Electronic Books

Total Books: 61 - 79 /79
978-0-387-25479-1
Principles of Computer Graphics

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...

Continue reading
978-1-4302-0290-5
Pro ASP.NET 3.5 Server Controls and AJAX Components

Pro ASP.NET 3.5 Server Controls and AJAX Components is a reference for the serious ASP.NET developer who understands the ...

Continue reading
978-1-84628-085-6
Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of ...

Continue reading
978-1-4842-4427-2
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...

Continue reading
978-1-4842-7185-8
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...

Continue reading
978-3-540-30790-7
Scientific Visualization: The Visual Extraction of Knowledge from Data

This book is based on selected lectures given by leading experts in scientific visualization during a workshop held at Schloss ...

Continue reading
978-1-84628-140-2
Second Generation Wavelets and Applications

This book details the mathematical fundamentals of the lifting transform and illustrates the latest applications of the transform ...

Continue reading
978-3-540-73214-3
Smart Graphics

The core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer ...

Continue reading
978-3-540-33424-8
Technologies for E-Learning and Digital Entertainment

This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...

Continue reading
978-3-540-69736-7
Technologies for E-Learning and Digital Entertainment : Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...

Continue reading
978-3-540-79035-8
The Sense of Touch and its Rendering : Progress in Haptics Research

"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research ...

Continue reading
978-3-540-72532-9
Three-Dimensional Television : Capture, Transmission, Display

3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...

Continue reading
978-0-387-26904-7
Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...

Continue reading
978-1-4020-2799-4
Upon What Does the Turtle Stand?

This book brings together the reflections of independent researchers from around the world. Sixteen authors from fourteen ...

Continue reading
978-1-84628-804-3
Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...

Continue reading
978-3-540-73335-5
Virtual Reality

This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following ...

Continue reading
978-3-030-62655-6
Virtual Reality and Augmented Reality : 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings

This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, ...

Continue reading
978-3-540-30491-3
Visualization of Digital Terrain and Landscape Data

This book reflects a profound change that has taken place in the practice of landscape architecture and planning in the past ...

Continue reading
978-3-211-48965-9
Writing mental ray shaders : A Perceptual Introduction

The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a ...

Continue reading
Total Books: 61 - 79 /79