Electronic Books

Total Books: 41 - 60 /62
Introduction to Computer Graphics : Using Java 2D and 3D

This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory ...

Lee mas
Iterated Function Systems for Real-Time Image Synthesis

Natural phenomena can be visually described with fractal-geometry methods, where iterative procedures rather than equations ...

Lee mas
NoIMG
Manual Drafting for Interiors / Christine Cavataio

An essential reference for interior designers learning how to manually draft scaled floor plans, elevations, sections, and ...

Lee mas
Map-based Mobile Services : Design, Interaction and Usability

It addresses methods and techniques for topics that range from design and rendering, context modelling, personalisation, ...

Lee mas
Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, ...

Lee mas
NoIMG
Multi-point Interaction with Real and Virtual Objects

This edited book covers some of the most challenging problems on the forefront of today’s research on physical interaction ...

Lee mas
Passive Eye Monitoring : Algorithms, Applications and Experiments

This practical reference provides you a comprehensive in-depth coverage of both theory and practice of cutting-edge Passive ...

Lee mas
Principles of Computer Graphics

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...

Lee mas
Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of ...

Lee mas
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...

Lee mas
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...

Lee mas
Scientific Visualization: The Visual Extraction of Knowledge from Data

This book is based on selected lectures given by leading experts in scientific visualization during a workshop held at Schloss ...

Lee mas
Second Generation Wavelets and Applications

This book details the mathematical fundamentals of the lifting transform and illustrates the latest applications of the transform ...

Lee mas
Sketch Like An Architect Step by step Handbook V2 / David Drazil

It begins with the very basics of making straight lines and progresses to gradually more complex compositions of sketched ...

Lee mas
Sketch like an architect : advanced techniques / David Drazil

Have you ever asked yourself these questions: How to improve my imagination drawing? How to compose better images? How to ...

Lee mas
Smart Graphics

The core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer ...

Lee mas
Technologies for E-Learning and Digital Entertainment

This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...

Lee mas
Three-Dimensional Television : Capture, Transmission, Display

3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...

Lee mas
Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...

Lee mas
Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...

Lee mas
Total Books: 41 - 60 /62