الصفحة 1
الصفحة 1
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Wiki: Web Collaboration

Wikis are Web-based applications that allow all users not only to view pages but also to change them. The success of the Internet encyclopedia Wikipedia has drawn increasing attention from private users, small organizations and enterprises to the various possible uses of wikis. Their simple structure and straightforward operation make them a serious alternative to expensive content management systems and also provide a basis for many applications in the area of collaborative work. We show the practical use of wikis in carrying out projects for users as well as for maintainers. This includes a step-by-step introduction to wiki philosophy, social effects and functions, a survey of their controls and components, and the installation and configuration of the wiki clones MediaWiki, TWiki and Confluence. In order to exemplify the possibilities of the software, we use it as a project tool for planning a conference.

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Web Information Systems Engineering - WISE 2008 Workshops ; WISE 2008 International Workshops, Auckland, New Zealand, September 1-4, 2008. Proceedings

The First International Workshop on Web Information Systems Engineering for Electronic Businesses and Governments (E-BAG 2008), The Second International Workshop on Web Usability and Accessibility (IWWUA 2008), and The First International Workshop on Mashups, Enterprise Mashups and Lightweight Composition on theWeb (MEM and LCW 2008).

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Web Accessibility : A Foundation for Research

Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities, this important book provides comprehenisve coverage of web accessibility. It provides an overview of existing research and also looks at future developments, providing a much deeper insight than can be obtained through existing research libraries, aggregations, or search engines. In tackling the subject from a research, rather than practitioner standpoint, scientists, engineers and postgraduate students will find a definitive and foundational text that includes field overviews, references, issues, new research, problems and solutions, and opinions from industrial experts and renowned academics from leading international institutions including Adobe, Google, IBM, W3C, and York, Dartmouth and Kansai Universities.

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Visualizing the Semantic Web : XML-based Internet and Information Visualization

This pioneering book deals specifically with the visualization of the Second-Generation Web. Now in its second edition it has been completely revised and updated, and includes extensive new material. It focuses on key topics including: Visualization of semantic and structural information and metadata in the context of the emerging Semantic Web / Ontology-based information visualization and the use of graphically represented ontologies / Semantic visualizations using topic maps and graph techniques / Web Services, e-commerce and web search applications / Recommender systems for filtering and recommending on the Semantic Web / SVG and X3D as new XML-based languages for 2D and 3D visualisations / Methods used to construct and visualize high quality metadata and ontologies / Navigating and exploring XML documents using interactive multimedia interfaces / The use of semantic association networks as well as social networks on the Second-Generation Web / Semantically enhanced solutions for the medical community / Semantic-oriented use of existing visualization methods / The design of visual interfaces for e-commerce and information retrieval is currently a challenging area of practical web development.

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Visual Information and Information Systems ; 8th International Conference, VISUAL 2005, Amsterdam, The Netherlands, July 5, 2005, Revised Selected Papers

Vthe 8th International Conference on VISual Information Systems held in Amsterdam dealt with a variety of aspects, from visual systems of multimedia information, to systems of visual information such as image databases. Handling of visual information is boosted by the rapid increase of hardware and Internet capabilities.

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Virtual Systems and Multimedia ; 13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected Papers

Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered the diverse areas of heritage site and artifact reconstruction and analysis, Australian Aboriginal cultural heritage, training, notions of spirituality, human – computer interaction in virtual environments, 3D modelling, remote collaboration and virtual agents. This made for rich, varied and lively conference session debates. Ninety-seven papers were submitted. Of these, 56 were accepted for inclusion in the general conference proceedings.

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Transactions on Edutainment I

This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design.

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Transactions on Data Hiding and Multimedia Security III

The first two papers deal with the security of steganographic systems; the third paper presents a novel image steganographic scheme. Finally, this volume includes two papers that focus on digital watermarking and data hiding. The fourth paper introduces and analyzes a new covert channel and the fifth contribution analyzes the performance of additive attacks against quantization-based data hiding methods.

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Times of Convergence. Technologies Across Learning Contexts ; 3rd European Conference on Technology Enhanced Learning, EC-TEL 2008, Maastricht, The Netherlands, September 16-19, 2008. Proceedings

The book covers the different fields of learning technologies: education, psychology, computer science. The book address the design of innovative environments, computational models and architectures, results of empirical studies on socio-cognitive processes, field studies regarding the use of technologies in context, collaborative processes, pedagogical scenarios, reusable learning objects and emerging objects, groups and communities, learning networks, interaction analysis, metadata, personalization, collaboration scripts, learning adaptation, collaborative environments, resources, tangible tools, as well as learning management systems.

