الصفحة 1
الصفحة 1
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Web Engineering : Modelling and Implementing Web Applications

Modelling and Implementing Web Applications presents the state of the art approaches for obtaining a correct and complete Web software product from conceptual schemas, represented via well-known design notations. Describing mature and consolidated approaches to developing complex applications, this edited volume is divided into three parts and covers the challenges web application developers face; design issues for web applications; and how to measure and evaluate web applications in a consistent way.

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Web Accessibility : A Foundation for Research

Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities, this important book provides comprehenisve coverage of web accessibility. It provides an overview of existing research and also looks at future developments, providing a much deeper insight than can be obtained through existing research libraries, aggregations, or search engines. In tackling the subject from a research, rather than practitioner standpoint, scientists, engineers and postgraduate students will find a definitive and foundational text that includes field overviews, references, issues, new research, problems and solutions, and opinions from industrial experts and renowned academics from leading international institutions including Adobe, Google, IBM, W3C, and York, Dartmouth and Kansai Universities.

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Visualization for Information Retrieval

The amount of digitized information available on the Internet, in digital libraries, and other forms of information systems grows at an exponential rate, while becoming more complex and more dynamic. As a consequence, information organization, information retrieval and the presentation of retrieval results have become more and more difficult. reviews the main approaches and techniques available in the field, explains theoretical relationships between information retrieval and information visualization, and presents major information retrieval visualization algorithms and models. He then takes a detailed look at the theory and applications of information retrieval visualization for Internet traffic analysis, and Internet information searching and browsing.

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Virtual, Distributed and Flexible Organisations : Studies in Organisational Semiotics

Organisational Semiotics offers an effective approach to analysing organisations and modelling organisational behaviour. The methods and techniques derived from Organisational Semiotics enable us to study the organisation by examining how information is created and used for communication, coordination and performance of actions towards organisational objectives. The latest development of the young discipline and its applications have been reported in this book, which provides a useful guide and a valuable reference to anyone working in the areas of organisational study and information systems development.

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Virtual Systems and Multimedia ; 13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected Papers

Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered the diverse areas of heritage site and artifact reconstruction and analysis, Australian Aboriginal cultural heritage, training, notions of spirituality, human – computer interaction in virtual environments, 3D modelling, remote collaboration and virtual agents. This made for rich, varied and lively conference session debates. Ninety-seven papers were submitted. Of these, 56 were accepted for inclusion in the general conference proceedings.

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User Interfaces for Wearable Computers : Development and Evaluation

It examines user interfaces for wearable computers and analyses the challenges imposed by the wearable computing paradigm through its dual-task character. He discusses solutions for the development and evaluation of user interfaces which can be used in dual task scenarios. The author presents fundamental research results and introduces a special software tool as well as the “HotWire” evaluation method to facilitate user interface development and evaluation. Based on the findings of different end-user experiments conducted to study the management of interruptions with gesture and speech input in a wearable computing scenario, the author derives design guidelines and general constraints for forthcoming interface designs.

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Usability of Speech Dialog Systems : Listening to the Target Audience

This book is based on the fact that it is the usersâ judgments that is the final measure regarding usability and acceptance of any speech dialog system. It is the aim of this book to share views from experts from industry and academia who look a step ahead, providing their strategies and approaches for the future of user-friendly speech dialog systems.Contributions spotlight issues such as automatic user classification, uncovering users’ interaction schemes, speech interaction as part of multimodal user interfaces, relation of subjective and objective data, and the role of voice and style in designing a brand specific acoustic appearance

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Ubiquitous Intelligence and Computing ; 5th International Conference, UIC 2008, Oslo, Norway, June 23-25, 2008 Proceedings

The book includes ubiquitous computing, smart spaces/environments/services, context-aware services and applications, intelligent computing: middleware, models and services, wireless sensor networks, smart objects and embedded computing, wireless networks: routing, mobility and security, ubiquitous computing, smart spaces/environments/services, intelligent computing: middleware, models and services, context-aware services and applications, as well as object identification: techniques and applications.

