Electronic Books

Total Books: 41 - 60 /120
978-3-540-45261-4
Entertainment Computing - ICEC 2006

ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough ...

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978-3-540-74873-1
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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978-3-540-74873-1
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-4302-0102-1
Flash 8 Essentials

As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by ...

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978-1-4302-0158-8
Foundation 3ds Max 8 Architectural Visualization

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the ...

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978-1-4302-0384-1
Foundation ActionScript 3 Animation

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...

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978-1-4302-0081-9
Foundation ActionScript Animation

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...

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978-1-4302-0149-6
Foundation ActionScript for Flash 8

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation ...

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978-1-4302-0612-5
Foundation Expression Blend 2 : Building Applications in WPF and Silverlight

This book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer ...

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978-1-4302-0086-4
Foundation Flash 8

The fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises ...

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978-1-4302-0289-9
Foundation Flash CS3 for Designers

This book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already ...

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978-1-4302-0481-7
Foundation Flash Cartoon Animation

Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. This ...

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978-1-84800-284-5
Foundations of 3D Graphics Programming : Using JOGL and Java3D

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...

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978-1-84628-116-7
Geometry for Computer Graphics

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...

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978-1-4020-6693-1
Human Motion : Understanding, Modelling, Capture, and Animation

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...

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978-3-540-75703-0
Human Motion – Understanding, Modeling, Capture and Animation

This LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...

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978-3-540-71949-6
Human-Centered Visualization Environments

This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered ...

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978-1-84800-179-4
Integrated Graphic and Computer Modelling

Full colour throughout, the book explores programming language developments from machine code to more natural language forms, ...

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Total Books: 41 - 60 /120