Affect and Emotion in Human-Computer Interaction : From Theory to Applications
The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.
Advanced Intelligent Paradigms in Computer Games
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: - COMMONS GAME in intelligent environment - Adaptive generation of dilemma-based interactive narratives - Computational intelligence in racing games - Evolutionary algorithms for board game players with domain knowledge - The ChessBrain project - Electronic market games - EVE’s entropy - Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.

