Book Details

978-1-84800-284-5

Foundations of 3D Graphics Programming : Using JOGL and Java3D

Publication year: 2008

ISBN: 978-1-84800-284-5

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This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.


Subject: Computer Science, 3D, JOGL, Java, Java 3D, OpenGL, Processing, animation, computer graphics, graphics programming, object oriented design, object oriented design, shading, simulation, visualization, Computer Applications, Software Engineering, Programming and Operating Systems, Computer Graphics, Computer Imaging, Vision, Pattern, Recognition and Graphics, Special Purpose and Application, Based Systems