Electronic Books

Total Books: 161 - 180 /183
Smart Graphics L : 9th International Symposium, SG 2008, Rennes, France, August 27-29, 2008. Proceedings

This book is organized in topical sections on sketching, navigation and selection, studies and evaluation, camera planning, ...

Lee mas
Software Visualization

Software visualization encompasses the development and evaluation of methods for graphically representing different aspects ...

Lee mas
Stepping into Virtual Reality

The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...

Lee mas
Subdivision Surfaces

Since their first appearance in 1974, subdivision algorithms for generating surfaces of arbitrary topology have gained widespread ...

Lee mas
Surgical Scene Generation for Virtual Reality-Based Training in Medicine

One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...

Lee mas
The Mathematica GuideBook for Numerics

Mathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...

Lee mas
The Mathematica GuideBook for Numerics

Mathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...

Lee mas
The Mathematica GuideBook for Symbolics

"The Mathematica GuideBook for Symbolics"deals with Mathematica's symbolic mathematical capabilities. Structural and mathematical ...

Lee mas
Transactions on Computational Science XXXVII

This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...

Lee mas
Transdisciplinary Digital Art. Sound, Vision and the New Screen : Digital Art Weeks and Interactive Futures 2006/2007, Zurich, Switzerland and Victoria, BC, Canada. Selected Papers

This volume collects essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview ...

Lee mas
Transformations and Projections in Computer Graphics

Transformations and projections are used extensively in Computer Graphics, a field which is now a part of everyone’s lives ...

Lee mas
Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...

Lee mas
Variable-length Codes for Data Compression

Most data compression methods that are based on variable-length codes employ the Huffman or Golomb codes. However, there ...

Lee mas
Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...

Lee mas
Vector Analysis for Computer Graphics

The book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...

Lee mas
View-dependent Character Animation

This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve issues, well ...

Lee mas
Virtual Systems and Multimedia : 13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected Papers

Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered ...

Lee mas
Visual Data Mining : Theory, Techniques and Tools for Visual Analytics

The volume is structured in three parts on theory and methodologies, techniques, and tools and applications.

Lee mas
Visualizing Information Using SVG and X3D

The first great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously ...

Lee mas
Visualizing the Semantic Web

This pioneering book deals specifically with the visualization of the Second-Generation Web. Now in its second edition it ...

Lee mas
Total Books: 161 - 180 /183