الصفحة 3
الصفحة 3
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Design Technology in Contemporary Architectural Practice

Offers rare insights about how these firms apply technology to purposefully disrupt and support their creative design processes in order to then explore how technology can be integrated on an organisational level. The resulting practice stories are loosely tied to four chapters that discuss how Design Technology corresponds to studio culture, collaboration and delivery protocols, business opportunities, knowledge sharing, staff empowerment, and more. Focused on cultural and organisational challenges and opportunities. This book benefits both the professional market (such as design firms reflecting on their technology use), as well as the academic context (with its critical reflection on the interface between design process and technology support). Stories from the following design firms are included: Coop Himmelb(l)au ; Foster + Partners ; Bjarke Ingels Group (BIG) ; Zaha Hadid Architects ; Diller Scofidio + Renfo ; Heatherwick Studio ; Morphosis Architects ; SO-IL ; Woods Bagot ; Herzog & de Meuron ; LASSA

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Decision Support for Global Enterprises

Decision Support for Global Enterprises consists of peer-reviewed and invited papers with two primary goals: (1) Stimulate creative discussion between academic researchers and the practitioner IS community to improve the research and practice in the area. (2) Increase awareness of the problems and challenges faced by global enterprises that can be met with innovative decision support systems. Limitations are also explored, covering the following topics: the emerging enterprise decision making processes and technologies; decision making in uncertain, changing conditions; the changing infrastructure in organizations and society; the expanding role of web technologies; and emerging theories and practices for managing knowledge and making decisions.

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Cultural heritage in a changing world

The central purpose of this collection of essays is to make a creative addition to the debates surrounding the cultural heritage domain. In the 21st century the world faces epochal changes which affect every part of society, including the arenas in which cultural heritage is made, held, collected, curated, exhibited, or simply exists. The book is about these changes; about the decentring of culture and cultural heritage away from institutional structures towards the individual; about the questions which the advent of digital technologies is demanding that we ask and answer in relation to how we understand, collect and make available Europe’s cultural heritage.

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Creativity, Psychology and the History of Science

The present book includes papers from a wide range of topics. In the contributions to creativity research, Gruber proposes his key ideas for studying creative work. Gruber focuses on how the thinking, motivation and affect of extraordinarily creative individuals evolve and how they interact over long periods of time. Gruber’s approach bridges many disciplines and subdisciplines in psychology and beyond, several of which are represented in the present volume: cognitive psychology, developmental psychology, history of science, aesthetics, and politics. The volume thus presents a unique and comprehensive contribution to our understanding of the creative process. Many of Gruber's papers have not previously been easily accessible; they are presented here in thoroughly revised form. The book is for psychologists, historians and philosophers of science interested in the intersection of psychology and the history of science.

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Creative Space : Models of Creative Processes for the Knowledge Civilization Age

Many new micro-theories of knowledge and technology creation have emerged in the last decade of the 20th Century and in the beginning years of the 21st Century from fields outside of philosophy. This book contains an integration of such diverse micro-theories of knowledge creation, needed as the foundation for diverse applications in knowledge management and knowledge engineering to provide the reader a better understanding of knowledge creation processes, which is necessary at the beginning stages of the knowledge and informational civilization era.

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Creative Practice Inquiry in Architecture

This collection introduces, illustrates, and advances fresh ideas about creative practice inquiry in architecture. It concerns architectural knowledge: how architects can use their distinctive skills, habits, and values to advance professional insight, and how such insights can be extended to make wider contributions to society, culture, and scholarship. It shows how architectural ways of knowing and working can be mobilised as tools for research.

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Creative photography

Creative Photography will provide photographers with a range of techniques that will inspire and give them confidence to experiment with their own photography. The first half of the book covers the latest in-camera techniques including the use of Long Exposures, Intentional Camera Movement and Multiple Exposures.

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Creative Model Construction in Scientists and Students : The Role of Imagery, Analogy, and Mental Simulation

How do scientists use analogies and other processes to break away from old theories and generate new ones? This book documents such methods through the analysis of video tapes of scientifically trained experts thinking aloud while working on unfamiliar problems. Some aspects of creative scientific thinking are difficult to explain, such as the power of analogies, the use of physical intuition, and the enigmatic ability to learn from thought experiments. The book examines the hypothesis that these processes are based on imagistic mental simulation as an underlying mechanism. This allows the analysis of insight ("Aha!") episodes of creative theory formation.

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Creative Environments : Issues of Creativity Support for the Knowledge Civilization Age

This book contains four parts. The first part presents a further development of models of knowledge creation presented already in Creative Space, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. The second part presents computational intelligence tools for knowledge acquisition by machine learning and data mining, for debating, brainstorming, for roadmapping and for integrated support of academic creativity. The third part presents the use of statistics for creativity support, virtual laboratories, gaming and role playing for creativity support, methods of knowledge representation and multiple criteria aggregation, distance and electronic learning. The last part addresses knowledge management and philosophical

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Creative Chemical Sensor Systems

Schrader has compiled an excellent set of articles that present a current snapshot of chemical sensing utilizing state-of-the-art approaches ranging from combinatorial receptor libraries to artificial membrane pores. This volume is an excellent read for the budding and seasoned bioorganic chemist, chemical biologist, or supramolecular chemist as well as for those in allied fields who wish to apply emerging chemical techniques to solve current problems in chemical sensing.This book provides an overview of recent creative new approaches which use chemical means of detection and quantification of important analytes. Creative chemical sensor systems is a rapidly growing subject.

