The Semantic Web ; 3rd Asian Semantic Web Conference, ASWC 2008, Bangkok, Thailand, December 8-11, 2008. Proceedings.
Address the latest results in the research and applications of Semantic Web technologies and cover topics including: scalable reasoning and logic, ontology mapping, ontology modelling and management, ontologies and tags, human language technologies and machine learning, querying, semantic Web services and semantic Web applications.
The semantic web : Real-world applications from industry
It offers a glimpse into the opening door of semantic technologies by means of concentrated examples of semantic applications in real business environments. For quite a while, there has been evidence from academic research and early industrial prototypes that semantic technology can help humans and machines substantially in accessing and using the unprecedented, and exponentially growing, amount of information that the World Wide Web provides. Now semantic technology is moving from academic and industrial research into real products and applications. This book provides a series of case studies which demonstrate how real benefits can be derived from the adoption of semantic technology in popular business domains, such as telecommunication, B2B integration, healthcare, education, and others.
The Semantic Web - ISWC 2008 ; 7th International Semantic Web Conference, ISWC 2008, Karlsruhe, Germany, October 26-30, 2008. Proceedings
This book covered in the research track are ontology engineering; data management; software and service engineering; non-standard reasoning with ontologies; semantic retrieval; OWL; ontology alignment; description logics; user interfaces; Web data and knowledge; semantic Web services; semantic social networks; and rules and relatedness. The semantic Web in-use track covers knowledge management; business applications; applications from home to space; and services and infrastructure.
The Scientific Article in the Age of Digitization
This book outlines the consequences of digitization for peer-reviewed research articles published in electronic journals. electronic peer review procedures have not replaced traditional ones, and users have not embraced new forms of interaction offered by some electronic journals.
The Science of Citizen Science
This book discusses how the involvement of citizens into scientific endeavors is expected to contribute to solve the big challenges of our time, such as climate change and the loss of biodiversity, growing inequalities within and between societies, and the sustainability turn. The field of citizen science has been growing in recent decades.
The Role of Technology in CSCL : Studies in Technology Enhanced Collaborative Learning
Relates "new" information and communication technologies (ICT) to their specific teaching and learning functions, in particular how ICT is appropriated for and/or by educational or learning communities. We categorize consumer-oriented educational multimedia as established technologies, not of primary importance for innovative approaches to collaborative learning.
The Multimedia Internet
This text is a light technical introduction to the three technical foundations for multimedia applications across the Internet: communications (principles, technologies and networking), compressive encoding of digital media, and Internet protocol and services.
The Graphic Designer's Guide to Portfolio Design
Landing a job in graphic design or multimedia starts with the creation of a portfolio that showcases a student's best work. With sample portfolios, interviews with leaders in graphic design and advertising industries, and step-by-step instruction for creating professional print and digital portfolios, this book helps students successfully transition from design student to design professional. Now fully updated, it is the only guide to creating job-winning print-based and digital portfolios specifically for graphic designers.
Technology enhanced learning ; IFIP TC3 Technology Enhanced Learning Workshop (Tel'04), World Computer Congress, August 22-27, 2004, Toulouse, France
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes : foundations of computer science ; software theory and practice ; education ; computer applications in technology ; communication systems ; systems modeling and optimization; information systems; computers and society ; computer systems technology ; security and protection in information processing systems ; artificial intelligence ; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research.
Technologies for E-Services ; 3rd International Workshop, TES 2002, Hong Kong, China, August 23-24, 2002, Proceedings
Constitutes the refereed proceedings of the 2002 VLDB workshop on Technologies for E-Services (VLDB-TES 02) isthe third workshop in a series of annual workshops endorsed by the VLDBConference. It serves as a forum for the exchange of ideas, results and experiencein the area of e-commerce and e-business.VLDB-TES 02 took place in Hong Kong, China. It featured the presentationof 14 regular papers, focused on major aspects of e-business solutions. these papers address such topics as: database issues for e-services; b2b integration; model transformation; information fusion; process-based application development and information integration.
Technologies for E-Learning and Digital Entertainment: Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings
Includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.
Technologies for E-Learning and Digital Entertainment ; 1st International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings
Constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence.
