New Directions in Cognitive Information Retrieval
New Directions in Cognitive Information Retrieval presents an exciting new direction for research into cognitive oriented information retrieval (IR) research, a direction based on an analysis of the user’s problem situation and cognitive behavior when using the IR system. This contrasts with the current dominant IR research paradigm which concentrates on improving IR system matching performance. The chapters describe the leading edge concepts and models of cognitive IR that explore the nexus between human cognition, information and the social conditions that drive humans to seek information using IR systems. Chapter topics include: Polyrepresentation, cognitive overlap and the boomerang effect, Multitasking while conducting the search, Knowledge Diagram Visualizations of the topic space to facilitate user assimilation of information, Task, relevance, selection state, knowledge need and knowledge behavior, search training built into the search, children’s collaboration for school projects, and other cognitive perspectives on IR concepts and issues.
New approaches for security, privacy and trust in complex environments ; Proceedings of the IFIP TC 11 22nd International Information Security Conference (SEC 2007), 14-16 May 2007, Sandton, South Africa
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
Network control and engineering for QoS, security and mobility, V ; IFIP 19th World Computer Congress,TC-6, 5th IFIP International conference on network control and engineering for QoS, security, and mobility, August 20-25, 2006, Santiago, Chile
International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
Musical Haptics
This Open Access book offers an original interdisciplinary overview of the role of haptic feedback in musical interaction. Divided into two parts, part I examines the tactile aspects of music performance and perception, discussing how they affect user experience and performance in terms of usability, functionality and perceived quality of musical instruments. Part II presents engineering, computational, and design approaches and guidelines that have been applied to render and exploit haptic feedback in digital musical interfaces.Musical Haptics introduces an emerging field that brings together engineering, human-computer interaction, applied psychology, musical aesthetics, and music performance.
Multimodal User Interfaces : From Signals to Interaction
The book presents a common theoretical framework for fusion and fission of multimodal information using the most advanced signal processing algorithms constrained by HCI rules, described in detail and integrated in the context of a common distributed software platform for easy and efficient development and usability assessment of multimodal tools. The book also demonstrates the use of the multimodal framework for the development of a set of applications in the areas of edutainment, interfaces for disabled people and interfaces for medical applications.
Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
Modelling and Development of Intelligent Systems ; 6th International Conference, MDIS 2019, Sibiu, Romania, October 3–5, 2019, Revised Selected Papers
This volume constitutes the refereed proceedings of the 6th International Conference on Modelling and Development of Intelligent Systems, MDIS 2019, held in Sibiu, Romania, in October 2019. The 13 revised full papers presented in the volume were carefully reviewed and selected from 31 submissions. The papers are organized in topical sections on adaptive systems; conceptual modelling; data mining; intelligent systems for decision support; machine learning.
Modeling Communication with Robots and Virtual Humans ; Second ZiF Research Group International Workshop on Embodied Communication in Humans and Machines, Bielefeld, Germany, April 5-8, 2006, Revised Selected Papers
The 17 articles in this state-of-the-art survey address artificial intelligence research on communicative agents and also provide an interdisciplinary perspective from linguistics, behavioral research, theoretical biology, philosophy, communication psychology, and computational neuroscience. The topics include studies on human multimodal communication; the modeling of feedback signals, facial expression, eye contact, and deception; the recognition and comprehension of hand gestures and head movements; communication interfaces for humanoid robots; the evolution of cognition and language; emotion and social appraisal in nonverbal communication; dialogue models and methodologies; theory of mind and intentionality; complex systems, dynamic field theory, and connectionist modeling.
Mobile World : Past, Present and Future
Key reading for all those involved with the future of mobile communications, this book is a valuable resource, particularly for advanced undergraduate and postgraduate students on Mobile Technology courses, practitioners, and researchers working in mobile communications, CSCW and HCI. This volume is a sequel to Brown et al: Wireless World: Social and Interactional Aspects of the Mobile Age, also in the CSCW series. "This book presents a rich insight into how and why the mobile has become so important in today’s society. It explores the strong emotional attachment that people have to these devices, and argues that it is people and not the technology that developers must put at the heart of future mobile offerings. A valuable book for industry and academics alike."
