ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough ...
Continue readingThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Continue readingThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Continue readingRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
Continue readingRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
Continue readingAs a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by ...
Continue readingWelcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the ...
Continue readingThe material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...
Continue readingIn this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...
Continue readingThis book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation ...
Continue readingThis book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer ...
Continue readingThe fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises ...
Continue readingThis book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already ...
Continue readingCovering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. This ...
Continue readingThis thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
Continue readingGeometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...
Continue readingEdward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
Continue readingThis LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...
Continue readingThis tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered ...
Continue readingFull colour throughout, the book explores programming language developments from machine code to more natural language forms, ...
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