2007, Proceedings

This book constitutes the refereed proceedings of the 9th IFIP WG 6.1 International Conference on Formal Methods for Open Object-Based Distributed Systems, FMOODS 2007, held in Paphos, Cyprus in June 2007. The papers are organized in topcical sections on model checking rewriting logic components and services algebraic calculi specification, verification and refinenment, and quality of service.

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Formal Methods for Open Object-Based Distributed Systems ; 10th IFIP WG 6.1 International Conference, FMOODS 2008, Oslo, Norway, June 4-6, 2008 Proceedings

This book constitutes the refereed proceedings of the 10th IFIP WG 6.1 International Conference on Formal Methods for Open Object-Based Distributed Systems, FMOODS 2008, held in Oslo, Norway, in June 2008.The 14 revised full papers presented together with 1 invited lecture were carefully reviewed and selected from 35 submissions. The papers cover topcics such as semantics of object-oriented programming; formal techniques for specification, analysis, and refinement; model checking; theorem proving and deductive verification.

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Formal Methods for Components and Objects ; Vol. 4111 ; 4th International Symposium, FMCO 2005, Amsterdam, The Netherlands, November 1-4, 2005, Revised Lectures

This book presents 19 revised invited keynote lectures and revised tutorial lectures given by top-researchers at the 4th International Symposium on Formal Methods for Components and Objects, FMCO 2005, held in Amsterdam, Netherlands, in November 2005. The book provides a unique combination of ideas on software engineering and formal methods that reflect the current interest in the application or development of formal methods for large scale software systems such as component-based systems and object systems.

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Formal Methods for Components and Objects ; Vol. 3657 ; 3rd International Symposium, FMCO 2004, Leiden, The Netherlands, November 2-5, 2004, Revised Lectures

This book presents revised tutorial lectures given by invited speakers at the Third International Symposium on Formal Methods for Components and Objects, FMCO 2004, held in Leiden, The Netherlands, in November 2004. The 14 revised lectures by leading researchers present a comprehensive account of the potential of formal methods applied to large and complex software systems such as component-based systems and object systems. The book provides an unique combination of ideas on software engineering and formal methods that reflect the expanding body of knowledge on modern software systems.

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