Mobile Communications : Re-negotiation of the Social Sphere
Mobile Communications: Renegotiation of the Social Sphere surveys some of the broader issues associated with the adoption and use of mobile communication, and explores developing areas of inquiry. Mobile communications are looked at in the context of other types of mediated interaction (e-mail, instant messaging, Wi-Fi, landline telephone etc.), thus demonstrating the uniqueness of this form of communication and how it is influencing the renegotiation of the social sphere. A truly international set of contributors consider how mobile communication has impacted on society and reflect on how it is used (and sometimes resented) in various public and private spaces. They provide an in-depth analysis of specific areas which complement our understanding of the phenomena including: • The psychological dimensions of mobile communication (addiction, proclivity to be disturbed by others use of the mobile phone), • The linguistics of mobile communication, and • The understanding of mobile communication’s commercialisation. This book will be a valuable addition to any researcher’s or professional’s reading material in the area of interaction of technology and society, providing the reader with a broad insight and specific knowledge of how mobile communication is reformulating the social sphere.
Mobile and Wireless Communication Networks; IFIP 19th World Computer Congress, TC-6, 8th IFIP/IEEE Conference on Mobile and Wireless Communications Networks, August 20-25, 2006, Santiago, Chile
International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
Micro-Assembly Technologies and Applications ; IFIP TC5 WG5.5 Fourth International Precision Assembly Seminar (IPAS’2008) Chamonix, France February 10–13, 2008
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research.
Maturing Usability : Quality in Software, Interaction and Value
Divided into three parts, ‘Quality in Software’ looks at how using development tools can enhance usability of a system, and how methods and models can be integrated into the development process to produce effective user interfaces. ‘Quality in Interaction’ addresses theoretical frameworks on the nature of interactions; techniques and metrics for evaluation interaction quality; and the transfer of concepts and methods from research to practice. Finally, ‘Quality in Value’ assesses the impact that a system has in the real world, focusing on increasing the value of usability practice for software development and on increasing value for the users.
Intertwingled : The work and influence of Ted Nelson
This engaging volume celebrates the life and work of Theodor Holm “Ted” Nelson, a pioneer and legendary figure from the history of early computing. Presenting contributions from world-renowned computer scientists and figures from the media industry, the book delves into hypertext, the docuverse, Xanadu, and other products of Ted Nelson’s unique mind.
Interdisciplinary Insights for Digital Touch Communication
The book concludes with a discussion of the significance of social understanding and methods in the context of Interdisciplinary collaborations to explore touch, towards the design of digital touch communication, ‘ways of feeling’, that are useable, appropriate, ethical and socially aware.
Interactive Video : Algorithms and Technologies
This is a groundbreaking resource that covers both algorithms and technologies of interactive videos, so that businesses in IT and data managements, scientists, teachers, and software engineers in video processing and computer vision, coaches and instructors that use video technology in teaching, and finally end-users of hyper videos will greatly benefit from it. This comprehensive four part book contains excellent scientific and up-to-date contributions made by a number of pioneering scientists, futurists and experts in the field.
Interactive systems. design, specification, and verification ; 15th International Workshop, DSV-IS 2008 Kingston, Canada, July 16-18, 2008 Revised Papers
This book constitutes the refereed proceedings of the 15th International Workshop on Design, Specification, and Verification of Interactive Systems, DSV-IS 2008, held in Kingston, Canada, in July 2008.The 21 revised full papers and 10 late breaking and experience report papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover user interface evaluation and specification, with particular emphasis on the use of task models to provide high-level approaches for capturing the intended functionality of a user interface; examining techniques for modeling user interfaces, particularly for mobile and ubiquitous applications.
Interactive systems design, specification, and verification ; 13th International Workshop, DSVIS 2006, Dublin, Ireland, July 26-28, 2006, Revised Papers
This book constitutes the thoroughly refereed post-proceedings of the 13th International Workshop on Design, Specification, and Verification of Interactive Systems, DSVIS 2006, held in Dublin, Ireland in July 2006.
Interactive Media : The Semiotics of Embodied Interaction
Human Computer Interaction has been looking at versions of these questions for a long time now, but as technology advances so quickly it is hard to keep pace with the changes. In reflecting on some of these issues and by providing a way to relate some of the disparate threads of theory from fields such as phenomenology, cognitive science, semiotics and the ecological theory of perception, Shaleph O’Neill provides an exploration of the theories that impact our understanding over a spectrum of interactive media.
Interactive Computation : The New Paradigm
The interaction paradigm provides a new conceptualization of computational phenomena that emphasizes interaction rather than algorithms, thus reflecting the shift in technology from number-crunching on mainframes to distributed intelligent networks with graphical user interfaces.



















