Electronic Books

Total Books: 41 - 58 /58
978-1-84628-686-5
Iterated Function Systems for Real-Time Image Synthesis

Natural phenomena can be visually described with fractal-geometry methods, where iterative procedures rather than equations ...

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978-3-540-37110-6
Map-based Mobile Services : Design, Interaction and Usability

It addresses methods and techniques for topics that range from design and rendering, context modelling, personalisation, ...

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978-1-84628-660-5
Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, ...

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NoIMG
Multi-point Interaction with Real and Virtual Objects

This edited book covers some of the most challenging problems on the forefront of today’s research on physical interaction ...

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978-3-540-75412-1
Passive Eye Monitoring : Algorithms, Applications and Experiments

This practical reference provides you a comprehensive in-depth coverage of both theory and practice of cutting-edge Passive ...

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978-0-387-25479-1
Principles of Computer Graphics

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...

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978-1-84628-085-6
Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of ...

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978-1-4842-4427-2
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...

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978-1-4842-7185-8
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...

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978-3-540-30790-7
Scientific Visualization: The Visual Extraction of Knowledge from Data

This book is based on selected lectures given by leading experts in scientific visualization during a workshop held at Schloss ...

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978-1-84628-140-2
Second Generation Wavelets and Applications

This book details the mathematical fundamentals of the lifting transform and illustrates the latest applications of the transform ...

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978-3-540-73214-3
Smart Graphics

The core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer ...

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978-3-540-33424-8
Technologies for E-Learning and Digital Entertainment

This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...

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978-3-540-72532-9
Three-Dimensional Television : Capture, Transmission, Display

3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...

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978-0-387-26904-7
Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...

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978-1-84628-804-3
Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...

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978-3-540-30491-3
Visualization of Digital Terrain and Landscape Data

This book reflects a profound change that has taken place in the practice of landscape architecture and planning in the past ...

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978-3-211-48965-9
Writing mental ray shaders : A Perceptual Introduction

The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a ...

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Total Books: 41 - 58 /58