Book Details

978-1-4842-4427-2

Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

Publication year: 2019

ISBN: 978-1-4842-4427-2

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.


Subject: Professional and Applied Computing, Game Development, Image Processing and Computer Vision, Rendering, Computer graphics, GPU, GPGPU, general purpose gpu, virtual reality, VR, rasterization, DirectX