This book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already ...
Continue readingCovering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. This ...
Continue readingThis thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
Continue readingGeometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...
Continue readingEdward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
Continue readingThis LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...
Continue readingThis tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered ...
Continue readingFull colour throughout, the book explores programming language developments from machine code to more natural language forms, ...
Continue readingConstitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...
Continue readingThe 19 revised full papers and 12 revised short papers presented together with five invited talks and the abstracts of 32 ...
Continue readingThe origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments ...
Continue readingThis volume contains the proceedings of the 6th International Conference on Intelligent Virtual Agents, IVA 2006, held in ...
Continue readingThis book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ...
Continue readingThis book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical ...
Continue readingThis book introduces the most important basic concepts of computer graphics, coupling the technical background and theory ...
Continue readingCette troisième édition propose une actualisation de ce livre dans un domaine toujours passionnant, mais en constante évolution. ...
Continue readingThis book gives a large place to mechanical ventilation, in particular to its optimization and the interest of its various ...
Continue readingIn thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical ...
Continue readingHistorically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, ...
Continue readingThis book describes new, model based teaching methods for science instruction. It presents research that describes these ...
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