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Creative Character Design for Games and Animation

Takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects.

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Creative center for traditional crafts: An artist's touch and a city's history : المركز الإبداعي للحرف التقليدية : لمسة فنان وتاريخ مدينة

يسعى هذا النوع من المشاريع في مدينة السويداء لتوسيع نطاق وسائط الحرف و الحفاظ على تراث المدينة و تحسين المصنع المادي و تأمين فرص عمل و إنشاء معرضا و برنامجا لتثقيف المجتمع و الاستمرار في تقديم دروس مبتكرة "مايجمعهم" بحيث ينطلق المشروع من إيمان قوي ببعض القيم البسيطة التي وجهتها المنطقة طوال التاريخ تحت شعار(العمل مع بعضنا البعض في خلق الخير و الجميل) هو حب العمل في جو مجتمعي دائم

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Creative applications of artificial intelligence in education

Explores the synergy between AI and education, highlighting its potential impact on pedagogical practices. It navigates the evolving landscape of AI-powered educational technologies and suggests practical ways to personalise instruction, nurture human-AI co-creativity, and transform the learning experience. Spanning from primary to higher education, this short and engaging volume proposes concrete examples of how educational stakeholders can be empowered in their AI literacy to foster creativity, inspire critical thinking, and promote problem-solving by embracing AI as a tool for expansive learning. Structured in three parts, the book starts developing the creative engagement perspective for learning and teaching to then present practical applications of AI in K-12 and higher education, covering different fields (teacher education, professional education, business education) as well as different types of AI supported tools (games, chatbots, and AI assisted assessment).

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Creating visual narratives through photography : A fresh approach to making a living as a photographer

Provides photographers with the foundation to craft more compelling photos from concept all the way through to creation and distribution, on the path to making a living. Based on real-life practice and experience, former National Geographic and White House visual editor, Mike Davis, takes readers on a journey starting with addressing the motivation behind an image and how this determines the rest of the creative process. He goes on to articulate best technical practices to create the narrative through photo composition and what to do with your work after the photos are completed.

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Craftspeople and Designer Makers in the Contemporary Creative Economy

Thisbook explores the experience of working as a craftsperson or designer maker in the contemporary creative economy. The authors utilise evidence from the only major empirical study to explore the skills required and the challenges facing contemporary makers in an increasingly crowded marketplace. Drawing upon 180 interviews with peak organisations, established and emerging makers, and four years of fieldwork across Australia, this book offers a unique insight into the motivations informing those who seek to make an income from their craft or designer maker practice, as well as the challenges and opportunities facing them as they do so at this time of renewed interest internationally in the artisanal and handmade. Offering a rich and deep collection of real-life experiences, this book is aimed both at an academic and practitioner audience.

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Conceptual Landscapes : Fundamentals in the Beginning Design Process

Explores the dilemma faced in the early moments of design thinking through a gradient of work in landscape and environmental design media by both emerging and well-established designers and educators of landscape architecture. It questions where and, more importantly, how the process of design starts. Deconstructs the steps of conceptualizing design in order to reignite pedagogical discussions about timing and design fundamentals, and to reveal how the spark of an idea happens – from a range of unique perspectives. Through a careful arrangement of visual essays that integrate analog, digital, and mixed-media works and processes, the book highlights differences between diverse techniques and triggers debate between design, representation, technology, and creative culture in the field.

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Computer vision : Algorithms and applications

Explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

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Computer Music Modeling and Retrieval ; Vol. 3310

This volume contains the final proceedings for the 2004 Computer Music Model-ing and Retrieval Symposium (CMMR 2004). CMMR is an annualevent focusing on important aspects of computer music. CMMR 2004 is the sec-ond event in this series. The use of computers in music is well established. CMMR 2004 provided aunique opportunity to meet and interact with peers concerned with the cross-influence of the technological and creative in computer music. The field of com-puter music is interdisciplinary by nature and closely related to a number of com-puter science and engineering areas such as information retrieval, programming,human computer interaction, digital libraries, hypermedia, artificial intelligence,acoustics, signal processing, etc. The event gathered many interesting people(researchers, educators, composers, performers, and others). There were manyhigh-quality keynote and paper presentations, that fostered inspiring discussions.

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Co-Creativity and engaged scholarship : Transformative methods in social sustainability research

This book explores creative and collaborative research methods within the social sustainability sciences. The term co-creativity is used in reference to both individual methods and overarching research approaches that, through socially inclusive forms of action and reflection, stimulate alternative understandings of why and how things are, and how they could be. Supported by a wide-ranging series of in-depth—including chapters on militant research and guerrilla narrative, decolonial participative approaches, appreciate inquiry and care-ethics, deep-mapping, photo-voice, community-arts, digital participatory mapping, and living labs—the edited collection critically reviews the potential of creative, collaborative and transdisciplinary forms of research praxis to nurture just and transformative processes of change.

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Materials encyclopedia for creatives

Materials and the myriad technologies that have been developed to manipulate them are of essential relevance to product designers, architects, artists and stylists, as they represent the starting point for every product and every architectural work. The book is an encyclopaedic compendium of around 1,000 terms in this field, from aerogel to marble to zirconium. It features traditional and frequently used materials, as well as new and unexpected ones. Their respective advantages and disadvantages are precisely described.

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