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The Sense of Touch and its Rendering : Progress in Haptics Research

"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research from a neuropsychological as well as a technological point of view. and provides an important contribution towards a new generation of high-fidelity haptic display technologies. The book is structured in two parts: A. Fundamental Psychophysical and Neuropsychological Research and B. Technology and Applications. The eleven chapters discuss the recent advances in the study of human haptic (kinaesthetic, tactile, temperature) and multimodal (visual, auditory, haptic) perception mechanisms. Besides the theoretical advancement, the contributions survey the state-of-the-art in the field, report a number of practical applications to real systems, and discuss possible future developments.

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The Semantic Web ; 3rd Asian Semantic Web Conference, ASWC 2008, Bangkok, Thailand, December 8-11, 2008. Proceedings.

Address the latest results in the research and applications of Semantic Web technologies and cover topics including: scalable reasoning and logic, ontology mapping, ontology modelling and management, ontologies and tags, human language technologies and machine learning, querying, semantic Web services and semantic Web applications.

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The semantic web : Real-world applications from industry

It offers a glimpse into the opening door of semantic technologies by means of concentrated examples of semantic applications in real business environments. For quite a while, there has been evidence from academic research and early industrial prototypes that semantic technology can help humans and machines substantially in accessing and using the unprecedented, and exponentially growing, amount of information that the World Wide Web provides. Now semantic technology is moving from academic and industrial research into real products and applications. This book provides a series of case studies which demonstrate how real benefits can be derived from the adoption of semantic technology in popular business domains, such as telecommunication, B2B integration, healthcare, education, and others.

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The Semantic Web - ISWC 2008 ; 7th International Semantic Web Conference, ISWC 2008, Karlsruhe, Germany, October 26-30, 2008. Proceedings

This book covered in the research track are ontology engineering; data management; software and service engineering; non-standard reasoning with ontologies; semantic retrieval; OWL; ontology alignment; description logics; user interfaces; Web data and knowledge; semantic Web services; semantic social networks; and rules and relatedness. The semantic Web in-use track covers knowledge management; business applications; applications from home to space; and services and infrastructure.

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The Science of Citizen Science

This book discusses how the involvement of citizens into scientific endeavors is expected to contribute to solve the big challenges of our time, such as climate change and the loss of biodiversity, growing inequalities within and between societies, and the sustainability turn. The field of citizen science has been growing in recent decades.

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The Multimedia Internet

This text is a light technical introduction to the three technical foundations for multimedia applications across the Internet: communications (principles, technologies and networking), compressive encoding of digital media, and Internet protocol and services.

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Technologies for E-Learning and Digital Entertainment: Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

Includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

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Survey of Text Mining II : Clustering, Classification, and Retrieval

Continues to survey the evolving field of text mining - the application of techniques of machine learning, in conjunction with natural language processing, information extraction and algebraic/mathematical approaches, to computational information retrieval. Numerous diverse issues are addressed, ranging from the development of new learning approaches to novel document clustering algorithms, collectively spanning several major topic areas in text mining.

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Stepping into Virtual Reality

Reviews the basic theoretical and practical concepts involved in the visual aspect of virtual environments. Part 2 provides more details on the components, structure and types of virtual worlds that can be created, including detailed explanations of the main modeling and animation techniques for virtual characters - one of the most important aspects in a virtual world. A review and discussion of the main types of VR system architectures defines the different alternatives for organizing and designing a VR application. The final part covers the main principles of Virtual Reality hardware using a generic classification of interaction devices based on a human-centered approach (via the five human senses: vision, sound, touch, smell and taste). The book closes with an overview of successful VR systems and applications and gives a glimpse of what lies in the future.

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Silverlight and ASP.NET Revealed

Microsoft Silverlight allows you to create rich multimedia interfaces with the power and flexibility of Flash, but with the extensibility and the great tools that .NET offers. With Silverlight and ASP.NET Revealed, you'll learn to use Microsoft's Silverlight technology in conjunction with ASP.NET and Visual Studio 2008 (code name Orcas). You will ultimately incorporate Silverlight into an ASP.NET web site and use the ASP.NET controls that render Silverlight content. You'll get the basics of Silverlight, too, making this book a must–read for any web developer curious about Silverlight.

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Signal Processing for Image Enhancement and Multimedia Processing

Presents research results on the application of advanced signal processing techniques for improving the value of image and video data. In addition, this volume includes discussions on feature-based techniques for deep, feature-oriented analysis of images, plus new results on video coding on the time-honored topic of securing image information.

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