الصفحة 2
الصفحة 2
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Mathematics and Culture II : Visual Perfection: Mathematics and Creativity

This book presents the mathematical foundations of systems theory in a self-contained, comprehensive, detailed and mathematically rigorous way. This volume is devoted to the analysis of dynamical systems with emphasis on problems of uncertainty, whereas the second volume will be devoted to control. It combines features of a detailed introductory textbook with that of a reference source. The book contains many examples and figures illustrating the text which help to bring out the intuitive ideas behind the mathematical constructions.

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Introduction to Geometric Computing

The geometric ideas in computer science, mathematics, engineering, and physics have considerable overlap and students in each of these disciplines will eventually encounter geometric computing problems. The topic is traditionally taught in mathematics departments via geometry courses, and in computer science through computer graphics modules. This text isolates the fundamental topics affecting these disciplines and lies at the intersection of classical geometry and modern computing.

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Introduction to Computer Graphics : Using Java 2D and 3D

This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory with practical examples and applications throughout. Its user-friendly approach enables the reader to gain understanding through the theory at work, via the many example programs provided. With only elementary knowledge of the programming language Java, the reader will be able to create their own images and animations immediately, using Java 2D and/or Java 3D.

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Introduction to C++ Programming and Graphics

Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP), with emphasis on scientific computing.

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Introduction to blender 3.0 : Learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with blender

Explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. You Will Learn : Create objects and architectural buildings with different techniques of 3D modeling / Master creating an environment for your objects and how to light them / Determine how to create node materials and assign them to your Blender objects / Pick up UV unwrapping and texture painting / Get closer to painting and drawing in Blender / Render your scenes and create stunning videos

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Interior design visual presentation : A guide to graphics, models and presentation methods ; 5th ed.

A newly updated and comprehensive guide to all aspects of visual design From doing a quick sketch to producing a fully rendered model, the ability to create visual representations of designs is a critical skill for every designer. Interior Design Visual Presentation, Fifth Edition offers thorough coverage of interior design communication used throughout the design process, complete with a broad range of real-world examples.

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Interfacing with C++ : Programming Real-World Applications

This book is for people who are interested in learning and exploring electronic interfacing as well as C++ programming in a practicable and enjoyable way. Readers will learn to program a PC to do real-world things - not simply number crunching and graphics. They will also master how to write programs that interact with real-world devices. The book and accompanying software incorporate simple and easy-to-understand projects such as digital-to-analog conversion, analog to digital conversion, DC and Stepper motor control, temperature and voltage measurement, PC-based timing, or basic data acquisition.

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Interactive storytelling ; 1st Joint International Conference on interactive digital storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008 Proceedings

This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008.The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.

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Interactive Curve Modeling : With Applications to Computer Graphics, Vision and Image Processing

Interactive curve modeling techniques and their applications are extremely useful in a number of academic and industrial settings, and specifically play a significant role in multidisciplinary problem solving, such as in font design, designing objects, CAD/CAM, medical operations, scientific data visualization, virtual reality, character recognition, and object recognition, etc. Various problems such as iris, fingerprint, and signature recognition, can also be intelligently solved and automated using curve techniques.

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Interactive and dynamic graphics for data analysis : With R and Ggobi

This richly illustrated book describes the use of interactive and dynamic graphics as part of multidimensional data analysis. Chapters include clustering, supervised classification, and working with missing values. A variety of plots and interaction methods are used in each analysis, often starting with brushing linked low-dimensional views and working up to manual manipulation of tours of several variables. The role of graphical methods is shown at each step of the analysis, not only in the early exploratory phase, but in the later stages, too, when comparing and evaluating models.

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Intelligent Techniques for Web Personalization ; IJCAI 2003 Workshop, ITWP 2003, Acapulco, Mexico, August 11, 2003, Revised Selected Papers

Web personalizationcan be de?ned as any set of actions that can tailor the Web experience to a particular user or set of users. The experience can be something as casualas browsinga Web site oras (economically)signi?cantas tradingstock or purchasing a car. The actions can range from simply making the presentation more pleasing to anticipating the needs of a user and providing customized and relevant information. To achieve e?ective personalization, organizations must rely on all available data, including the usage and click-stream data (re?e- ing user behavior), the site content, the site structure, domain knowledge, user demographics and pro?les. In addition, e?cient and intelligent techniques are needed to mine these data for actionable knowledge, and to e?ectively use the discovered ...