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Trusted Computing - Challenges and Applications ; 1st International Conference on Trusted Computing and Trust in Information Technologies, Trust 2008 Villach, Austria, March 11-12, 2008 Proceedings

This volume covering the core issues of trust in IT systems and trusted computing and to bridge the gaps between international research groups and projects in closely related fields.

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Transdisciplinary Digital Art. Sound, Vision and the New Screen ; Digital Art Weeks and Interactive Futures 2006/2007, Zurich, Switzerland and Victoria, BC, Canada. Selected Papers

This volume collects essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview of the on-going strength of scientific, philosophical, aesthetic and artistic research that makes digital art perhaps the defining medium of the 21st Century.

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Transactions on Edutainment I

This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design.

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Times of Convergence. Technologies Across Learning Contexts ; 3rd European Conference on Technology Enhanced Learning, EC-TEL 2008, Maastricht, The Netherlands, September 16-19, 2008. Proceedings

The book covers the different fields of learning technologies: education, psychology, computer science. The book address the design of innovative environments, computational models and architectures, results of empirical studies on socio-cognitive processes, field studies regarding the use of technologies in context, collaborative processes, pedagogical scenarios, reusable learning objects and emerging objects, groups and communities, learning networks, interaction analysis, metadata, personalization, collaboration scripts, learning adaptation, collaborative environments, resources, tangible tools, as well as learning management systems.

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The Sense of Touch and its Rendering : Progress in Haptics Research

"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research from a neuropsychological as well as a technological point of view. and provides an important contribution towards a new generation of high-fidelity haptic display technologies. The book is structured in two parts: A. Fundamental Psychophysical and Neuropsychological Research and B. Technology and Applications. The eleven chapters discuss the recent advances in the study of human haptic (kinaesthetic, tactile, temperature) and multimodal (visual, auditory, haptic) perception mechanisms. Besides the theoretical advancement, the contributions survey the state-of-the-art in the field, report a number of practical applications to real systems, and discuss possible future developments.

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The NeuroProcessor : An integrated interface to biological neural networks

This book presents the Neuroprocessor, a novel computational neuronal interface device implemented in VLSI technology. In addition to neuronal signals acquisition, it can process the data, generate stimuli and transmit the data over wireless channels, while using minimum electric energy.

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The Hackable City : Digital Media and Collaborative City-Making in the Network Society

This book presents a number of the latest academic insights into new collaborative modes of city making that are firmly rooted in empirical findings about the actual practices of citizens, designers and policy makers. It explores the affordances of new media technologies for empowering citizens in the process of city making, relating examples of bottom-up or participatory practices to reflections about the changing roles of professional practitioners in the processes, as well as issues of governance and institutional policymaking.

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The Challenge of Anticipation : A Unifying Framework for the Analysis and Design of Artificial Cognitive Systems

Proposes a unifying approach for the analysis and design of artificial cognitive systems: The Anticipatory Approach. The Anticipatory Approach described in this book will not only aid in the analysis of cognitive systems, but will also serve as an inspiration and guideline for the progressively more advanced and competent design of large, but modular, artificial cognitive systems.

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Technologies for E-Learning and Digital Entertainment: Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

Includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

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Supercomputing Frontiers ; 5th Asian Conference, SCFA 2019, Singapore, March 11–14, 2019, Proceedings

Covers a range of topics including memory fault handling, linear algebra, image processing, heterogeneous computing, resource usage prediction, and data caching.

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Stepping into Virtual Reality

Reviews the basic theoretical and practical concepts involved in the visual aspect of virtual environments. Part 2 provides more details on the components, structure and types of virtual worlds that can be created, including detailed explanations of the main modeling and animation techniques for virtual characters - one of the most important aspects in a virtual world. A review and discussion of the main types of VR system architectures defines the different alternatives for organizing and designing a VR application. The final part covers the main principles of Virtual Reality hardware using a generic classification of interaction devices based on a human-centered approach (via the five human senses: vision, sound, touch, smell and taste). The book closes with an overview of successful VR systems and applications and gives a glimpse of what lies in the future.

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Smart Sensing and Context ; 3rd European Conference, EuroSSC 2008, Zurich, Switzerland, October 29-31, 2008. Proceedings

This book is organized in topical sections on smart objects, spatial and human context inference, context processing and quality of context, as well as context-aware interaction and case studies.

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