Task Models and Diagrams for Users Interface Design ; 5th International Workshop, TAMODIA 2006, Hasselt, Belgium, October 23-24, 2006. Revised Papers
The first workshopaimed at examining how multiple forms of task expressionscan sign- icantly increase or decrease the quality of user interface design. This is still the scope of the current edition; we tried to assemble papers that discuss how the complexity of HCI design and development can be managed with tasks, models and diagrams. Much like the previous editions, the selection of papers from the 2006 edition re?ects the broad scope of this ?eld, which cannot be labeled with a single title or term. The invited paper is by Jo¨ elle Coutaz and discusses meta-user interfaces for ambient spaces. Finding appropriate ways to design and develop user interfaces for interactive spaces is becoming an important challenge for the creation of future usable applications.
System Level Design of Reconfigurable Systems-on-Chip
Focuses on system level design issues for reconfigurable SoCs, and provides information on reconfiguration aspects of complex SoCs and how they can be implemented in practice. It is divided in three parts. The first part provides background information and requirements on reconfigurable technologies and systems. The second one identifies existing methodological gaps, and introduces a design flow for developing reconfigurable Systems-on-Chip. The high level part of the design flow can be covered by two C++ based methodologies: one based on SystemC and one based on OCAPI-XL, both including appropriate extensions to handle reconfiguration issues. Finally, the third part of the book presents reconfigurable SoCs from the perspective of the designer, through three indicative case studies from the wireless and multimedia communication domain.
Survey of Text Mining II : Clustering, Classification, and Retrieval
Continues to survey the evolving field of text mining - the application of techniques of machine learning, in conjunction with natural language processing, information extraction and algebraic/mathematical approaches, to computational information retrieval. Numerous diverse issues are addressed, ranging from the development of new learning approaches to novel document clustering algorithms, collectively spanning several major topic areas in text mining.
String processing and information retrieval ; Vol. 3772 ; 12th International Conference, SPIRE 2005, Buenos Aires, Argentina, November 2-4, 2005, Proceedings
Constitutes the refereed proceedings of the 12th International Conference on String Processing and Information Retrieval, SPIRE 2005, held in Buenos Aires, Argentina in November 2005. The 27 revised full papers and 17 revised short papers presented were carefully reviewed and selected from 102 submissions. The papers address current issues in all aspects of string processing, information retrieval, pattern matching, computational biology, semi-structured data, and related applications
String Processing and Information Retrieva ; 14th International Symposium, SPIRE 2007 Santiago, Chile, October 29-31, 2007 Proceedings
Coverage in the 27 revised full papers includes dictionary algorithms, text searching, pattern matching, text compression, text mining, natural language processing, sequence driven protein structure prediction, XML, SGML, information retrieval from semi-structured data, text mining and generation of structured data from text.
Stochastic Global Optimization
Presents the main methodological and theoretical developments in stochastic global optimization. The extensive text is divided into four chapters; the topics include the basic principles and methods of global random search, statistical inference in random search, Markovian and population-based random search methods, methods based on statistical models of multimodal functions and principles of rational decisions theory.
Stepping into Virtual Reality
Reviews the basic theoretical and practical concepts involved in the visual aspect of virtual environments. Part 2 provides more details on the components, structure and types of virtual worlds that can be created, including detailed explanations of the main modeling and animation techniques for virtual characters - one of the most important aspects in a virtual world. A review and discussion of the main types of VR system architectures defines the different alternatives for organizing and designing a VR application. The final part covers the main principles of Virtual Reality hardware using a generic classification of interaction devices based on a human-centered approach (via the five human senses: vision, sound, touch, smell and taste). The book closes with an overview of successful VR systems and applications and gives a glimpse of what lies in the future.
Steganography
This project introduces a chat application that utilizes deep learning-based steganography, providing an efficient and highly secure means of exchanging multimedia data. The chat application is designed to work on multiple platforms and provides a user-friendly interface, making it accessible to a wide range of users. The proposed solution employs steganography techniques to hide audio, image, and text data within the same medium. For audio steganography, we used an Encoder-Decoder paradigm trained on TIMIT dataset. We propose using the magnitude spectrogram instead of the power spectrogram that was used in all previous works, resulting in an improved secret audio signal-tonoise ratio (SNR) compared to previous works.



