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Intelligent robotics and applications ; 1st International Conference, ICIRA 2008, Wuhan, China, October 15-17, 2008, Proceedings, Part I

These two volumes constitute the refereed proceedings of the First International Conference on Intelligent Robotics and Applications, ICIRA 2008, held in Wuhan, China, in October 2008.The 265 revised full papers presented were thoroughly reviewed and selected from 552 submissions; they are devoted but not limited to robot motion planning and manipulation; robot control; cognitive robotics; rehabilitation robotics; health care and artificial limb; robot learning; robot vision; human-machine interaction & coordination; mobile robotics.

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Intelligent robotics and applications ; 1st International Conference, ICIRA 2008 Wuhan, China, October 15-17, 2008 Proceedings, Part II

This two volumes constitute the refereed proceedings of the First International Conference on Intelligent Robotics and Applications, ICIRA 2008, held in Wuhan, China, in October 2008.The 265 revised full papers presented were thoroughly reviewed and selected from 552 submissions; they are devoted but not limited to robot motion planning and manipulation; robot control; cognitive robotics; rehabilitation robotics; health care and artificial limb; robot learning; robot vision; human-machine interaction & coordination; mobile robotics.

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Integrated Graphic and Computer Modelling

Full colour throughout, the book explores programming language developments from machine code to more natural language forms, and the basic display operations and commands needed to create effective computer graphic systems. As the visual presentation of real and virtual environments becomes more and more the norm in application systems, a clear understanding of the theory that underpins these techniques is required of all students and practitioners studying and working on large computer systems.

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Information visualization : Human-centered issues and perspectives

This book is the outcome of the Dagstuhl Seminar on "Information Visualization -- Human-Centered Issues in Visual Representation, Interaction, and Evaluation" held at Dagstuhl Castle, Germany, from May 28 to June 1, 2007.Information Visualization (InfoVis) is a relatively new research area, which focuses on the use of visualization techniques to help people understand and analyze data.This book documents and extends the findings and discussions of the various sessions in detail.

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Information Retrieval for Music and Motion

The book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting the design of suitable features, the notion of similarity used to compare data streams, and data organization.

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Image-Based Rendering

Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction. The potential for photorealistic visualization has tremendous appeal, especially for applications such as video games, virtual travel, and E-commerce, which stand to greatly benefit from this technology.

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Image Processing : Dealing with Texture ; 2nd ed.

Updates the classic work on texture analysis theory and methods without abandoning the foundational essentials of this landmark work. Like the first, the new edition offers an analysis of texture in digital images that are essential to a diverse range of applications such as: robotics, defense, medicine and the geo-sciences. Designed to easily locate information on specific problems, the text is structured around a series of helpful questions and answers. Updated to include the most recent developments in the field, many chapters have been completely revised including: Fractals and Multifractals, Image Statistics, Texture Repair, Local Phase Features, Dual Tree Complex Wavelet Transform, Ridgelets and Curvelets and Deep Texture Features. The book takes a two-level mathematical approach: light math is covered in the main level of the book, with harder math identified in separate boxes.

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Image and Signal Processing ; 3rd International Conference, ICISP 2008. Cherbourg-Octeville, France, July 1 - 3, 2008. Proceedings

This book constitutes the refereed proceedings of the Third International Conference on Image and Signal Processing, ICISP 2008, held in Cherbourg-Octeville, France, in July 2008.The 48 revised full papers and 22 revised poster papers presented were carefully reviewed and selected from 193 submissions. The papers are organized in topical sections on image filtering, image segmentation, computer vision, feature extraction, pattern recognition, graph-based representations, motion detection and estimation, new interfaces, document processing, and signal processing.

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