Publication year: 2008
ISBN: 978-3-540-69736-7
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This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.
Subject: Computer Science, User Interfaces and Human Computer Interaction, Computer Engineering, Computer Applications, Artificial Intelligence, Information Systems Applications (incl. Internet), Multimedia Information Systems, Racter, Virtual Reality, animation, augmented reality, cellular phone, collaborative learning, computer games, e-learning, educational entertainment, entertainment computing, flash animation, game physics, game-based learning, gesture recogni, modeling