الصفحة 116
الصفحة 116
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Computing the Electrical Activity in the Heart

This book describes mathematical models and numerical techniques for simulating the electrical activity in the heart. The book gives an introduction to the most important models of the field, followed by a detailed description of numerical techniques for the models. Particular focus is on efficient numerical methods for large scale simulations on both scalar and parallel computers.

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Computing Meaning : Vol.3

This book provides an in-depth view of the current issues, problems and approaches in the computation of meaning as expressed in language. Aimed at linguists, computer scientists, and logicians with an interest in the computation of meaning, this book focuses on two main topics in recent research in computational semantics. The first topic is the definition and use of underspecified semantic representations, i.e. formal structures that represent part of the meaning of a linguistic object while leaving other parts unspecified. The second topic discussed is semantic annotation. Annotated corpora have become an indispensable resource both for linguists and for developers of language and speech technology, especially when used in combination with machine learning methods. The annotation in corpora has only marginally addressed semantic information, however, since semantic annotation methodologies are still in their infancy. This book discusses the development and application of such methodologies.

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Computing Characterizations of Drugs for Ion Channels and Receptors Using Markov Models

Flow of ions through voltage gated channels can be represented theoretically using stochastic differential equations where the gating mechanism is represented by a Markov model. The flow through a channel can be manipulated using various drugs, and the effect of a given drug can be reflected by changing the Markov model. These lecture notes provide an accessible introduction to the mathematical methods needed to deal with these models. They emphasize the use of numerical methods and provide sufficient details for the reader to implement the models and thereby study the effect of various drugs. Examples in the text include stochastic calcium release from internal storage systems in cells, as well as stochastic models of the transmembrane potential. Well known Markov models are studied and a systematic approach to including the effect of mutations is presented.

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Computing Attitude and Affect in Text : Theory and Applications

Human Language Technology (HLT) and Natural Language Processing (NLP) systems have typically focused on the “factual” aspect of content analysis. Other aspects, including pragmatics, opinion, and style, have received much less attention. However, to achieve an adequate understanding of a text, these aspects cannot be ignored. The chapters in this book address the aspect of subjective opinion, which includes identifying different points of view, identifying different emotive dimensions, and classifying text by opinion. Various conceptual models and computational methods are presented.

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Computers and Games ; 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.

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Computers and Education : Towards Educational Change and Innovation

This volume contains a selection of papers covering the latest research and experiences on the application of Information and Communication Technologies in the field of Education, especially in the Ibero-American space.

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Computer-aided Systems in Public Transport

This proceedings volume consists of selected papers presented at the Ninth Int- national Conference on Computer-Aided Scheduling of Public Transport (CASPT 2004), which was held at the Hilton San Diego Resort and Conference Center in San Diego, California, USA, from August 9-11, 2004. The CASPT 2004 conference is the continuation of a series of international workshops and conferences prese- ing recent research and progress in computer-aided scheduling in public transport.

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Computer-Aided Innovation (CAI) ; IFIP 20th World Computer Congress, Proceedings of the Second Topical Session on Computer-Aided Innovation, WG 5.4/TC 5 Computer-Aided Innovation, September 7-10, 2008, Milano, Italy

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

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Computer-Aided Highway Engineering

Aimed at developing professional knowledge in the field of highway engineering with adequate skills in planning, designing and implementation of the highway project with an exposure of hands on training of computer software in designing the worldwide road infrastructures. It discusses Digital Terrain Model (DTM) using satellite data including highway geometric, pavement and tunnel design, supported by relevant tutorials. Quantity estimation, cost estimation and production of various types of construction drawings are described in detail with theory and tutorials backed by real project data. Recognizes the role of information and computer technology in various aspects of highway design. Reviews different tasks for feasibility studies and DPR with software applications. Explores topographic survey, Digital Terrain Model (DTM) and highway geometrics and, pavement and drainage design. Discusses project estimations for various revisions of the engineering work. Includes HEADS Pro along with chapter wise tutorials containing design and field data, tutorial guides and various tutorial videos.

