Book Details

Computers and Games

Publication year: 2007

ISBN: 978-3-540-75538-8

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This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.


Subject: Computer Science, AI planning, algorithmic learning, algorithms, artificial intelligence, computer games, computers and games, data mining, database, intelligence, learning, optimization, proving, search algorithms, search strategies, verification