Web Information Systems - WISE 2006 Workshops ; WISE 2006 International Workshops, Wuhan, China, October 23-26, 2006, Proceedings
This book constitutes the joint refereed proceedings of the three workshops held in conjunction with the 7th International Conference on Web Information Systems, WISE 2006, in Wuhan, China, in October 2006. 31 revised full papers were carefully selected for presentation. The Workshop on Web Information Access and Digital Library (WIADL 2006) - which aims at improving and facilitating Web information access by using digital libraries . The Workshop of Web-Based Massive Data Processing (WMDP 2006) accounted for 13 papers, from 39 papers submitted. It discusses how to effectively and efficiently collect, extract, store, index, query and analyze massive data that has been accumulated in many web-based applications such as deep Web applications and Web search engines.
Web Content Delivery
The concept of content delivery has become increasingly more important due to rapidly growing demands for efficient distribution and fast access of information from the Internet. The content can be diverse, ranging from HTML documents, images, multimedia streams, database tables to dynamically generated contents. Moreover, to facilitate ubiquitous information access, the varied network architectures and hardware devices can include broadband wired/fixed networks, bandwidth constrained wireless/mobile networks, powerful workstations/PCs, PDAs and cellular phones. The need to deliver quality information--given the nature of the content, network connections and client devices--introduces various challenges for content delivery technologies.
The platform economy : How Japan transformed the consumer internet
Offering a deeper understanding of today’s internet media and the management theory behind it. In the platform economy, Marc Steinberg argues that the “platformization” of capitalism has transformed everything, and it is imperative that we have a historically precise, robust understanding of this widespread concept. Taking Japan as the key site for global platformization, steinberg delves into that nation’s unique technological and managerial trajectory, in the process systematically examining every facet of the elusive word platform. Analyzing platforms’ immense impact on contemporary media such as video streaming, music, and gaming, The platform economy fills in neglected parts of the platform story.
The Multimedia Internet
This text is a light technical introduction to the three technical foundations for multimedia applications across the Internet: communications (principles, technologies and networking), compressive encoding of digital media, and Internet protocol and services.
Teaching law and criminal justice through popular culture : A deep learning approach in the streaming era
Covers such topics as: Critical thinking skills in legal and criminal justice education The role of popular culture in educating for rapid cognition, factors that foster intrinsic motivation, using storytelling in law and criminal justice, teaching with popular culture stories, popular culture and media literacy in the classroom.
Stream Data Management
Researchers in data management have recently recognized the importance of a new class of data-intensive applications that requires managing data streams, i.e., data composed of continuous, real-time sequence of items. Streaming applications pose new and interesting challenges for data management systems. Such application domains require queries to be evaluated continuously as opposed to the one time evaluation of a query for traditional applications. Streaming data sets grow continuously and queries must be evaluated on such unbounded data sets. These, as well as other challenges, require a major rethink of almost all aspects of traditional database management systems to support streaming applications. Stream Data Management comprises eight invited chapters by researchers active in stream data management. The collected chapters provide exposition of algorithms, languages, as well as systems proposed and implemented for managing streaming data.
Re-engineering the Uptake of ICT in Schools
Reports on a novel and comprehensive approach to the uptake of ICT in Schools. It focuses on key questions, pedagogically sound ways of introducing ICT, new technical artifacts supporting the approach, the evaluation in a large-scale validator, and future work. While many innovations in Technology Enhanced Learning (TEL) have emerged over the last two decades, the uptake of these innovations has not always been very successful, particularly in schools. The transition from proof of concept to integration into learning activities has been recognized as a bottleneck for quite some time.
Process Mining Workshops ; ICPM 2021 International Workshops, Eindhoven, The Netherlands, October 31 – November 4, 2021, Revised Selected Papers
This open access book constitutes revised selected papers from the International Workshops held at the Third International Conference on Process Mining, ICPM 2021, which took place in Eindhoven, The Netherlands, during October 31–November 4, 2021. The conference focuses on the area of process mining research and practice, including theory, algorithmic challenges, and applications. The co-located workshops provided a forum for novel research ideas.
Practical Machine Learning for Streaming Data with Python : Design, Develop, and Validate Online Learning Models
A quick start guide for data scientists and machine learning engineers looking to implement machine learning models for streaming data with Python to generate real-time insights. You'll start with an introduction to streaming data, the various challenges associated with it, some of its real-world business applications, and various windowing techniques. You'll then examine incremental and online learning algorithms, and the concept of model evaluation with streaming data and get introduced to the Scikit-Multiflow framework in Python. This is followed by a review of the various change detection/concept drift detection algorithms and the implementation of various datasets using Scikit-Multiflow. Introduction to the various supervised and unsupervised algorithms for streaming data, and their implementation on various datasets using Python are also covered. You will: Understand machine learning with streaming data concepts / Review incremental and online learning / Develop models for detecting concept drift / Explore techniques for classification, regression, and ensemble learning in streaming data contexts / Apply best practices for debugging and validating machine learning models in streaming data context / Get introduced to other open-source frameworks for handling streaming data.
