الصفحة 1
الصفحة 1
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Competitive Programming in Python : 128 Algorithms to Develop your Coding Skills

Learn all the algorithmic techniques and programming skills you need from two experienced coaches, problem setters, and jurors for coding competitions. The authors highlight the versatility of each algorithm by considering a variety of problems and show how to implement algorithms in simple and efficient code. What to expect: * Master 128 algorithms in Python. * Discover the right way to tackle a problem and quickly implement a solution of low complexity.

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Maple and Mathematica : A Problem Solving Approach for Mathematics

the history of mathematics there are many situations in which cal- lations were performed incorrectly for important practical applications. the history of computing the number began in Egypt and Babylon about 2000 years BC, since then many mathematicians have calculated (e. g. , Archimedes, Ptolemy, Vi` ete, etc. ). In modern mathematics there exist computers that can perform various mathematical operations for which humans are incapable. Therefore the computers can be used to verify the results obtained by humans, to discovery new results, to - prove the result sthatahumancanobtain without anytechnology

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Calculus of one variable

Aimed at first-year undergraduates in mathematics and the physical sciences, the only prerequisites are basic algebra, coordinate geometry and the beginnings of differentiation as covered in school. The transition from school to university mathematics is addressed by means of a systematic development of important classes of techniques, and through careful discussion of the basic definitions and some of the theorems of calculus, with proofs where appropriate, but stopping short of the rigour involved in Real Analysis.The influence of technology on the learning and teaching of mathematics is recognised through the use of the computer algebra and graphical package MAPLE to illustrate many of the ideas.

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Applied Geometry for Computer Graphics and CAD

Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). An introduction to transformations of the plane and three-dimensional space describes how objects can be constructed from geometric primitives and manipulated. This leads into a treatment of projections and the method of rendering objects on a computer screen by application of the complete viewing operation. Subsequently, the emphasis is on the two principal curve and surface representations, namely, Bézier and B-spline (including NURBS).

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A Singular Introduction to Commutative Algebra

Aims to lead a further stage in the computational revolution in commutative algebra. Another feature of the book is its breadth of coverage of theoretical topics in the portions of commutative algebra closest to algebraic geometry, with algorithmic treatments of almost every topic.

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