In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
Continue readingFoundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...
Continue readingThis thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
Continue readingThe central object of this book is the measure of geometric quantities describing N a subset of the Euclidean space (E ,), ...
Continue readingThe first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated ...
Continue readingThis book constitutes the thoroughly refereed post-conference proceedings of the 34th International Workshop on Graph-Theoretic ...
Continue readingThis book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Graphics Recognition, ...
Continue readingThis two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
Continue readingHandbook of Biomedical Image Analysis: Segmentation Models (Volume I) is dedicated to the segmentation of complex shapes ...
Continue readingYou will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow ...
Continue readingThis first comprehensive account of high-dynamic-range (HDR) vision focusses on HDR real-time, high-speed digital video recording ...
Continue readingHuman Ear Recognition by Computer is the first book on the automatic recognition of human ears. It presents an entire range ...
Continue readingEdward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
Continue readingThis book constitutes the refereed proceedings of the Third International Conference on Image and Signal Processing, ICISP ...
Continue readingImage-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to ...
Continue readingThe book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting ...
Continue readingFull colour throughout, the book explores programming language developments from machine code to more natural language forms, ...
Continue readingInteractive curve modeling techniques and their applications are extremely useful in a number of academic and industrial ...
Continue readingThis book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ...
Continue readingExplains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D ...
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