Electronic Books

Total Books: 61 - 80 /131
978-1-4302-0289-9
Foundation Flash CS3 for Designers

This book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already ...

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978-1-4302-0481-7
Foundation Flash Cartoon Animation

Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. This ...

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978-1-84800-284-5
Foundations of 3D Graphics Programming : Using JOGL and Java3D

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...

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978-1-84628-116-7
Geometry for Computer Graphics

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...

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978-1-4020-6693-1
Human Motion : Understanding, Modelling, Capture, and Animation

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...

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978-3-540-75703-0
Human Motion – Understanding, Modeling, Capture and Animation

This LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...

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978-3-540-71949-6
Human-Centered Visualization Environments

This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered ...

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978-1-84800-179-4
Integrated Graphic and Computer Modelling

Full colour throughout, the book explores programming language developments from machine code to more natural language forms, ...

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978-3-540-31651-0
Intelligent Technologies for Interactive Entertainment

Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...

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978-3-540-74997-4
Intelligent Virtual Agents

The 19 revised full papers and 12 revised short papers presented together with five invited talks and the abstracts of 32 ...

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978-3-540-28739-1
Intelligent Virtual Agents (vol. # 3661)

The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments ...

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978-3-540-37594-4
Intelligent Virtual Agents (vol. # 4133)

This volume contains the proceedings of the 6th International Conference on Intelligent Virtual Agents, IVA 2006, held in ...

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978-3-540-89454-4
Interactive Storytelling : First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008 Proceedings

This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ...

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978-3-540-46305-4
Interactive Technologies and Sociotechnical Systems

This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical ...

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978-1-84628-848-7
Introduction to Computer Graphics : Using Java 2D and 3D

This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory ...

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978-2-287-24918-1
Le manuel de réanimation, soins intensifs et médecine durgence

Cette troisième édition propose une actualisation de ce livre dans un domaine toujours passionnant, mais en constante évolution. ...

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978-2-287-77986-2
Le syndrome de détresse respiratoire aiguë = Acute respiratory distress syndrome

This book gives a large place to mechanical ventilation, in particular to its optimization and the interest of its various ...

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978-1-84628-283-6
Mathematics for Computer Graphics

In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical ...

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978-1-84628-660-5
Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, ...

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978-1-4020-6494-4
Model Based Learning and Instruction in Science

This book describes new, model based teaching methods for science instruction. It presents research that describes these ...

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Total Books: 61 - 80 /131