In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
Continue reading
Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...
Continue reading
This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
Continue reading
The central object of this book is the measure of geometric quantities describing N a subset of the Euclidean space (E ,), ...
Continue reading
The first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated ...
Continue reading
This book constitutes the thoroughly refereed post-conference proceedings of the 34th International Workshop on Graph-Theoretic ...
Continue reading
This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Graphics Recognition, ...
Continue reading
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
Continue readingHandbook of Biomedical Image Analysis: Segmentation Models (Volume I) is dedicated to the segmentation of complex shapes ...
Continue reading
You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow ...
Continue readingThis first comprehensive account of high-dynamic-range (HDR) vision focusses on HDR real-time, high-speed digital video recording ...
Continue reading
Human Ear Recognition by Computer is the first book on the automatic recognition of human ears. It presents an entire range ...
Continue reading
Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
Continue reading
This book constitutes the refereed proceedings of the Third International Conference on Image and Signal Processing, ICISP ...
Continue reading
Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to ...
Continue reading
The book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting ...
Continue reading
Full colour throughout, the book explores programming language developments from machine code to more natural language forms, ...
Continue reading
Interactive curve modeling techniques and their applications are extremely useful in a number of academic and industrial ...
Continue reading
This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ...
Continue reading
Explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D ...
Continue reading