Electronic Books

Total Books: 21 - 40 /79
Computer Vision : Algorithms and Applications / Richard Szeliski

Explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications ...

Lee mas
Computer Vision/Computer Graphics Collaboration Techniques

This volume contains foundational, methodological, and application issues.

Lee mas
Computer Vision/Computer Graphics Collaboration Techniques

This volume contains foundational, methodological, and application issues.

Lee mas
Computer-Aided Design of User Interfaces V

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. ...

Lee mas
Computer-Aided Design of User Interfaces V

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. ...

Lee mas
Crowd Simulation

Focuses on methods and techniques for crowd simulation, filling the gap in the professional literature. This survey covers ...

Lee mas
Digital Design of Nature

The reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging ...

Lee mas
Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems

Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems presents an up-to-date research status in the ...

Lee mas
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

Lee mas
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

Lee mas
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

Lee mas
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

Lee mas
Foundation ActionScript 3 Animation

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...

Lee mas
Foundation ActionScript Animation

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...

Lee mas
NoIMG
GPU-Based Interactive Visualization Techniques

This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex ...

Lee mas
Haptics: Perception, Devices and Scenarios : 6th International Conference, EuroHaptics 2008 Madrid, Spain, June 10-13, 2008 Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled ...

Lee mas
High Performance Computational Science and Engineering

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The ...

Lee mas
Human Motion : Understanding, Modelling, Capture, and Animation

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...

Lee mas
Human Motion – Understanding, Modeling, Capture and Animation

This LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...

Lee mas
Image Analysis

This proceedings volume collects the scienti?c presentations of the Scandinavian Conference on Image Analysis, SCIA 2005, ...

Lee mas
Total Books: 21 - 40 /79