Electronic Books

Total Books: 21 - 40 /79
978-3-030-34372-9
Computer Vision : Algorithms and Applications / Richard Szeliski

Explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications ...

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978-3-540-71457-6
Computer Vision/Computer Graphics Collaboration Techniques

This volume contains foundational, methodological, and application issues.

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978-3-540-71457-6
Computer Vision/Computer Graphics Collaboration Techniques

This volume contains foundational, methodological, and application issues.

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978-1-4020-5820-2
Computer-Aided Design of User Interfaces V

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. ...

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978-1-4020-5820-2
Computer-Aided Design of User Interfaces V

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. ...

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978-1-84628-825-8
Crowd Simulation

Focuses on methods and techniques for crowd simulation, filling the gap in the professional literature. This survey covers ...

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978-3-540-27104-8
Digital Design of Nature

The reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging ...

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978-0-387-29675-3
Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems

Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems presents an up-to-date research status in the ...

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978-3-540-74873-1
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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978-3-540-74873-1
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-4302-0384-1
Foundation ActionScript 3 Animation

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...

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978-1-4302-0081-9
Foundation ActionScript Animation

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...

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NoIMG
GPU-Based Interactive Visualization Techniques

This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex ...

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978-3-540-69057-3
Haptics: Perception, Devices and Scenarios : 6th International Conference, EuroHaptics 2008 Madrid, Spain, June 10-13, 2008 Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled ...

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978-0-387-24049-7
High Performance Computational Science and Engineering

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The ...

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978-1-4020-6693-1
Human Motion : Understanding, Modelling, Capture, and Animation

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...

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978-3-540-75703-0
Human Motion – Understanding, Modeling, Capture and Animation

This LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...

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978-3-540-31566-7
Image Analysis

This proceedings volume collects the scienti?c presentations of the Scandinavian Conference on Image Analysis, SCIA 2005, ...

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Total Books: 21 - 40 /79