Practical Common Lisp
Lisp is often thought of as an academic language, but it need not be. This is the first book that introduces Lisp as a language for the real world. Practical Common Lisp presents a thorough introduction to Common Lisp, providing you with an overall understanding of the language features and how they work. Over a third of the book is devoted to practical examples, such as the core of a spam filter and a web application for browsing MP3s and streaming them via the Shoutcast protocol to any standard MP3 client software (e.g., iTunes, XMMS, or WinAmp). In other "practical" chapters, author Peter Seibel demonstrates how to build a simple but flexible in-memory database, how to parse binary files, and how to build a unit test framework in 26 lines of code.
Polyelectrolytes and Nanoparticles
Guides chemists through demonstrations of synergistic effects between polyelectrolytes and nanoparticles. After a short introduction into the field of polyelectrolytes and polyelectrolyte characterization, the role of polyelectrolytes in the process of nanoparticle formation is discussed in more detail. However, polyelectrolytes can directly influence the growing of nanoparticles and also can stabilize the nanoparticles formed. Therefore, the nanoparticle formation in polyelectrolyte-modified template phases, e.g. microemulsions, is of growing interest. Finally, methods for characterization of the polyelectrolyte-modified nanoparticles are explained. The adsorption of polyelectrolytes can be detected by measuring the zeta potential at the nanoparticle surface by means of electrophoretic light scattering, acoustophoresis or streaming potential measurements.
Pervasive Computing : Innovations in Intelligent Multimedia and Applications
This useful volume provides up-to-date and state-of-the-art coverage of the diverse topics related to pervasive computing and intelligent multimedia technologies. The use of different computational intelligence-based approaches to various problems in pervasive computing are examined, including video streaming, intelligent behavior modeling and control for mobile manipulators, tele-gaming, indexing video summaries for quick video browsing, web service processes, virtual environments, ambient intelligence, and prevention and detection of attacks to ubiquitous databases.
Peer-to-Peer Video Streaming
Describes novel solutions to enhance video quality, increase robustness to errors, and reduce end-to-end latency in video streaming systems. This book will be of use to both academics and professionals as it presents thorough coverage and solutions for current issues with Video Streaming and Peer-to-Peer architectures.
Network control and engineering for QoS, security and mobility, V ; IFIP 19th World Computer Congress,TC-6, 5th IFIP International conference on network control and engineering for QoS, security, and mobility, August 20-25, 2006, Santiago, Chile
International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
Indigenous Knowledge and Education in Africa
This book presents a strong philosophical, theoretical and practical argument for the mainstreaming of indigenous knowledge in curricula development, and in teaching and learning across the African continent. Since the dawn of political independence in Africa, there has been an ongoing search for the kind of education that will create a class of principled and innovative citizens who are sensitive to and committed to the needs of the continent. When indigenous or environment-generated knowledge forms the basis of learning in classrooms, learners are able to immediately connect their education with their lived reality. The result is much introspection, creativity and innovation across fields, sectors and disciplines, leading to societal transformation. Drawing on several theoretical assertions, examples from a wide range of disciplines, and experiences gathered from different continents at different points in history, the book establishes that for education to trigger the necessary transformation in Africa, it should be constructed on a strong foundation of learners’ indigenous knowledge. The book presents a distinct and uncharted pathway for Africa to advance sustainably through home-grown and grassroots based ideas, leading to advances in science and technology, growth of indigenous African business and the transformation of Africans into conscious and active participants in the continent’s progress.
Global Citizenship Education : Critical and International Perspectives
This book takes a critical and international perspective to the mainstreaming of the Global Citizenship Concept and analyses the key issues regarding global citizenship education across the world. In that respect, it addresses a pressing need to provide further conceptual input and to open global citizenship agendas to diversity and indigeneity.
Gender Equality Programmers in Higher Education : International Perspectives
For the last twenty years gender equality has been on the agenda of national higher education policies both within Europe and beyond it.the authors of this book analyse under which circumstances equality programmes are successful. In order to develop a deeper understanding of the mechanisms of and barriers to gender equality in higher education this book presents comparative studies and research focusing on the development of gender equality policies in different countries, as well as studies on the conditions for implementing policies, changes in strategies and the evaluation of gender equality programmes.
Foundation Flash CS3 Video
Video is one of the most exciting features on today's Internet, with widespread adoption being made possible by advances in bandwidth and software. But simply streaming video clips to Web users is only the tip of the iceberg! Flash CS3 offers a whole host of advanced video features, allowing you to create breathtaking user experiences. And this book, the second edition of the critically-acclaimed Foundation Flash 8 Video, shows you how to make the most of video in Flash CS3. The authors start with the basics of creating video ready for use on the web using popular applications such as Windows Movie Maker and iMovie, creating FLV (Flash video) using both Flash and other applications such as Sorenson Squeeze, and importing that video into Flash.
Flow Shop Lot Streaming Problems
Lot streaming is a process of breaking a batch of jobs into smaller lots, and then processing these in an overlapping fashion on the machines. This important concept can significantly improve the overall performance of a production process, and thereby make the operation of a manufacturing system lean. Flow Shop Lot Streaming introduces the reader to this significant production process, presents various analysis techniques, and allows the reader to quickly become conversant with the state-of-the-art techniques necessary to embark on new research directions. This text begins with an introduction to and a brief historical perspective of the lot streaming problem, and continues with generic mathematical models for this problem. Flow Shop Lot Streaming presents systematic analysis, algorithms, key ideas and illustrative examples using 2-machine, 3-machine, and the general m-machine flow shop lot streaming problems.



















