Electronic Books

Total Books: 21 - 40 /58
978-3-540-71457-6
Computer Vision/Computer Graphics Collaboration Techniques

This volume contains foundational, methodological, and application issues.

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978-1-4020-5820-2
Computer-Aided Design of User Interfaces V

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. ...

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978-1-4020-5820-2
Computer-Aided Design of User Interfaces V

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. ...

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978-1-84628-825-8
Crowd Simulation

Focuses on methods and techniques for crowd simulation, filling the gap in the professional literature. This survey covers ...

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978-3-540-27104-8
Digital Design of Nature

The reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging ...

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978-0-387-29675-3
Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems

Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems presents an up-to-date research status in the ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-4302-0384-1
Foundation ActionScript 3 Animation

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...

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978-1-4302-0081-9
Foundation ActionScript Animation

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...

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NoIMG
GPU-Based Interactive Visualization Techniques

This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex ...

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978-0-387-24049-7
High Performance Computational Science and Engineering

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The ...

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978-1-4020-6693-1
Human Motion : Understanding, Modelling, Capture, and Animation

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...

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978-3-540-75703-0
Human Motion – Understanding, Modeling, Capture and Animation

This LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...

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978-3-540-31566-7
Image Analysis

This proceedings volume collects the scienti?c presentations of the Scandinavian Conference on Image Analysis, SCIA 2005, ...

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978-0-387-32668-9
Image-Based Rendering

Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to ...

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978-0-387-28503-0
Immersive Audio Signal Processing

This text introduces graduate students and researchers to the basics of digital signal processing relevant to audio/acoustics ...

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978-0-387-28503-0
Immersive Audio Signal Processing

This text introduces graduate students and researchers to the basics of digital signal processing relevant to audio/acoustics ...

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1119312523
Interior Design Visual Presentation: A Guide to Graphics, Models and Presentation Methods, 5th Edition / Maureen Mitton

A newly updated and comprehensive guide to all aspects of visual design From doing a quick sketch to producing a fully rendered ...

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978-1-84628-848-7
Introduction to Computer Graphics : Using Java 2D and 3D

This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory ...

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Total Books: 21 - 40 /58