Electronic Books

Total Books: 41 - 60 /131
978-1-84628-825-8
Crowd Simulation

Focuses on methods and techniques for crowd simulation, filling the gap in the professional literature. This survey covers ...

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978-0-387-28452-1
Curves and Surfaces for Computer Graphics

Computer graphics is important in many areas including engineering design, architecture, education, and computer art and ...

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978-1-84628-907-1
Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation: systematically describes the emerging data-driven techniques developed over the last ten ...

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978-1-84628-907-1
Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation: systematically describes the emerging data-driven techniques developed over the last ten ...

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NoIMG
Deepfake / Ghaith Chamieh ; Yousef Atteyih ; Mahmoud Abdulraheem ; Majde Akkash ; Mhd Homam AL Takrity

The technology used to create such digital content has quickly become accessible to the masses, such as “DEEPFAKE.” Deep ...

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9780240810768
Directing the Story : Professional Storytelling and Storyboarding Techniques for Live Action and Animation / Francis Glebas

You will learn classic visual storytelling techniques such as conveying meaning with images and directing the viewer's eye. ...

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NoIMG
Dream catcher محمد نهاد عمار اليافي ؛ قتيبة الفدة ؛ وسيم الكيوان ؛ غيث المبيض ؛ إشراف د.ندى غنيم

Dream Catcher is a video generation application that helps in many fields as science fiction, imagine event’s scenarios, ...

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978-3-540-32054-8
Entertainment Computing - ICEC 2005

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC ...

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978-3-540-45261-4
Entertainment Computing - ICEC 2006

ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough ...

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978-3-540-74873-1
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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978-3-540-74873-1
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-4302-0102-1
Flash 8 Essentials

As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by ...

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978-1-4302-0158-8
Foundation 3ds Max 8 Architectural Visualization

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the ...

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978-1-4302-0384-1
Foundation ActionScript 3 Animation

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...

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978-1-4302-0081-9
Foundation ActionScript Animation

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...

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978-1-4302-0149-6
Foundation ActionScript for Flash 8

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation ...

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978-1-4302-0612-5
Foundation Expression Blend 2 : Building Applications in WPF and Silverlight

This book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer ...

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978-1-4302-0086-4
Foundation Flash 8

The fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises ...

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Total Books: 41 - 60 /131