Electronic Books

Total Books: 61 - 79 /79
Principles of Computer Graphics

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...

Lee mas
Pro ASP.NET 3.5 Server Controls and AJAX Components

Pro ASP.NET 3.5 Server Controls and AJAX Components is a reference for the serious ASP.NET developer who understands the ...

Lee mas
Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of ...

Lee mas
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...

Lee mas
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...

Lee mas
Scientific Visualization: The Visual Extraction of Knowledge from Data

This book is based on selected lectures given by leading experts in scientific visualization during a workshop held at Schloss ...

Lee mas
Second Generation Wavelets and Applications

This book details the mathematical fundamentals of the lifting transform and illustrates the latest applications of the transform ...

Lee mas
Smart Graphics

The core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer ...

Lee mas
Technologies for E-Learning and Digital Entertainment

This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...

Lee mas
Technologies for E-Learning and Digital Entertainment : Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...

Lee mas
The Sense of Touch and its Rendering : Progress in Haptics Research

"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research ...

Lee mas
Three-Dimensional Television : Capture, Transmission, Display

3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...

Lee mas
Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...

Lee mas
Upon What Does the Turtle Stand?

This book brings together the reflections of independent researchers from around the world. Sixteen authors from fourteen ...

Lee mas
Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...

Lee mas
Virtual Reality

This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following ...

Lee mas
Virtual Reality and Augmented Reality : 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings

This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, ...

Lee mas
Visualization of Digital Terrain and Landscape Data

This book reflects a profound change that has taken place in the practice of landscape architecture and planning in the past ...

Lee mas
Writing mental ray shaders : A Perceptual Introduction

The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a ...

Lee mas
Total Books: 61 - 79 /79