Foundation Flash CS3 Video
Video is one of the most exciting features on today's Internet, with widespread adoption being made possible by advances in bandwidth and software. But simply streaming video clips to Web users is only the tip of the iceberg! Flash CS3 offers a whole host of advanced video features, allowing you to create breathtaking user experiences. And this book, the second edition of the critically-acclaimed Foundation Flash 8 Video, shows you how to make the most of video in Flash CS3. The authors start with the basics of creating video ready for use on the web using popular applications such as Windows Movie Maker and iMovie, creating FLV (Flash video) using both Flash and other applications such as Sorenson Squeeze, and importing that video into Flash.
Foundation Expression Blend 2 : Building applications in WPF and silverlight
This book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer workflow, guiding you through every step of development from downloading and installing of the development environment through creating finished, functional projects. You'll learn how to create simple drawing applications with the InkCanvas, make tabbed and scrollable interfaces, as well as build fully featured media players, photo galleries, and interactive 3D designs. Each chapter discusses major WPF and Silverlight features, provides a hands-on tutorial, and explains how that feature is implemented in the real world. In the end, you will have a collection of impressive WPF and Silverlight applications that can be added to your portfolio.
Foundation ActionScript 3.0 with Flash CS3 and Flex
If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data. ActionScript 3.0, the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, you'll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML.
Formal Techniques for Networked and Distributed Systems - FORTE 2008 ; 28th IFIP WG 6.1 International Conference Tokyo, Japan, June 10-13, 2008 Proceedings
This book constitutes the refereed proceedings of the 28th IFIP WG 6.1 International Conference on Formal Techniques for Networked and Distributed Systems, FORTE 2008, held in Tokyo, Japan, in June 2008 co-located with TestCom/FATES 2008.The 19 revised full papers and 1 revised short paper presented together with 1 invited talk were carefully reviewed and selected from 44 submissions. The papers cover new approaches, concepts and experience in the application of formal methods for the specification and verification of distributed systems and applications.
Formal Modeling and Analysis of Timed Systems ; 6th International Conference, FORMATS 2008, Saint Malo, France, September 15-17, 2008. Proceedings
This book constitutes the refereed proceedings of the 6th International Conference on Formal Modeling and Analysis of Timed Systems, FORMATS 2008, held in Saint Malo, France, September 2008.The 17 revised full papers presented together with 3 invited talks were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on extensions of timed automata and semantics; timed games and logic; case studies; model-checking of probabilistic systems; verification and test; timed petri nets.
Formal Methods for Open Object-Based Distributed Systems ; 10th IFIP WG 6.1 International Conference, FMOODS 2008, Oslo, Norway, June 4-6, 2008 Proceedings
This book constitutes the refereed proceedings of the 10th IFIP WG 6.1 International Conference on Formal Methods for Open Object-Based Distributed Systems, FMOODS 2008, held in Oslo, Norway, in June 2008.The 14 revised full papers presented together with 1 invited lecture were carefully reviewed and selected from 35 submissions. The papers cover topcics such as semantics of object-oriented programming; formal techniques for specification, analysis, and refinement; model checking; theorem proving and deductive verification.
Formal Methods for Computational Systems Biology ; 8th International School on Formal Methods for the Design of Computer, Communication, and Software Systems, SFM 2008 Bertinoro, Italy, June 2-7, 2008 Advanced Lectures
This volume presents the set of papers accompanying the lectures of the eighth International School on Formal Methods for the Design of Computer, Com- nication, and Software Systems (SFM). This series of schools addresses the use of formal methods in computer science asaprominent approach to theri gorousdesign of computer, communication, and software systems. The main aim of the SFM series is to ofer a good spectrum of current research in foundations as well as applications of formal methods, which can be of help for graduate students and young researchers who intend to approach the feld.
Formal Methods for Components and Objects ; 6th International Symposium, FMCO 2007, Amsterdam, The Netherlands, October 24-26, 2007, Revised Lectures
Formal methods have been applied successfully to the verification of medium-sized programs in protocol and hardware design.This book presents 12 revised papers submitted after the symposium by the speakers of each of the following European IST projects: the IST-FP6 project Mobius, developing the technology for establishing trust and security for the next generation of global computers; the IST-FP6 project SelfMan on self management for large-scale distributed systems based on structured overlay networks and components
Formal Methods and Testing : An Outcome of the FORTEST Network, Revised Selected Papers
This book constitutes the thoroughly refereed and peer-reviewed outcome of the Formal Methods and Testing (FORTEST) network - formed as a network established under UK EPSRC funding that investigated the relationships between formal (and semi-formal) methods and software testing - now being a subject group of two BCS Special Interest Groups: Formal Aspects of Computing Science (BCS FACS) and Special Interest Group in Software Testing (BCS SIGIST).
Facelets Essentials : Guide to JavaServer™ Faces View Definition Framework
Facelets is a templating language developed from the ground up with JavaServer Faces in mind. Created in response to the many concerns involving JavaServer Pages (JSP) when building JavaServer Faces (JSF) views, Facelets steps outside of the JSP specification and provides a highly performant, JSF–centric view technology. Facelets' top properties, templating, reuse, and ease of development, allow it to help making JSF a technology suitable for large–scale projects. One of the first things a developer using Facelets finds is that it immediately leads to a reduction in user interface code.
