Book Details

Technologies for E-Learning and Digital Entertainment

Publication year: 2007

ISBN: 978-3-540-73011-8

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A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.


Subject: Computer Science, Collaborative Learning, OLAT, QoS, algorithms, animation, augmented reality, computer games, computer-supported collaborative learning, digital entertainment, distributed systems, edutainment, emotional characters, game rende, game-based learning, ontology