This book presents a sample of the most recent research concerning the application of computational intelligence techniques ...
Lire la suiteThis book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer ...
Lire la suiteThe present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology ...
Lire la suiteThis book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
Lire la suiteThis book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
Lire la suiteThis book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
Lire la suiteThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Lire la suiteThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Lire la suiteIn this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
Lire la suiteThis book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB ...
Lire la suiteThis book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, ...
Lire la suiteIncludes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative ...
Lire la suiteThis two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
Lire la suiteConstitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...
Lire la suiteBuilds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals ...
Lire la suiteA total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
Lire la suiteThis book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
Lire la suiteThis textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...
Lire la suiteThis book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...
Lire la suiteVector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
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