الصفحة 1
الصفحة 1
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Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short.

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Production Rendering : Design and Implementation

A Rendering framework for managing a micro polygon-oriented graphics pipeline. Problems presented by different types of geometry showing how different surface types can be made ready for shading : Shading and how it fits into a rendering pipeline / How to write a good shader compiler / Ray tracing in a production renderer / Incorporating global illumination into a renderer / Gathering surface samples into a final image / Tips and tricks in rendering

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