Book Details

Transactions on Edutainment I

Publication year: 2008

ISBN: 978-3-540-69744-2

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This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design.


Subject: Computer Science, Library Science, User Interfaces and Human Computer Interaction, Computer Engineering, Artificial Intelligence, Information Systems Applications (incl. Internet), Multimedia Information Systems, 3D interaction, adventure game, animation, augmented reality, computer games, e-learning, educational entertainment, game design, game-based learning, game-like simulations, gesture recognition, human-computer interaction, human-computer interaction (HCI), learning