الصفحة 2
الصفحة 2
img

Stufish - Entertainment Architecture (Architectural Design)

Looks at the work of STUFISH Entertainment Architects. Founded by the late Mark Fisher, the legendary British architect known for his rock music stage sets for bands including the Rolling Stones, U2 and Pink Floyd, the studio is a recognised leader in entertainment architecture. Entertainment architecture is a highly innovative, creative endeavour, producing ever-more elaborate, architectural spectacles. This issue visits the many facets of STUFISH - its history and design process, audience memory and experience -exploring the story behind and evolution of this particular brand of popular culture and its spatial manifestations, and touching on what the future may hold for it.

img

Shape Analysis and Structuring

Several techniques have been developed in the literature for processing different aspects of the geometry of shapes, for representing and manipulating a shape at different levels of detail, and for describing a shape at a structural level as a concise, part-based, or iconic model. Such techniques are used in many different contexts, such as industrial design, biomedical applications, entertainment, environmental monitoring, or cultural heritage. This book covers a variety of topics related to preserving and enhancing shape information at a geometric level, and to effectively capturing the structure of a shape by identifying relevant shape components and their mutual relationships.

img

Science and Technologies for Smart Cities ; 5th EAI International Summit, SmartCity360, Braga, Portugal, December 4-6, 2019, Proceedings

Constitutes the refereed proceedings of the 5th Annual Smart City 360° Summit, held in Braga, Portugal, in December 2019. The volume combines selected papers of four conferences, namely IoT in Urban Space, Urb-IoT 2019, Smart Governance for Sustainable Smart Cities, SmartGov 2019, Sensor Systems and Software, S-Cube 2019, and Intelligent Technologies for Interactive Entertainment, Intetain 2019. The 5 keynote and 32 conference papers presented were carefully reviewed and selected from 113 submissions and present results of multidisciplinary scientific and industry collaboration to solve complex societal, technological and economic problems Smart Cities. As such, the main goals are to promote quality of life, work conditions, mobility and sustainability.

img

Royal Women

سبب إختيار المشروع : إعطاء المرأة الرفاهية التي تستحقها، الهدف من المشروع: 1- تأمين كامل وسائل الرفاهية. 2- اعطائها الراحة الكاملة.

img

Robot Motion and Control 2007

"Robot Motion Control 2007" presents very recent results in robot motion and control. Forty-one short papers have been chosen from those presented at the sixth International Workshop on Robot Motion and Control held in Poland in June 2007. The authors of these papers have been carefully selected and represent leading institutions in this field. The following recent developments are discussed: Design of trajectory planning schemes for nonholonomic systems with optimization of energy, torque limitations and other factors; vision-based Control; different applications of robotic systems in industry and everyday life, like medicine, education, entertainment and others.

img

Pharma technology

Embedding technology in the pharmacy can unlock the abilities of pharmacists and technicians to help care for patients, improving their job satisfaction and health outcomes for the patient. With technology, pharmacists and technicians can—and should—be full members of the patient’s care team, one of embedding technology in pharmacy examples are embedding VR into the academic medical education process, and digitalizing patient’s information into a health card. Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.

img

New Frontiers for Entertainment Computing ; IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research.

img

Multimedia Forensics

Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred communications means for most users, it has also become integral part of most innovative applications in the digital information ecosystem that serves various sectors of society, from the entertainment, to journalism, to politics. Undoubtedly, the advances in deep learning and computational imaging contributed significantly to this outcome. The underlying technologies that drive this trend, however, also pose a profound challenge in establishing trust in what we see, hear, and read, and make media content the preferred target of malicious attacks.

img

Multimedia Content Analysis and Mining ; International Workshop, MCAM 2007, Weihai, China, June 30-July 1, 2007, Proceedings

The workshop gives a snapshot of the current wor- wide research in multimedia analysis. Through recent advances in computing, networking, and data storage, multimedia will create new interesting technical possibilities in a wide range of ?elds, such as entertainment, commerce, science, medicine, and public safety.

img

Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

img

Modes of Esports Engagement in Overwatch

This book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences.

img

Mobility Aware Technologies and Applications ; 2nd International Workshop, MATA 2005, Montreal, Canada, October 17 -- 19, 2005, Proceedings