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Computer-aided drug design

Computer-Aided Drug Design (CADD) is a comprehensive guide designed for both beginners and experienced users in CADD. Covers the fundamental principles and gradually delves into more advanced concepts and techniques, making it an invaluable resource to anyone interested in CADD. It begins by establishing a solid foundation, explaining the core concepts of CADD, the user interface and essential tools. It covers QSAR, molecular docking, homology modeling, virtual screening, pharmacophore modeling, ensuring that the reader can quickly become proficient in CADD. Provides in-depth insights into 3D modeling, rendering, and parametric design. The style of the book is simple, every topic begins from the very basics and explores advanced levels with clarity. Practical examples, step-by-step tutorials and hands-on exercises, are included for better understanding.

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Computer-Aided Design of User Interfaces V ; Proceedings of the 6th International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.

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Computer-Aided Design of User Interfaces IV

Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.

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Computer-Aided Architectural Design Futures (CAADFutures) 2007 ; Proceedings of the 12th International CAADFutures Conference

This volume is the proceedings of the 12th International Conference of CAAD Futures, which took place in Sydney, Australia. The internationally refereed papers in this book present the state of the art in computer-aided architectural design research. The papers in this year's conference theme, Integrating Technologies for Computer-Aided Design, provide the technological foundation for new ways of thinking about using computers in designing and the use of computers in design itself as well as in the education of designers.

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Computer Vision Systems ; 2nd International Workshop, ICVS 2001 Vancouver, Canada, July 7-8, 2001 Proceedings

Computer Vision has reached a level of maturity that allows us not only to p- form research on individual methods and system components but also to build fully integrated computer vision systems of signi cant complexity. This opens a number of new problems related to system architecture, methods for system synthesis and veri cation, active vision systems, control of perception and - tion, knowledge and system representation, context modeling, cue integration, etc. By focusing on methods and concepts for the construction of fully integrated vision systems, ICVS aims to bring together researchers interested in computer vision systems. Similar to the previous event in Las Palmas, ICVS 2001 was organized as a single-track workshop consisting of high-quality.

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Computer vision for biomedical image applications

The purpose of this book is to submit the workshop, “Computer Vision for Biomedical Image Applications: Current Techniques and Future Trends” (CVBIA), is to examine the diverse applications of computer vision to biomedical image applications, considering both current methods and promising new trends. An additional goal is to provide the opportunity for direct interactions between (1) prominent senior researchers and young scientists, including students, postdoctoral associates and junior faculty; (2) local researchers and international leaders in biomedical image analysis; and (3) computer scientists and medical practitioners. Our CVBIA workshop had two novel characteristics: each contributed paper was authored primarily by a young scientist, and the workshop attracted an unusually large number of well-respected invited speakers (and their papers).

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Computer vision and graphics ; International Conference, ICCVG 2020, Warsaw, Poland, September 14–16, 2020, Proceedings

This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, held in Warsaw, Poland, in September 2020. The 20 full papers were selected from 49 submissions. The contributions cover topics such as: modelling of human visual perception; computational geometry; geometrical models of objects and scenes; illumination and reflection models and methods; image formation; image and video coding; image filtering and enhancement; biomedical image processing; biomedical graphics; colour image processing; multispectral image processing; pattern recognition in image processing

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Computer vision and graphics ; International Conference, ICCVG 2004, Warsaw, Poland, September 2004, Proceedings

The objectives of the ICCVG are: presentation of current research topics and d- cussions leading to the integration of the community engaged in machine vision and computer graphics, carrying out and supporting research in the ?eld and ?nally pro- tion of new applications. The ICCVG is a continuation of the former International Conference on Computer Graphics and Image Processing called GKPO, held in Poland every second year in May since 1990, organized by the Institute of Computer Science of the Polish Academy of Sciences, Warsaw.

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Computer vision : A modern approach

Provides the most complete treatment of modern computer vision methods by two of the leading authorities in the field. This accessible presentation gives both a general view of the entire computer vision enterprise and also offers sufficient detail for students to be able to build useful applications. Students will learn techniques that have proven to be useful by first-hand experience and a wide range of mathematical methods.

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Computer Vision -- ECCV 2006 ; Vol. 3954 ; 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part IV

Constitutes the refereed proceedings of the 9th European Conference on Computer Vision, 2006. This book covers a range of issues in computer vision, on recognition, statistical models and visual learning, 3D reconstruction and multi-view geometry, energy minimization, tracking and motion, segmentation, shape from X, visual tracking, and more.

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