Facebook API Developers Guide
The Facebook API allows web developers to create Facebook applications and access Facebook data from other applications. Facebook API Developers Guide covers the use and implementation of the Facebook API—what the key features are and how you can access them. You will learn, through practical examples, the main features of the Facebook API including an introduction to the API–specific languages FQL and FBML. These examples are further supported by the introduction of other technologies like language libraries, relational database management systems, and XML. Covers all key features of the Facebook API Explains the API languages FQL and FBML Teaches by example, with useful code and tips you can use in your own applications
Experimental Algorithms ; 7th International Workshop, WEA 2008 Provincetown, MA, USA, May 30-June 1, 2008 Proceedings
The Workshop on Experimental Algorithms, WEA, is intended to be an international forum for research on the experimental evaluation and engineering of algorithms, as well as in various aspects of computational optimization and its applications. The emphasis of the workshop is the use of experimental me- ods to guide the design, analysis, implementation, and evaluation of algorithms, heuristics, and optimization programs. WEA 2008 was held at the Provincetown Inn, Provincetown, MA, USA, on May 30 – June 1, 2008. This was the seventh workshop of the series.
Evolvable systems : From biology to hardware ; 8th International Conference, ICES 2008, Prague, Czech Republic, September 21-24, 2008. Proceedings
This book constitutes the refereed proceedings of the 8th International Conference on Evolvable Systems, ICES 2008, held in Prague, Czech Republic, in September 2008.The 28 revised full papers and 14 revised poster papers presented were carefully reviewed and selected from 52 submissions. The papers are organized in topical sections on evolution of analog circuits, evolution of digital circuits, hardware-software codesign and platforms for adaptive systems, evolutionary robotics, development, real-world applications, evolutionary networking, evolvable artificial neural networks, and transistor-level circuit evolution.
Euro-Par 2008 - Parallel Processing ; 14th International Euro-Par Conference, Las Palmas de Gran Canaria, Spain, August 26-29, 2008. Proceedings
This book constitutes the refereed proceedings of the 14th International Conference on Parallel Computing, Euro-Par 2008, held in Las Palmas de Gran Canaria, Spain, in August 2008.The 86 revised papers presented were carefully reviewed and selected from 264 submissions. The papers are organized in topical sections on support tools and environments; performance prediction and evaluation; scheduling and load balancing; high performance architectures and compilers; parallel and distributed databases; grid and cluster computing; peer-to-peer computing; distributed systems and algorithms; parallel and distributed programming.
Euro-Par 2007 Workshops : Parallel Processing ; HPPC 2007, UNICORE Summit 2007, and VHPC 2007, Rennes, France, August 28-31, 2007, Revised Selected Papers
Parallel and distributed processing , although within the focus of computer science research for along time ,is gainingmore and more importance in awidespectrum of applications. These proceedings aim to demonstrate the use of parallel and distributed processing concepts in diferent application felds, and attempt to spark interest in novel research directions to advance the embracing model of high-performance computing research in general. The objective of these workshops is to specifcally address researchers c- ing from university, industry and governmental research organizations and application-oriented companies, in order to close the gap between purely sentifc research and the applicability of the research ideas to real-life problems.
Engineering Societies in the Agents World VIII ; 8th International Workshop, ESAW 2007, Athens, Greece, October 22-24, 2007, Revised Selected Papers
This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Workshop on Engineering Societies in the Agents World, ESAW 2007, held in Athens, Greece, in October 2007. The 19 revised full papers were carefully reviewed and selected for inclusion in this book. The papers are organized in topical sections on electronic institutions, models of complex distributed systems with agents and societies; interaction in agent societies; engineering social intelligence in multi-agent systems; trust and reputation in agent societies; analysis, design and development of agent societies.
Engineering Environment-Mediated Multi-Agent Systems ; International Workshop, EEMMAS 2007, Dresden, Germany, October 5, 2007. Selected Revised and Invited Papers
This book constitutes the thoroughly refereed proceedings of the International Workshop on Engineering Environment-Mediated Multi-Agent Systems, held in Dresden,The volume includes 16 thoroughly revised papers, selected from the lectures given at the workshop, together with 2 papers resulting from invited talks by prominent researchers in the field. The papers are organized in sections on engineering self-organizing applications, stigmergic interaction, modeling and structuring mediating environments, and environment-based support for context and organizations.
Embedded Systems Specification and Design Languages : Selected contributions from FDL’07
FDL is the most important European and, probably, worldwide forum to present research results, to exchange experiences, and to learn about new trends in the application of specification and design languages and the associated design and modeling methods and tools for complex, heterogeneous HW/SW embedded systems.
Creating Flash Widgets with Flash CS4 and ActionScript 3.0
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an introduction to developing widgets for the Internet using the features of Flash CS4 and ActionScript 3.0. Many social-networking sites, blogs, and personal home pages have adopted the use of widgets and Flash developers can create and distribute their own widgets for others to use. A step-by-step example demonstrates how to design and develop your own Flash widgets and integrate them with XML. In addition, publishing, promoting, and capitalizing on your Flash widgets is discussed.
Creating Cool MINDSTORMS® NXT Robots
Build and program MINDSTORM NXT robots with Daniele Benedettelli, one of the world's most respected NXT robot builders. He shows you how to build and program them from scratch, starting with the simplest robots and progressing in difficulty to a total of seven award–winning robots! You can download all the code, along with low–resolution videos that show how your robot works when it's finished. You don't need to be a programmer to develop these cool robots, because all the code is provided, but advanced developers will enjoy seeing the secrets of Benedettelli's code and techniques revealed.



















