This book presents a sample of the most recent research concerning the application of computational intelligence techniques ...
Lee mas
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer ...
Lee mas
This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
Lee mas
This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
Lee mas
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
Lee mas
This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Lee mas
This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Lee mas
In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
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This book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB ...
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This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, ...
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Includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative ...
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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
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Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...
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Builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals ...
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A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
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This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
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This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...
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This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...
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Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
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The book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...
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