Electronic Books

Total Books: 221 - 240 /315
978-0-387-77247-9
Pareto Optimality, Game Theory And Equilibria

This comprehensive work examines important recent developments and modern applications in the fields of optimization, control, ...

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978-3-540-73016-3
Partner Choice and Cooperation in Networks

Cooperation is beneficial but may be hard to achieve in situations where the selfish interests of individuals conflict with ...

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978-88-470-0629-4
Passione per Trilli : Alcune idee dalla matematica = Passion for Tinker Bell: Some ideas from mathematics

It is a general belief that mathematics is a difficult subject to understand, that uses esoteric symbols and an incomprehensible ...

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978-3-030-65824-3
Paul Lorenzen -- Mathematician and Logician

This book examines the many contributions of Paul Lorenzen, an outstanding philosopher from the latter half of the 20th ...

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978-3-540-75561-6
Pedestrian Dynamics : Feedback Control of Crowd Evacuation

The book also provides various feedback control laws to accomplish the effective evacuation. The book uses the hydrodynamic ...

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978-1-84628-062-7
People and Computers XVIII - Design for Life

The eighteenth annual British HCI Conference chose as its theme Design for Life. 'Life' has many facets, from work (of ...

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978-3-540-34293-9
Persuasive Technology

Persuasive technology is the general class of technology that has the explicit purpose of changing human attitudes and behaviours. ...

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978-3-540-77006-0
Persuasive Technology

Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion ...

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978-3-540-68504-3
Persuasive Technology : Third International Conference, PERSUASIVE 2008, Oulu, Finland, June 4-6, 2008. Proceedings

Featuring full and short papers, posters and panels, Persuasive2008 highlighted new knowledge in the understanding and design ...

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978-3-540-79576-6
Pervasive Computing : 6th International Conference, Pervasive 2008 Sydney, Australia, May 19-22, 2008 Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Pervasive Computing, PERVASIVE 2008, ...

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978-1-4302-0021-5
Physics for Game Programmers

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont ...

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9780262039031
Playing Smart : On Games, Intelligence, and Artificial Intelligence / Julian Togelius

Explores the connections between games and intelligence to offer a new vision of future games and game design. Video games ...

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978-3-540-73382-9
Power, Freedom, and Voting

Power, Freedom, and Voting is an interdisciplinary book that presents a comprehensive insight into current research by economists, ...

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978-1-4302-0189-2
Practical Ajax Projects with Java Technology

The book begins with a few quick chapters to recap Ajax basics and build up a complete development environment, and then ...

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978-1-4302-0471-8
Practical Ruby Projects : Ideas for the Eclectic Programmer

Want to take Ruby to the limit? Looking for new, powerful, and creative ideas that will take Ruby beyond Rails and web programming? ...

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978-0-387-27554-3
Preferences and Procedures

Preferences and Procedures presents and tests game-theoretic models of European Union legislative decision-making. It is ...

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978-3-211-85432-7
Preferences and Similarities

The fields of similarity and preference are still broadening due to the exploration of new fields of application. This is ...

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978-0-387-25479-1
Principles of Computer Graphics

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...

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978-1-4302-0045-1
Pro J2ME Polish

The book describes the open-source tools collection J2ME Polish, and shows how the tools can be used for creating professional ...

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978-1-4302-0212-7
Pro Java™ 6 3D Game Development

Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis ...

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Total Books: 221 - 240 /315