The beginning of the twenty-first century is characterized by global markets, and the mobility of people is becoming an important fact of life. Consequently, the mobile user is demanding appropriate technical solutions to make use of customized information and communication services. In this context the notion of next-generation networks (NGNs), which are driven by the convergence of the entertainment sector, the mobile Internet, and fixed/mobile telecommunications, is emerging. Such NGNs are aggregating a variety of different access networks and supporting the seamless connection of an open set of end-user devices, and due to the adoption of an all-IP network paradigm they enable a much better integration of voice and data services. Coincidently the buzzword ‘fixed mobile convergence’ (FMC) describes the current trend towards providing common services across fixed and mobile networks resulting in the medium term in the full integration of fixed and mobile telecommunication networks. The adoption of appropriate middleware technologies and the provision of - called service delivery platforms driven by the ongoing innovation in the field of information technologies provides today the technical foundation for supporting terminal, personal and service mobility and thus the implementation of real seamless information and communication services. Furthermore, users are nowadays looking, in light of an omnipresent service environment, for a much higher degree of customization and context awareness in the services they use. The papers in this volume look at these enabling mobility-aware technologies and their use for implementing mobility-aware and context-aware applications.

img

Intelligent technologies for interactive entertainment ; 1st International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings

Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, 2005 held in Madonna di Campiglio, Italy. The papers included in this title cover topics such as intelligent interactive games, intelligent music, interactive cinema, edutainment, interactive art, and interactive real TV.

img

Human-computer interaction - HCI : Applications and services ; 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV

The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. This volume, edited by Julie A. Jacko, contains papers in the thematic area of - man-Computer Interaction, addressing the following major topics: • Business Applications • Learning and Entertainment • Health Applications • Work and Collaboration Support • Web-Based and Mobile Applications and Services • Advanced Design and Development Support.

img

Home-oriented informatics and telematics ; Proceedings of the IFIP WG 9.3 HOIT2005 Conference

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

img

Fun and Games ; 2nd International conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, The Netherlands, in October 2008.The 17 revised full papers, presented together with 2 invited talks were carefully reviewed and selected from a total of 36 submissions. The papers encompass the study of computer games, game development and experiences by researchers from social sciences, computing, electrical engineering, design, etc. Main focus is given to topics such as tightly-coupled embodied control of movement-sensitive mobile devices, hypercomputation and cultural computing, emerging gaming paradigms.

img

Four seasons (Restaurant series design)

يهدف مشروع تصميم مطعم الفصول الأربعة إلى تقديم تجربة حسية متكاملة تعكس أجواء الفصول المختلفة داخل فضاء داخلي مبتكر ينقسم المطعم إلى أربعة أقسام، يمثل كل منها فصلاً من فصول السنة حيث تم تصميم كل قسم بعناية ليحاكي عناصر الفصل من حيث الألوان، الإضاءة، الخامات، والأجواء العامة. يتميز المشروع بإمكانية تجربة العيش في أجواء فصل معين في غير موسمه مما يخلق تجربة فريدة للزوار يعتمد التصميم على دمج العناصر الطبيعية والتقنيات الحديثة لخلق بيئة غامرة توفر الراحة والاستمتاع البصري والحسي. يركز المشروع على الجانب الوظيفي والجمالي في آنٍ واحد. مع مراعاة معايير التصميم الداخلي الحديثة الابتكار في تقديم المساحات التفاعلية.

img

Entertainment-Education Behind the Scenes : Case Studies for Theory and Practice

This book tracks the latest trends in the theory, research, and practice of entertainment-education, the field of communication that incorporates social change messaging into entertaining media. Sometimes called edutainment, social impact television, narrative persuasion, or cultural strategy, this approach to social and behavior change communication offers new opportunities including transmedia and digital formats

img

Entertainment computing – ICEC 2007 ; 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

img

Entertainment computing - ICEC 2006 ; 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceeding

ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world As a result, 17 full papers and 17 short papers were accepted as submitted or with minor revisions. For the remaining submissions, 28 were recommended to change according to the reviews and were submitted as posters. This proceedings volume presents 62 technical contributions which are from many different countries.

عدد النتائج بكل صفحة